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Menampilkan 2701–2710 dari 10627 artikel
Non-Verbal Cues in Interactive Systems: Enhancing Proactivity through Winking and Turning Gestures
Binti Anas, Siti Aisyah
; Mazran bin Esro
; Ahamed Fayeez bin Tuani Ibrahim
; Yogan Jaya Kumar
; Vigneswara Rao Gannapathy
; Yona Falinie binti Abd Gaus
; R. Sujatha
Advance Sustainable Science, Engineering and Technology (ASSET)
Vol 7
, No 1
(2025)
This investigation investigates the extent to which proactive behaviours in interactive objects—specifically animated eyes that exhibit behaviours such as blinking and turning—improve user interaction. Through a two-phase process, we investigate the influence of these behaviors on users’ perceptions of proactivity in both physical and virtual environments. In Phase I, we conducted a real-world study using a tangible box with animated eyes to evaluate user responses to expressive behaviours in si...
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Optimizing Image Preprocessing for AI-Driven Cervical Cancer Diagnosis
Chandra Prasetyo Utomo
; Neng Suhaeni
; Nashuha Insani
; Elan Suherlan
; Nunung Ainur Rahmah
; Ahmad Rusdan Utomo
; Indra Kusuma
; Muhamad Fathurachman
; Dewa Nyoman Murti Adyaksa
Advance Sustainable Science, Engineering and Technology (ASSET)
Vol 7
, No 1
(2025)
Cervical cancer ranks among the top causes of cancer-related deaths in women globally. Early detection is vital for improving patient survival rates. The multiclass classification of cervical cell images presents challenges primarily due to the notable variations in cell sizes across different classes. Conventional AI methods for diagnosing cervical cancer often rely on image-resizing techniques that overlook crucial features like relative cell dimensions, which impairs the models' ability to di...
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Pengaruh Pengalaman Merek Terhadap Kecintaan pada Merek Krispy Kreme dengan Keaslian Merek Sebagai Variabel Mediasi
Wawasan : Jurnal Ilmu Manajemen, Ekonomi dan Kewirausahan
Vol 3
, No 1
(2025)
The purpose of this research is to determine the influence of brand experience and brand authenticity on brand love, the influence of brand experience on brand authenticity, and the influence of brand experience on brand love in Krispy Kreme consumers with brand authenticity as a mediating variable. The population of this research is all Krispy Kreme consumers in Jakarta and the sample selection used purposive sampling and the sample size was 100 respondents domiciled in Jakarta. This research u...
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Pengembangan Media Pembelajaran Audio Visual Berbantuan Aplikasi Geogebra Classic 5 3D Pada Materi Bangun Ruang Oleh Siswa Kelas V SDN 105380 Kramat Gajah Tahun Ajaran 2024
Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa
Vol 4
, No 1
(2025)
This project involves the development of audiovisual learning media using the Geogebra Classic program, which specifically focuses on building materials for Class V at SDN 105380. This study is based on the inadequate use of technology by educators, especially in the application of learning media for teaching mathematics. To improve the teaching of mathematics using building materials, audiovisual learning media using the Geogebra Classic 5 program was created to diversify math learning resource...
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Validitas Modul Ajar Pada Materi Adab Bersosial Media dalam Pandangan Islam di Kelas 8 MTS Terpadu Berkah
Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa
Vol 4
, No 1
(2025)
The rapid development of digital technology demands character education as well as ethical guidelines for interacting in social media, especially social media manners in Islamic views at Berkah Integrated MTs Palangkaraya. This study aims to assess the validity of teaching modules on adab social media in the view of Islam for class VIII students of MTs Terpadu Berkah. The research method used is Research and Development (R&D) with the ADDIE model at the analysis and design stages. Validation...
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Green Campus and Ecological Citizenship: The Mediating Role of Energy Citizenship
Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik)
Vol 4
, No 4
(2025)
This study aims to analyze the influence of the implementation of UM Green Campus program on students’ ecological citizenship awareness at Universitas Negeri Malang, with energy citizenship as a mediating variable. The research uses a quantitative approach with a descriptive-explanatory design. Data were collected using a Likert-scale questionnaire distributed to 415 respondents selected through proportional random sampling. Data analysis employed a path analysis model using SEM-PLS method. The...
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A Quantum Circuit Learning-based Investigation: A Case Study in Iris Benchmark Dataset Binary Classification
Journal of Computing Theories and Applications
Vol 2
, No 3
(2025)
This study presents a Quantum Machine Learning (QML) architecture for perfectly classifying the Iris flower dataset. The research addresses improving classification accuracy using quantum models in machine-learning tasks. The objective is to demonstrate the effectiveness of QML approaches, specifically the Variational Quantum Circuit (VQC), Quantum Neural Network (QNN), and Quantum Support Vector Machine (QSVM), in achieving high performance on the Iris dataset. The proposed methods result in pe...
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4 Sitasi
Implementasi Program Literasi Teknologi untuk Meningkatkan Kesadaran Digital Siswa di ICC Al Anshar Bahau, Malaysia
Adhantoro, Muhammad Syahriandi
; Ula, Rifatul
; Harefa, Maulida
; Assifa, Nur
; Riyanti, Rahayu Febri
; Purnomo, Eko
; Islamy, Yans Fithratul
; Wahyuni, Cahyaningtyas Sekar
Buletin KKN Pendidikan
Vol 6
, No 2
(2025)
Literasi teknologi merupakan keterampilan esensial bagi siswa di era digital, terutama bagi komunitas imigran yang memiliki keterbatasan akses terhadap pendidikan formal. Program pengabdian masyarakat ini bertujuan untuk meningkatkan literasi teknologi siswa di ICC Al Anshar Bahau, Negeri Sembilan, Malaysia, melalui pendekatan yang terstruktur dan interaktif. Metode yang diterapkan meliputi analisis kebutuhan, perencanaan program, pelaksanaan kegiatan, serta evaluasi dan tindak lanjut. Hasil ana...
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PERANCANGAN SISTEM INFORMASI BANK MINI SISWA SMK DIPONEGORO BANYUPUTIH DENGAN METODE CASH BASIS: PERANCANGAN SISTEM INFORMASI BANK MINI SISWA SMK DIPONEGORO BANYUPUTIH DENGAN METODE CASH BASIS
JUISI : Jurnal Ilmiah Sistem Informasi
Vol 3
, No 1
(2025)
Based on the problems currently being faced by Vocational School Diponegoro Banyuputih, one of which is the problem of student savings, the system has been running for 4 years. In the current system, the student savings system at Diponegoro Vocational School is still done manually. If you remember the importance of processing data and information in this system, of course this is felt to be less effective and efficient in terms of problems that arise, so it is necessary to design a computerized...
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1 Sitasi
Pembuatan Media Pembelajaran Bahasa Inggris “EnglishEasy” untuk SMK Menggunakan Kodular Berbasis Android
Jurnal Ilmiah Sinus
Vol 23
, No 1
(2025)
The purpose of this research is to design android application as English learning media for vocational high school by using Kodular. Based on the pre-observation, the researchers found out that the students had limit resources to learn English since they only have one source from the book, the students demanded to have learning sources that can be used anytime and everywhere. Besides, it is expected that it is able to help the students to learn more about TOEIC. The researchers decided to design...
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