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The Influence of Immersive Commerce and Augmented Reality on Increasing Trust in E-Commerce Transactions
Proceeding. of The International Conference on Business and Economics
Vol 4
, No 1
(2026)
This study aims to analyze the impact of immersive commerce and augmented reality (AR) on consumer trust in e-commerce transactions using secondary industry data from the BrandXR 2025 Research on Augmented Reality in Retail & E-Commerce. Quantitative data was analyzed descriptively to evaluate the adoption rate of immersive technologies (immersive commerce and AR) and their relationship with consumer trust perceptions. The results show that immersive commerce, characterized by interactive an...
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The Effect of Digital Literacy and Technology Adaptation on the Performance Effectiveness of Cadres with Digital Competence as an Intervening Variable
Proceeding. of The International Conference on Business and Economics
Vol 4
, No 1
(2026)
Digital transformation in public health services requires cadres to possess adequate digital literacy and technology adaptation skills. This study aims to analyze the influence of digital literacy and technology adaptation on the effectiveness of cadre performance, with digital competence as an intervening variable in Pekalongan Regency. The study population was health cadres in Pekalongan Regency, with a sample of 90 respondents selected using a technique that was part of the total population o...
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Dari Sampah Ke Sensitivitas Alam: Hubungan Aktivitas Memilah Sampah Terhadap Kecerdasan Naturalis Anak Usia 4 – 6 Tahun
Ayuningtyas, Fadilla
; Kurnia, Aam
; Sumaryanti, Lilik
; Ayuningtyas, Fadilla
; Kurnia, Aam
; Sumaryanti, Lilik
Paudia
Vol 15
, No 1
(2026)
Minimnya penerapan pendidikan lingkungan dalam pembelajaran anak usia dini menjadi tantangan di tengah meningkatnya urgensi pengelolaan sampah di Indonesia, khususnya di Jawa Barat. Salah satu pendekatan sederhana yang bermakna adalah pembiasaan aktivitas memilah sampah yang diterapkan mulai sejak dini. Penelitian ini bertujuan untuk menganalisis hubungan antara aktivitas memilah sampah dan kecerdasan naturalis anak usia 4 – 6 tahun di PAUD Nurul Amal, Kota Bandung. Penelitian ini menggunakan pe...
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ANALYSIS OF FACTORS AFFECTING CORN FARMING PRODUCTIVITY IN UJUNG TANAH VILLAGE, MARE SUBDISTRICT, BONE REGENCY
Agrisaintifika : Jurnal Ilmu - Ilmu Pertanian
Vol 10
, No 1
(2026)
This study aims to determine the factors that influence corn farming productivity in Ujung Tanah Village Mare Sub-district Bone Regency. The variables examined in this study include labor, seeds, fertilizers, pesticides, capital, and land area. The research was conducted from March to April 2025 in Ujung Tanah, Mare Sub-district, Bone Regency. The factor used was a quantitative factor with a survey technique. Respondents were selected using Simple Random Sampling, with a total of 35 corn farme...
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Investigating Security Enhancement in Hybrid Clouds via a Blockchain-Fused Privacy Preservation Strategy: Pilot Study
Tabitha Chukwudi Aghaunor
; Eferhire Valentine Ugbotu
; Emeke Ugboh
; Paul Avwerosuoghene Onoma
; Frances Uchechukwu Emordi
; Arnold Adimabua Ojugo
; Victor Ochuko Geteloma
; Rebecca Okeoghene Idama
; Peace Oguguo Ezzeh
Journal of Computing Theories and Applications
Vol 3
, No 4
(2026)
The proliferation of cloud infrastructures has intensified concerns regarding data security, integrity, identity and access management, and user privacy. Despite recent advances, existing solutions often lack comprehensive integration of privacy-preserving mechanisms, dynamic trust management, and cross-provider interoperability. This study proposes an AI-enabled, zero-trust, blockchain-fused identity management framework for secure, privacy-preserving multi-cloud environments. The framework int...
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Stimulating Interest in Entrepreneurship from an Early Age Through Group Business Simulation Role-Playing
Paudia
Vol 15
, No 1
(2026)
Instilling an interest in entrepreneurship from an early age is very important for shaping a strong, innovative, and independent character in children, given that this increasingly competitive era demands the development of soft skills and entrepreneurial character. Until now, entrepreneurial learning practices in early childhood education have tended to focus on basic academic aspects without concrete contextual experiences in optimally fostering an interest in entrepreneurship. This study aims...
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Perlindungan Anak Berbasis Hak di Ruang Digital: Systematic Literature Review terhadap Risiko dan Strategi Perlindungan
Nursyahbani, Coryza
; Purwadi, Purwadi
; Nursyahbani, Coryza
; Pusari, Ratna Wahyu
; Purwadi, Purwadi
Paudia
Vol 15
, No 1
(2026)
Pesatnya perkembangan media digital meningkatkan risiko pelanggaran hak anak, seperti cyberbullying, paparan konten berbahaya, eksploitasi daring, dan pelanggaran privasi. Kondisi ini menegaskan urgensi perlindungan anak di era digital yang belum sepenuhnya terintegrasi dalam kebijakan dan praktik. Penelitian ini bertujuan mengidentifikasi risiko media digital terhadap hak anak, menganalisis strategi perlindungan, serta memetakan peran negara, keluarga, pendidik, dan platform digital. Metode yan...
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Comparison of Multiple Linear Regression and Random Forest for Predicting Student Final Grades Using Google Colab
Digital Business Intelligence Journal
Vol 2
, No 1
(2026)
A student's learning success is largely determined by their academic evaluation. Estimating a student's final grade can assist educational institutions in conducting initial assessments of academic achievement. This study aims to analyze the performance of the Multiple Linear Regression (MLR) and Random Forest (RF) algorithms in predicting students' final grades using Google Colab. This research method uses a quantitative approach using secondary data that includes age, mid-term exam scores, fin...
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PENINGKATAN LITERASI AI DAN EFISIENSI ADMINISTRASI GURU MELALUI MODEL POWERPROMPT GURU DI SMAN 1 SUSUKAN
Saefurrohman, Saefurrohman
; Soelistijadi, R
; Santosa, Dwi Budi
; Noor S, Rina Candra
; Sutanto, Felix Andreas
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 6
, No 1
(2026)
This community service program aims to improve teachers’ skills in utilizing artificial intelligence through prompt engineering at SMAN 1 Susukan, Semarang Regency. The activity was motivated by the high administrative workload and the inconsistent quality of teaching materials in implementing the Merdeka Curriculum. The Powerprompt Guru training emphasized hands-on practice in designing effective prompts using ChatGPT, enabling teachers to produce learning artifacts and school documents more qu...
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PENDAMPINGAN PENINGKATAN KOMPETENSI GURU MGMP REKAYASA PERANGKAT LUNAK DALAM PEMANFAATAN TEKNOLOGI KECERDASAN BUATAN UNTUK PEMBELAJARAN
Sulastri, Sulastri
; Zuliarso, Eri
; Diartono, Dwi Agus
; Utomo, Agus Prasetyo
; Hadikurniawati, Wiwien
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 6
, No 1
(2026)
Di era digital, guru Musyawarah Guru Mata Pelajaran (MGMP) Rekayasa Perangkat Lunak (RPL) menghadapi tantangan dalam mengoptimalkan Kecerdasan Buatan (AI) karena keterbatasan pemahaman dan pelatihan yang aplikatif. Kegiatan pengabdian ini bertujuan untuk meningkatkan literasi teknologi dan kompetensi praktis guru MGMP RPL dalam mengimplementasikan AI (seperti ChatGPT, Canva AI) dan platform digital untuk menciptakan pembelajaran inovatif sesuai Kurikulum Merdeka. Program ini dilaksanakan d...
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