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PENERAPAN TEKNOLOGI KOMPUTER GRAFIS UNTUK INOVASI DESAIN BATIK DI USAHA BATIK PANDANSARI, PLUPUH, SRAGEN
Making batik designs requires the ability to visualize ideas for motifs or decorations. This process relies on the ability to move the visual processing process which was originally still an idea into something real, which can be seen in the form of an image. The ability to visualize is important because from this process motifs, patterns and decorations can be created. This work is quite complicated, requires precision, patience and takes time. When there are many orders, the work of drawing mo...
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Smart Marketing for Small Businesses: Digital Strategy Training for Home-Based Entrepreneurs in Bengkle, Semarang District
Community Service Journal: Adarma Acitya
Vol 1
, No 1
(2025)
This community service program aimed to empower home-based entrepreneurs in Bengkle, SemarangDistrict, by enhancing their digital marketing skills through targeted training. The primary objective was to equip participants with the knowledge and tools necessary to effectively utilize digital platforms, particularly Google My Business, to expand their market reach. The program employed a participatory approach, involving initial assessments, interactive workshops, hands-on training sessions, peer...
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Digital Marketing and Photography:Strengthening the Sales Performance of MSME Products in Diwak Village
Community Service Journal: Adarma Acitya
Vol 1
, No 1
(2025)
The advancement of information technology in marketing stimulates digital marketing activities as a promotional medium to increase sales performance, including among SMEs in Diwak Village. To visually introduce products and capture consumer attention, digital marketing necessitates the use of product images instead of physical products. However, the limitations of human resource skills to practice digital marketing in business promotion activities by SMEs, as well as the ability of SME actors in...
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PENGUATAN KARAKTER TANGGUNG JAWAB PADA MATA PELAJARAN PPKN MELALUI PROYEK PROFIL PELAJAR PANCASILA SIWA KELAS VII SMPN 18 SURAKARTA TAHUN PELAJARAN 2024/2025
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 14
, No 1
(2025)
Tujuan penelitian ini adalah untuk mendeskripsikan Implementasi Karakter dalam meningkatkan karakter tanggung jawab pada pembelajaran PPKn melalui Proyek P5 pada peserta didik kelas VII SMP Negeri 18 Surakarta. Metode penelitian ini menggunakan pendekatan deskriptif kualitatif. Subjek penelitian terdiri dari guru PPKn kelas 7 dan siswa kelas 7 di SMP Negeri 18 Surakarta. Dalam pengumpulan data, peneliti menerapkan beberapa teknik, yakni observasi, wawancara, dan dokumentasi. Untuk memastikan kev...
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MODELING IN PREDICTING ENTREPRENEURIAL INTENTION
Fokus Ekonomi : Jurnal Ilmiah Ekonomi
Vol 20
, No 1
(2025)
Job opportunities for college graduates are increasingly limited. On the other hand, the number of intellectual unemployment is increasing. The mindset of students who are still job seekers oriented rather than creating jobs (job creators) makes the imbalance between labor demand and supply worse. The study of the variable explanatory variables of entrepreneurial intention has been carried out, although the results are not conclusive and the involvement of mediating variable or the moderation is...
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Pengaruh Beban Kerja terhadap Kinerja Karyawan melalui Insentif sebagai Variabel Intervening pada Bank BTN Kantor Cabang Jambi
Profit: Jurnal Manajemen, Bisnis dan Akuntansi
Vol 4
, No 2
(2025)
This study aims to describe and analyze the effect of workload on employee performance with incentives as an intervening variable on employees of Bank BTN Jambi Branch Office. The method used is descriptive and quantitative analysis with a sample of 50 respondents. Data were collected using a Likert Scale-based questionnaire, and the analysis was carried out using the Smart Partial Least Square (PLS) technique with the help of SmartPLS 4.0 software. The results of the study indicate that workloa...
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PENERAPAN DAN PELATIHAN SISTEM INFORMASI MANAJEMEN INVENTARIS PENYEWAAN PAKAIAN ADAT TRADISIONAL UMKM ‘RUMAH TENUN BAKUNASE’ KOTA KUPANG, NUSA TENGGARA TIMUR
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 5
, No 1
(2025)
Pelestarian pakaian adat tradisional melibatkan upaya untuk menjaga, merawat, dan menghidupkan kembali keberlanjutan pakaian adat dari satu generasi ke generasi berikutnya, salah satunya dengan mendorong partisipasi aktif komunitas lokal dalam pelestarian pakaian adat. Rumah Tenun Bakunase (RTB) adalah Usaha Mikro Kecil dan Menengah (UMKM) yang berfokus pada produksi dan pelestarian kain dan baju adat Nusa Tenggara Timur. UMKM RTB merupakan penyedia jasa penyewaan pakaian adat tradisional dan ka...
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PELATIHAN DAN PENDAMPINGAN PENGGUNAAN SISTEM INFORMASI PENGELOLAAN DATA PELANGGAN DI LERRY FASHION
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 5
, No 1
(2025)
Lerry Fashion, a tailoring business, faces challenges in managing customer data manually, leading to difficulties in record-keeping, increased risk of information loss, and slower data retrieval. This impacts operational efficiency and customer service quality. This study proposes the development of a computerized information system to address these issues, aiming to reduce errors, speed up data retrieval, and support strategic decision-making. The developed system is capable of recording and an...
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Determinan Pembelian Impulsif Di Ane Thrift Store Semarang
Jurnal Ilmiah Manajemen Bisnis dan Ekonomi Kreatif
Vol 4
, No 1
(2025)
Abstract
The goal of this study was to look into the impact of price decreases, bonus packages, and retail displays on impulse buying. The independent factors in this study are price reduction (X1), bonus packages (X2), and in-store displays (X3), whereas the dependent variable is impulse purchase decisions (Y). The study's population included all clients who shopped at Ane Thrift Store Semarang. The study's sample size was 100 respondents, determined by purposive sampling. The research strategy...
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Pengembangan Media Wayang Interaktif untuk Pembelajaran Bahasa Jawa Siswa Kelas IV Sekolah Dasar
Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa
Vol 4
, No 1
(2024)
This study aims to develop an interactive puppet learning media to enhance the interest and understanding of fourth-grade students in the Javanese language. The method used is Research and Development (R&D), which includes needs analysis, design, development, and media trials. Observational results show that students struggle with understanding Javanese vocabulary and etiquette, which affects their comprehension. The interactive puppet media is expected to serve as a solution to capture stud...
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