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Implikasi Hukum Terhadap Peran Notaris Pada Pembatalan Perjanjian Pengikatan Jual Beli (PPJB) Hak Atas Sebidang Tanah Pada Putusan Mahkamah Agung Nomor 959 PK/Pdt/2023
Jurnal Penelitian Serambi Hukum
Vol 19
, No 01
(2025)
The sale and purchase transaction of a plot of land is a legal event regulated by law, where the binding can be carried out before an authorized official, in this case a notary, who is authorized to make an authentic deed related to the transfer of land rights and/or legal ownership rights. The creation of rights and obligations that are built or bound by each party, the seller and buyer, is the main thing that must be implemented so that the deed that was originally an agreement becomes a valid...
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The Llama–ARCS Adaptive Learning framework: AI–VR Integration System for Real-Time Motivational Feedback in Higher Education
Journal of Computing Theories and Applications
Vol 3
, No 3
(2025)
This study developed and evaluated an AI-integrated Virtual Reality (VR) system designed to enhance personalized learning in higher education. While VR improves engagement, existing systems often lack adaptivity or experience high latency during AI interactions. To address these limitations, this research introduces a novel integration of a cache-optimized Llama 2 Large Language Model (LLM) that delivers real-time, motivationally grounded feedback. The system was implemented using Unity 3D and v...
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Perancangan Sistem Informasi Penjualan di Toko Oleh - Oleh Berbasis Web
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
Penelitian ini bertujuan merancang dan mengembangkan Sistem Informasi Penjualan berbasis web untuk Gerai Oleh-Oleh Bali yang selama ini masih menggunakan pencatatan manual dengan buku besar dan perhitungan menggunakan kalkulator. Sistem manual tersebut menyebabkan risiko kesalahan pencatatan, lambatnya proses pencarian data, serta kesulitan dalam pengarsipan data penjualan, pembelian, pemesanan, dan pengelolaan stok barang. Penelitian menggunakan metode pengembangan perangkat lunak Waterfall den...
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Analisis Temporal Gerakan Kata BISINDO Menggunakan Landmark Tangan dan LSTM dengan Keluaran Suara Berbasis ESP32 Secara Real-time
I Gusti Agung Made Yoga Mahaputra
; I Gusti Agung Made Yoga Mahaputra
; Putri Alit Widyastuti Santiary
; I Ketut Swardika
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
Indonesian Sign Language (BISINDO) serves as a primary communication medium for the deaf community; however, limited public understanding often creates barriers during daily interactions. This study aims to develop a real-time BISINDO word-level translation system using hand landmark extraction and temporal modeling with Long Short-Term Memory (LSTM). The system employs MediaPipe Hands to detect 21 hand landmarks per frame, which are then processed as sequential motion patterns to classify five...
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Penerapan Metode Design Thinking Dalam Perancangan UI/UX Sistem Pencatatan dan Pemantauan Kekeruhan Air Berbasis Website
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
PAMTIRTA Tempino is an institution that provides clean water services in the Tempino area. The process of recording water use and monitoring water turbidity is still done manually, making it prone to recording errors and making it difficult to monitor the water quality distributed to the community. This study aims to design a website-based water turbidity recording and monitoring system by focusing on User Interface (UI) and User Experience (UX) aspects using the Design Thinking method. The...
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Rancangan Bangun Pembuatan Charger Hp Tenaga Batre Dan Gerak Dinamo
Citra Cahya Rizqina
; Citra Cahya Rizqina
; Nurhamidah Nurhamidah
; Rizki Agung Maulidin
; Jamiatul Khairunnisa Putri
Jurnal Elektronika dan Komputer
Vol 7
, No 2
(2025)
Keterbatasan akses sumber listrik di wilayah terpencil atau situasi darurat sering kali menghambat ketersediaan daya bagi perangkat telekomunikasi. Penelitian ini bertujuan untuk merancang bangun alat pengisi daya (charger) hibrida yang mengintegrasikan penyimpanan energi kimia baterai dan konversi energi mekanik dinamo sebagai solusi alternatif. Metode penelitian menggunakan Research and Development (R&D) dengan pendekatan deskriptif kuantitatif untuk menguji stabilitas tegangan dan efektiv...
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Gamifikasi “Marine Protector” sebagai Media Edukasi Sampah Plastik untuk Pemberdayaan Masyarakat Pesisir Tambak Lorok
Jurnal Suara Pengabdian 45
Vol 4
, No 4
(2025)
Program pengabdian masyarakat ini bertujuan untuk memberdayakan masyarakat pesisir Kampung Tambak Lorok, Semarang, dalam pengendalian sampah plastik melalui inovasi teknologi berbasis gim edukasi digital bernama 'Marine Protector'. Permasalahan sampah plastik di kawasan pesisir telah menimbulkan dampak ekologis dan sosial ekonomi yang signifikan. Melalui pendekatan gamifikasi, kegiatan ini mengintegrasikan edukasi lingkungan, hukum, dan ekonomi sirkular ke dalam media pembelajaran yang menarik d...
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Correlation between junk food consumption and caffeinated beverages on the nutritional status among college on food technology student in Slamet Riyadi University, Indonesia : Hubungan pola konsumsi junk food dan minuman berkafein terhadap status gizi mahasiswa teknologi pangan di Universitas Slamet Riyadi, Indonesia
Agrobioteknologi
Vol 2
, No 2
(2025)
Nutritional problems during the growth phase of adolescent are mostly caused by consumption patterns. The most commonly used eating patterns during adolescent are foods that are high in calories, fat, sugar and salt. The habits of an unhealthy eating pattern can affect nutritional status. The foods most consumed by adolescent are often junk food and caffeinated beverages. All kinds of food and drinks are easily found around campuses surrounded by student. The purpose of this study was to determi...
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Correlation between junk food consumption and caffeinated beverages on the nutritional status among college on food technology student in Slamet Riyadi University, Indonesia : Hubungan pola konsumsi junk food dan minuman berkafein terhadap status gizi mahasiswa teknologi pangan di Universitas Slamet Riyadi, Indonesia
Agrobioteknologi
(2025)
Nutritional problems during the growth phase of adolescent are mostly caused by consumption patterns. The most commonly used eating patterns during adolescent are foods that are high in calories, fat, sugar and salt. The habits of an unhealthy eating pattern can affect nutritional status. The foods most consumed by adolescent are often junk food and caffeinated beverages. All kinds of food and drinks are easily found around campuses surrounded by student. The purpose of this study was to determi...
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DOI
DEVELOPMENT OF THE SMAILE GAME-BASED MEDIA TO ENHANCE SELF-LOVE AMONG SENIOR HIGH SCHOOL STUDENTS
COUNSENESIA Indonesian Journal of Guidance and Counseling
Vol 6
, No 2
(2025)
Self-love is a positive attitude toward oneself that can be learned and sustained throughout life. Observations at State Senior High School 3 Kediri revealed low levels of self-love among students, as indicated by behaviors such as self-harm, insecurity, and difficulty taking pride in themselves. These symptoms correspond to key indicators of self-love: self-awareness, self-worth, self-esteem, and self-care. To address this issue, this study aimed to develop a game-based counseling medium called...
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