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IMPLIKASI HUKUM TENTANG PENYALAHGUNAAN TEKNOLOGI DEEPFAKE TERHADAP KEJAHATAN IDENTITAS DIGITAL
DINAMIKA HUKUM
Vol 26
, No 2
(2025)
The development of artificial intelligence technology has given birth to deepfake technology which has the potential to be misused to damage a person's digital identity. This research aims to analyze the mode of misuse of deepfake technology in Indonesia, examine its legal implications based on applicable laws and regulations, and examine the urgency of special regulation of deepfake in the Indonesian legal system. Applicable, as well as examining the urgency of special arrangements against deep...
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“Demata 2.0”: An On-Device AI Assistive Technology for the Visually Impaired Integrating YOLOv10 and OCR
Abadi, Reza Febri
; Pratama, Toni Yudha
; Asmiati, Neti
; Devi, Ade Anggraini Kartika
; Yuwono, Joko
; Dwi Setia Permana
; Bahrudin, Febrian Alwan
Advance Sustainable Science, Engineering and Technology
Vol 7
, No 4
(2025)
Accessibility to printed materials and independent recognition of the environment remain key challenges for students with visual impairments. To address this issue, this study introduces Demata 2.0, a fully offline on device multimodal AI system. The system integrates Google ML Kit for Optical Character Recognition (OCR) and the YOLOv10 model via TensorFlow Lite for object detection. A mathematical distance algorithm in the RGB color space enables color identification. Evaluation showed that obj...
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PENGGUNAAN MEDIA FILM SEBAGAI PEMBENTUKAN KARAKTER SISWA SEKOLAH DASAR
NALAR: Jurnal Pendidikan dan Kebudayaan
Vol 4
, No 2
(2025)
Penelitian ini bertujuan untuk melakukan telaah pustaka mengenai pemanfaatan media film dalam membentuk karakter peserta didik di tingkat Sekolah Dasar. Pendekatan yang digunakan adalah literature review dengan langkah-langkah berupa identifikasi, analisis, evaluasi, dan interpretasi terhadap sejumlah artikel ilmiah yang relevan. Sumber data diperoleh dari berbagai jurnal yang terindeks dalam Google Scholar, dengan kata kunci "film pendidikan", "pembentukan karakter", dan "Sekolah Dasar". Dari p...
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KESENIAN SILAT PANGEAN DALAM MENGURANGI KRIMINALITAS DI KUANTAN SINGINGI: PENDEKATAN BUDAYA DAN PENDIDIKAN KARAKTER
NALAR: Jurnal Pendidikan dan Kebudayaan
Vol 4
, No 2
(2025)
This study examines the role of the martial art Silat Pangean in Kuantan Singingi Regency, Riau, in reducing crime rates in Singingi Subdistrict. Silat Pangean serves not only as a local cultural heritage but also plays a crucial role in shaping character and moral values within the community. By focusing on the values embedded in the teachings of Silat Pangean, this martial art becomes a constructive medium for enhancing social cohesion and the safety of practitioners, the community, and the b...
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Analysis of Effectiveness Project Based Learning (PjBL) toward Cross Culture Understanding (CCU) Course on Students‘ Character Building
Scripta : English Department Journal
Vol 12
, No 2
(2025)
Project Based Learning (PjBL) model can be implemented to Cross Cultural Understanding (CCU) course. Through this, the research study will be able to explore the effectiveness of PjBL applied in learning not only in transferring knowledge but also transferring values/character. This study aims to examine the effectiveness of implementing the PjBL in the Cross Cultural Understanding course in order to support the formation of student character. This study uses a qualitative method with a literatu...
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Obsession and Death Drive in Edgar Allan Poe’s Short Story the Oval Portrait: A Psychoanalysis Study
Scripta : English Department Journal
Vol 12
, No 2
(2025)
The research emphasizes the short story "The Oval Portrait" by Edgar Allan Poe through the lens of Sigmund Freud's psychoanalytic theory. Specifically, the study investigates (1) how the artist's obsession with immortalizing beauty reflects Freud's notion of the death drive, (2) how the narrator's attitude mirrors this obsession, and (3) how the obsession ultimately leads to the wife's self-destruction and death. Using a descriptive-qualitative method, the study identifies aggression&n...
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Pengaruh Inovasi Produk, Citra Merek Dan Kualitas Pelayanan Terhadap Keputusan Pembelian Konsumen Pada Bromfiets Cafe Srengat Blitar
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 4
, No 4
(2025)
This study aims to analyze the influence of product innovation, brand image, and service quality on consumer purchasing decisions at Bromfiets Cafe Srengat Blitar. The research is motivated by the growing competition in the culinary industry, which requires businesses to continuously innovate, strengthen brand image, and improve service quality to retain customers. The research method employed a quantitative associative approach, with data collected through questionnaires distributed to 121 resp...
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Pengaruh Harga, Service Quality Dan Kualitas Produk Terhadap Kepuasan Konsumen Pada UMKM Jamu Herbal Pare
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 4
, No 4
(2025)
This study aims to analyze the influence of price, service quality, and product quality on consumer satisfaction at Herbal Medicine MSMEs in Pare, Kediri. The research uses a quantitative associative approach to explain the causal relationship between variables. Data were collected through a questionnaire distributed to 133 respondents selected using accidental sampling. The instrument was tested for validity and reliability, followed by classical assumption tests to ensure data normality, linea...
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ANALISIS KETERAMPILAN BERPIKIR KREATIF MURID SMP DENGAN OUTDOOR LEARNING MATHEMATICS
JIPMat (Jurnal Ilmiah Pendidikan Matematika)
Vol 10
, No 2
(2025)
Kajian ini bermaksud untuk melakukan analisis keterampilan berpikir kreatif murid SMP melalui penerapan pembelajaran matematika berbasis outdoor learning. Empat indikator yang dipakai untuk mengukur keterampilan berpikir kreatif murid meliputi divergen, fluency, flexibility, serta kebaruan, dengan lima tingkatan kategori yakni sangat kreatif, kreatif, cukup kreatif, kurang kreatif, serta tidak kreatif. Rendahnya daya pikir kreatif murid salah satunya disebabkan pembelajaran matematika yang kuran...
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Hubungan Antara Intensitas Penggunaan Game Online: Mobile Legends dan Perilaku Konsumtif Pada Mahasiswa Universitas PGRI Ronggolawe Tuban
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 4
, No 4
(2025)
This study aims to analyze the relationship between the intensity of playing the online game Mobile Legends and the consumptive behavior of university students at Universitas PGRI Ronggolawe Tuban. The research was motivated by the growing phenomenon of digital consumption among students, particularly through virtual item purchases via microtransactions. A quantitative correlational approach was employed, using purposive sampling involving 40 active student players of Mobile Legends. Research in...
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