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DEVELOPMENT OF THE SMAILE GAME-BASED MEDIA TO ENHANCE SELF-LOVE AMONG SENIOR HIGH SCHOOL STUDENTS
Nurita, Sulis Dwi
; Setyaputri, Nora Yuniar
; Sancaya, Setya Adi
COUNSENESIA Indonesian Journal of Guidance and Counseling
Vol 6
, No 2
(2025)
Self-love is a positive attitude toward oneself that can be learned and sustained throughout life. Observations at State Senior High School 3 Kediri revealed low levels of self-love among students, as indicated by behaviors such as self-harm, insecurity, and difficulty taking pride in themselves. These symptoms correspond to key indicators of self-love: self-awareness, self-worth, self-esteem, and self-care. To address this issue, this study aimed to develop a game-based counseling medium called...
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CONGDARDIR: AN INNOVATIVE TRADITIONAL GAME-BASED MEDIUM TO ENHANCE HIGH SCHOOL STUDENTS SELF-AWARENESS
Ananda, Seha
; Setyaputri, Nora Yuniar
; Puspitarini, Ikke Yuliani Dhian
COUNSENESIA Indonesian Journal of Guidance and Counseling
Vol 6
, No 2
(2025)
This study aims to develop and examine the feasibility of a traditional game-based medium, derived from the game "congklak," named CONGDARDIR (Congklak Kesadaran Diri Congklak), as a tool in group counseling services to enhance high school students’ self-awareness. The research employed a R&D method using the ADDIE model, consisting of five stages: analyze, design, develop, implement, evaluate. The medium was validated by subject matter experts, media experts, and users (school counselors)...
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