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Development of HARIR (Last Day) Animated Learning Video as Da'wah Media for Grade 6 Elementary School Learning
MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman
Vol 16
, No 1
(2025)
This research aims to develop instructional media in the form of an animated video focused on preaching about the Warning of the Coming of the Last Day, with the hope of providing understanding for sixth-grade elementary school students. The research method used is Design and Development (D&D) with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The study population consists of all sixth-grade elementary school students, with a s...
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The Influence of Powerful Interactive Joyful Teachers, Learning Motivation, And Learning Behavior on Academic Achievement
MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman
Vol 16
, No 1
(2025)
This study aims to determine the effect of powerful interactive joyful teachers, learning motivation, and learning behavior on academic achievement. The research sample was 130 students from 192 grade V elementary school students in Dabin 3 Regional Coordinator, Ampelgading District, Pemalang Regency, with a proportional random sampling technique. The source of research data used was primary data obtained directly from respondents with a questionnaire. The data processing tool used was SPSS for...
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Development of A Historical E-Booklet on Indonesian Ancient Kingdoms to Enhance Learning Interest and Outcomes in Fourth-Grade Students
MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman
Vol 16
, No 1
(2025)
This research aimed to develop a historical e-booklet on Indonesian ancient kingdoms as an innovative learning medium to enhance learning interest and outcomes among fourth-grade students. The study employed a Research and Development (R&D) approach using the Four-D (4D) model, involving 23 students as participants. Validation by content and media experts yielded "qualified" and "very qualified" ratings, respectively, indicating that the e-booklet aligns with curriculum standards in content,...
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Studi Kajian Strategi Promosi Penjualan Olahan Kelapa Menjadi Keripik
Permata, Suarika Diah
; Wanti Siregar, Lidia
; Wigrha, Biwi Cahya
; Andini, Della Surya
; Rangkuty, Dewi Mahrani
CiDEA Journal
Vol 4
, No 1
(2025)
The business product discussed by the author is coconut chips. Coconut chips are products made from white, crispy and sweet coconut flesh and have a distinctive coconut smell. In general, this product is made from coconuts aged 7-8 months, consumed as snacks or dried foods. The purpose of making coconut chips is to be an alternative for the community as a snack product that has high nutritional value. In addition, it can increase the utilization of young coconuts and can be an alternative busine...
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Penalaran dan Pembuktian Matematis Anak Dalam Aktivitas Bermain Toping Pizza Di TK PGRI 62 Purwoyoso
Edukasi dan Didatika
Vol 3
, No 1
(2025)
Penelitian ini bertujuan untuk mengeksplorasi efektivitas aktivitas bermain dengan media topping pizza dalam mengembangkan kemampuan matematis anak usia dini, khususnya dalam hal penalaran dan pembuktian. Penelitian dilakukan di TK PGRI 62 Purwoyoso dengan pendekatan kualitatif deskriptif. Aktivitas bermain melibatkan berbagai tahapan, seperti mengenali pola dan jumlah topping, membuat prediksi, serta menghitung untuk menguji prediksi tersebut. Hasil penelitian menunjukkan sebagian besar anak ma...
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Meta-Analisis Pengaruh Model Pembelajaran Role Playing pada Proses Pembelajaran Berbicara Siswa Sekolah Dasar
Alvian Guntur Prasetya Aziz
; Riswanda Himawan
; Muhammad Afnani Alfian
; Yohanna Nirmalasari
; Triwati Rahayu
Edukasi dan Didatika
Vol 3
, No 1
(2025)
This study aims to determine the effect of role playing strategies on language learning, particularly on students' speaking skills. This study is a meta-analysis of the results obtained from 20 scientific journals. The data analysis technique in this study used a comparative method to determine the impact of the use of role-playing strategies on students' speaking skills. Furthermore, a paired sample t-test was used to see the average increase before and after classroom activities, as well as to...
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Strategi Mengatasi Overwork Guru BK Dalam Mendukung Kesejahteraan Siswa SMK: Strategi Mengatasi Overwork Guru BK dalam Mendukung Kesejahteraan Siswa di SMK Negeri 1 Haurwangi
ADVICE:Jurnal Bimbingan dan Konseling
Vol 7
, No 1
(2025)
Penelitian ini bertujuan untuk mengungkap secara mendalam fenomena overwork yang dialami oleh guru Bimbingan dan Konseling (BK) di SMK Negeri 1 Haurwangi serta dampaknya terhadap kesejahteraan siswa. Menggunakan pendekatan kualitatif deskriptif, data diperoleh melalui wawancara mendalam dan observasi langsung terhadap guru BK, kepala sekolah, serta lingkungan kerja sekolah. Hasil penelitian menunjukkan bahwa beban kerja guru BK jauh melampaui rasio ideal, dengan dua guru BK harus menangani lebih...
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Efektivitas Teknik Sosiodrama dalam Mengatur Waktu Belajar Melalui Layanan Bimbingan Klasikal
ADVICE:Jurnal Bimbingan dan Konseling
Vol 7
, No 1
(2025)
Penelitian ini bertujuan untuk mengetahui efektivitas layanan bimbingan klasikal melalui teknik sosiodrama dalam meningkatkan manajemen diri siswa dalam mengatur waktu belajar. Subjek penelitian adalah siswa kelas VIII-7 SMP Negeri 1 Tanjung Morawa yang berjumlah 33 orang. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) dalam tiga siklus. Hasil penelitian menunjukkan bahwa melalui teknik sosiodrama, siswa menjadi lebih sadar akan pentingnya pengelolaan waktu dan mampu menerapka...
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PEMBERDAYAAN ASET PENDIDIKAN DALAM MENCIPTAKAN BUKU LITERASI UNTUK TAMAN KANAK-KANAK DI DESA SUKOSARI
The Community
Vol 2
, No 2
(2025)
This community service program aims to utilize educational assets in the creation of literacy books for kindergarten children in Sukosari Village, Sukowono, Jember. Literacy is more than just the ability to read and write; it opens access to essential knowledge and information needed for better decision-making. Early childhood literacy development is crucial for building a strong foundation for lifelong learning. Libraries and other educational facilities play a critical role in reducing informa...
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GROUP GUIDANCE WITH COMPUTATIONAL RIGOROUS MATHEMATICAL THINKING (CRMT) MODEL TO IMPROVE STUDENTS’S ASSERTIVE COMMUNICATION
Barida, Muya
; Sari, Utari Dwi Perwita
; Hartanto, Dody
; Widyastuti, Dian Ari
; Rofiah, Nurul Hidayati
; Andriyani, Andriyani
COUNSENESIA Indonesian Journal of Guidance and Counseling
Vol 6
, No 1
(2025)
Assertive communication is needed to create comfort in communicating, feelings of mutual respect between individuals, avoiding passive and aggressive communication, and maintaining rights between individuals. This research aims to test the effectiveness of group guidance using the Computational Rigorous Mathematical Thinking (CrmT) model in improving assertive communication. To achieve this goal, the research used a pre-experimental research design. The research subjects were selected using a pu...
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