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Workshop Penerapan Teknologi Qrcode pada Aplikasi Elivestock di Bumdes Panji Boma Ciamis
Jurnal Pengabdian Kepada Masyarakat
Vol 3
, No 1
(2026)
Goat farming in Indonesia, especially at the small and medium farmer level, is still largely carried out traditionally. Recording of livestock data related to pedigree, birth, weight and others, has not been done well by some farmers. Good livestock management is important because it has a direct impact on productivity, livestock health, cessation of livestock businesses and the welfare of farmers. Based on these problems, in this community service activity, training was carried out on the use o...
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Implementation of APLT Digital Media Literacy to Support Sex Education for Early Childhood
Amalia, Dina
; Pratiwi , Dewi
; Fatimatuzzahroh, Fatimatuzzahroh
; Pratiwi, Dewi
; Fatimatuzzahroh, Fatimatuzzahroh
Paudia
Vol 15
, No 1
(2026)
Sex education in early childhood is a preventive effort to foster children’s understanding of body protection and privacy awareness. This study aimed to develop and examine the feasibility and effectiveness of APLT (Aku Pintar Lindungi Tubuh) digital media as a supporting tool for early childhood sex education. The study employed a Research and Development (R&D) approach using the ADDIE model (analysis, design, development, implementation, and evaluation). The effectiveness of the developed...
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Pengaruh Pembelajaran Gamifikasi terhadap Peningkatan VO₂Max dan Kelincahan Siswa SMA
Jendela Olahraga
Vol 11
, No 01
(2026)
Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran berbasis gamifikasi terhadap peningkatan kapasitas aerobik (VO₂ max) dan kelincahan siswa sekolah menengah atas. Latar belakang penelitian ini berangkat dari rendahnya tingkat partisipasi dan motivasi siswa dalam pembelajaran Pendidikan Jasmani, yang berdampak pada belum optimalnya perkembangan kebugaran jasmani. Gamifikasi dipandang sebagai pendekatan pedagogis inovatif yang mampu meningkatkan keterlibatan siswa melalui pen...
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Comparison of Multiple Linear Regression and Random Forest for Predicting Student Final Grades Using Google Colab
Digital Business Intelligence Journal
Vol 2
, No 1
(2026)
A student's learning success is largely determined by their academic evaluation. Estimating a student's final grade can assist educational institutions in conducting initial assessments of academic achievement. This study aims to analyze the performance of the Multiple Linear Regression (MLR) and Random Forest (RF) algorithms in predicting students' final grades using Google Colab. This research method uses a quantitative approach using secondary data that includes age, mid-term exam scores, fin...
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Comparative Analysis of Multiple Linear Regression and Random Forest in Predicting Student Academic Performance
Digital Business Intelligence Journal
Vol 2
, No 1
(2026)
This study aims to compare the performance of Multiple Linear Regression (MLR) and Random Forest Regression (RFR) in predicting student performance based on academic scores. Student performance is defined as the average of math scores, Reading Scores, and writing scores. This study uses a quantitative approach with a comparative design based on predictive modeling. The data used is secondary data from the Student Prediction dataset obtained through the Kaggle platform, which was processed using...
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PENINGKATAN LITERASI AI DAN EFISIENSI ADMINISTRASI GURU MELALUI MODEL POWERPROMPT GURU DI SMAN 1 SUSUKAN
Saefurrohman, Saefurrohman
; Soelistijadi, R
; Santosa, Dwi Budi
; Noor S, Rina Candra
; Sutanto, Felix Andreas
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 6
, No 1
(2026)
This community service program aims to improve teachers’ skills in utilizing artificial intelligence through prompt engineering at SMAN 1 Susukan, Semarang Regency. The activity was motivated by the high administrative workload and the inconsistent quality of teaching materials in implementing the Merdeka Curriculum. The Powerprompt Guru training emphasized hands-on practice in designing effective prompts using ChatGPT, enabling teachers to produce learning artifacts and school documents more qu...
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TRANSFORMASI STRATEGI PROMOSI DIGITAL UMKM MELALUI PELATIHAN FOTO PRODUK BERBASIS PRAKTIK MEDIA SOSIAL
Muafi, Siti Liza
; Asmiarti, Yufrida
; Kusumaningtyas, Nadya
; Rohman, Farkhan Nur
; Franscikal, Aditya
; Pamungkas, Yoma Bagus
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 6
, No 1
(2026)
Abstract
The development of social media has made visual content a crucial element in MSME promotional strategies. However, many MSME actors still face limitations in producing attractive product photographs that align with the characteristics of social media platforms. This Community Service Program (PKM) aimed to enhance the understanding and skills of MSME actors in Jomblang Subdistrict in product photography to support the optimization of digital promotion. The implementation method employed...
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Analysis Of Digital Learning Media In Physical Education
Journal of Education and Sport Science
Vol 7
, No 1
(2026)
The development of digital technology has driven the transformation of physical education (PJOK) learning from conventional approaches to more interactive and contextual learning. However, the use of digital learning media in PJOK still faces various challenges, both in terms of the media's suitability to students' needs and the readiness of the learning ecosystem. This article aims to analyze the need for digital learning media in physical education based on a literature review of previous rese...
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Deep Learning-based Interactive E-module to Enhance English Learning Motivation in Elementary School
ETERNAL: English Teaching Journal
Vol 17
, No 1
(2026)
This study investigates the impact of a Deep Learning-based interactive e-module on the motivation of primary school students learning English as a foreign language. A quasi-experimental design with a pre-test and post-test control group was employed, involving 60 fifth-grade students in West Java, Indonesia. The experimental group (n=30) used the Deep Learning-based module, while the control group (n=30) received traditional instruction. Motivation levels were measured using a validated questio...
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Undergraduate Students’ English Self-Efficacy and Technology-Assisted Self-Regulated Learning
ETERNAL: English Teaching Journal
Vol 17
, No 1
(2026)
Greater access to learning sources resulting from the advancement of the Internet and information technology helps students regulate their learning habits and achieve specific learning targets, including English language learning. This study analyzed English self-efficacy and technology-assisted self-regulated learning strategies among undergraduate students and how the two variables correlate. A total of 510 undergraduate students at Sam Ratulangi University, Indonesia, participated in the stud...
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