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Menampilkan 3001–3010 dari 5636 artikel
PENGARUH MEDIA BONEKA TANGAN TERHADAP KETERAMPILAN MENYIMAK CERITA SISWA KELAS III SD NEGERI PAGENDISAN PATI
Jurnal Sinektik
Vol 3
, No 2
(2023)
The purpose of this study was to determine the effect of using hand puppet media on listening skills to the stories of third grade students of SD Negeri Pagendisan Pati. The type of research used in this study is quantitative and pre-experimental design with the type of One Group Pretest-Posttest Design. This study uses a saturated sampling technique that is according to third grade students. While the data collection techniques used are tests, interviews, and documentation. Student learning out...
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ANALISIS KARAKTER PEDULI SOSIAL PADA PESERTA DIDIK KELAS V DI SDN SAMBIREJO SURAKARTA
Jurnal Sinektik
Vol 4
, No 1
(2023)
Tujuan penelitian ini untuk mengetahui 1) Karakter peduli sosial pada peserta didik, 2) Strategi guru dalam menanamkan karakter peduli sosial, 3) Solusi yang digunakan untuk mengatasi peserta didik yang karakter peduli sosialnya kurang baik. Jenis penelitian ini deskriptif kualitatif strategi studi kasus karakter peduli sosial peserta didik. Hasil penelitian: (1) Terdapat peserta didik yang sudah baik dalam menerapkan karakter peduli sosial yaitu 29 atau 78.4%. Sedangkan peserta didik yang kuran...
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ANALISIS HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN TEMATIK
Jurnal Sinektik
Vol 4
, No 1
(2023)
Tujuan penelitian ini adalah untuk mengetahui: 1) pelaksanaan pembelajaran tematik sebelum dan sesudah masa pandemi Covid-19, 2) hasil belajar peserta didik sebelum dan sesudah masa pandemi Covid-19, 3) kesulitan yang dialami guru dalam pelaksanaan pembelajaran tematik sebelum dan sesudah masa pandemi Covid-19. Jenis penelitian ini yaitu deskriptif kualitatif. Hasil penelitian ini yaitu: (1) Pelaksanaan pembelajaran secara langsung yang dilakukan oleh guru sudah berjalan dengan baik, namun pada...
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UI/UX Design on Prototype Attendance Using the Design Thinking Method
Journal of Multimedia Trend and Technology
Vol 2
, No 1
(2023)
Presence is a data collection activity to determine the number of attendance. Presence is a process of activities that is often carried out even every day by many corporate agencies or schools and colleges. One of the institutions that use presence is a school. Several schools have implemented attendance systems. But there are a number of schools that still apply manual attendance where employees or teachers must sign the attendance sheet, one of which is SMK Mpu Tantular Kemranjen which still a...
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5 Sitasi
PERAN JUST-IN-TIME DAN MUTU BAHAN BAKU TERHADAP KUALITAS PRODUK ROTI
Wiyanti, Sari
; Sulistyowati, Indah
; Arifiyah, Nur
; Astriani Putri, Nabila
; Jahara Kusdinar, Anggraena
Jurnal Aplikasi Ilmu Teknik Industri
Vol 4
, No 1
(2023)
ABSTRAK Perusahaan roti harus memiliki strategi yang ampuh dan tepat sasaran karena pelaku bisnis roti saling bersaing untuk bertahan dalam kompetisi yang semakin ketat. Toko Roti Tiara Snack & Bakery Brebes kategori toko yang kurang berkembang dan kurang mampu bersaing dengan toko roti yang lainnya. Tujuan utama penelitian ini adalah menganalisis Strategi Just In Time dan Mutu bahan baku dalam meningkatkan kualitas roti di Toko Roti Tiara Snack & Bakery Brebes. Jenis penelitian ini adal...
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Panduan Pengukuran Perangkat Lunak Metode Function Point Serta Implementasinya pada Website Pemesanan Tiket Bus
Parlika, Rizky
; Ali, Ahmad Maghfur’
; Maharani, Ardiana Deka
; Julastri, Bregsi Atingsari
; Pruista, Syalum Marsya
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 5
, No 1
(2023)
Measuring software quality is an important thing for software engineering. The purpose of applying measurements to software processes is to find out how complex and useful the software is. The measurement method used is Allan Albrecht's method, namely the Function Point Analysis method, which was developed by the International Function Point User Group (IFPUG). In this study, the authors measured the quality of a bus ticket booking website. Prior to the measurement stage, the authors compiled a...
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Implementasi Algoritma Advance Encryption Standard dan Caesar Cipher pada Pesan Terenkripsi
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 5
, No 1
(2023)
The development of information technology allows many people to communicate at any time with various media, one of which is the exchange of messages. However, many people do not realize that there are security holes that are used by irresponsible parties to commit crimes such as theft of messages, intercepting messages, and changing the contents of messages. One technique for securing messages is cryptography. Cryptography is the science and art of keeping messages secure when messages are sent...
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Implementasi Business Intelligence untuk Analisa dan Visualisasi Data Penyebab Kematian Di Indonesia Menggunakan Platform Tableau
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 5
, No 1
(2023)
Factors causing death in Indonesia are increasing, and many of them cannot identified with certainty. This study aims to identify the most common causes of death in Indonesia. such as causes of death due to social disasters, causes of death due to natural disasters, and causes of death due to non-natural disasters and diseases. This study employs a dataset method from www.kaggle.com with a time span of 2012-2021. The results of this study are reports in the form of a visualization dashboard usin...
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Penentuan E-Wallet Terbaik dengan Metode Simple Additive Weighting (SAW) dan Technique for Order Preference by Similarity to Ideal Solution (TOPSIS)
Tafrikan, Mohamad
; Rachmawati, Ariska Kurnia
; Ardiyanti, Atika Dewi
; Saputri, Rindi
; Umayah, Sholifatun
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 5
, No 1
(2023)
Currently, many purchases of goods can be found electronically or known as e-wallets. E-wallet is a form of Fintech (Finance Technology) that utilizes internet media and is used as an alternative payment method. Several other types of e-wallets: Dana, Shopeepay, Gopay, Ovo, Sakuku. This study discusses the best recommendations among types of E-wallet using the Simple Additive Weighting (SAW) method and the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS). Both of these met...
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Deteksi Wajah Bermasker Menggunakan Deep Neural Network dan Tensorflow
Jurnal Ilmiah Sinus
Vol 21
, No 1
(2023)
The use of face masks is an important part of life in the midst of the Covid-19 pandemic which has been designated as a global pandemic, people are urged to cover their faces when in public areas to avoid the spread of the virus. The use of these face masks has raised serious questions regarding face detection systems. This study used Deep Neural Network and Tensorflow methods to detect faces both using masks and without masks. This study used two datasets, a face collection dataset without a ma...
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