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Penerapan Senam Aerobik untuk Menurunkan Gejala Menopause pada Wanita Menopause
Jurnal Ventilator: Jurnal riset ilmu kesehatan dan Keperawatan
Vol 2
, No 3
(2024)
Along with getting older, women will experience a developmental process so that there will be changes experienced by every woman. These changes can occur due to the aging process and of course every woman will experience a menopause phase. One of the Evidence Based Practices of Nursing that has been implemented and is popular among the community, especially women, is aerobic gymnastics. The aim of this application is to reduce menopausal symtoms in menopausal women. This method of application us...
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PERANCANGAN ANIMASI IKLAN DIGITAL BERBASIS MOTION GRAFIS SEBAGAI PENUNJANG PROMOSI PADA PERMATA JAYA PRINTING
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
Promotional strategies are used in marketing to determine the best way to bring products or services to certain markets, but sometimes in companies these strategies are often not optimal, as is still done by the printing and advertising company Permata Jaya Printing which only uses print media in the form of banners, posters , word of mouth and social media so that this promotional strategy is considered less effective in reaching a wider audience.
To support the promotional media used by Permat...
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Motion Graphic Video Design as a Marketing Media Case Study at PT. Bakool Nusantara
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
PT. Bakool Nusantara is a startup that provides fresh vegetable products with an online BTB and BTC business concept. This research aims to enhance brand recognition and introduce the Bakool Apps application to PT. Bakool Nusantara customers through the design of motion graphic videos as a marketing medium. The company has encountered challenges in effectively introducing the Bakool Apps brand and application to customers, thus requiring innovation in marketing strategy. This study employs a cas...
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Kepuasan Layanan Sport massage Pelanggan Sport Recovery di ShareFit Surabaya
Muhammad Kharisun
; Roy Januardi Irawan
; Catur Supriyanto
; Fatkur Rohman Kafrawi
; Awang Firmansyah
; Muhammad Reza Prasetya
Journal of Education and Sport Science
Vol 5
, No 2
(2024)
Penelitian ini bertujuan untuk mengetahui kepuasan layanan sport massage bagi pelanggan sport recovery di ShareFit Surabaya, dengan menggunakan jenis deskriptif dan pendekatan kuantitatif. Metode pengumpulan data menggunakan metode survei, instrumen berupa angket melalui wawancara dan google form sebanyak 31 butir pernyataan mencakup tentang lima dimensi kualitas layanan (Tangible, Reliability, Responsiveness, Assurance, dan Emphaty). Teknik sampling menggunakan total sampling dengan sasaran pen...
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PENGARUH NILAI-NILAI PANCASILA TERHADAP ETIKA BERSOSIAL DI ERA DIGITAL
JANUAR, MOHAMAD JANUAR SUPRIYATNO
; Nugroho, Raden Ajria Raka
; Pasha, Zaky Maulana
; Siregar, Suthan Aliefasha
; Kembara, Maulia Depriya
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 13
, No 1
(2024)
In this turbulent digital era, the role of Pancasila values is becoming increasingly important in guiding social ethics. As the philosophy of the Indonesian state, Pancasila is not only a constitutional basis but also a social glue that shapes the character of society. The influence of Pancasila values on social ethics in the digital era includes crucial aspects such as tolerance, justice, and togetherness. The study of the influence of Pancasila values on social ethics in the curren...
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Pengaruh Live Streaming Shopping dan Time Limit Terhadap Perilaku Impulsive Buying Pada Pembelian Online di Aplikasi Tiktokshop dalam Perspektif Bisnis Syariah : (Studi Pada Pengguna Tiktokshop di Kota Bandar Lampung)
Wawasan : Jurnal Ilmu Manajemen, Ekonomi dan Kewirausahan
Vol 2
, No 3
(2024)
In promoting products at TikTok Shop there is Live Streaming which is the choice of many producers to make sales and direct interaction with consumers in real time. People's heavy dependence on gadgets causes the buying process to be easier through Live Streaming, so that it can lead to impulsive buying behavior. The formulation of the problem in this study is whether Live Streaming has a positive and significant effect on Impulsive buying? Does Time Limit have a positive and significant effect...
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Penerapan Teknologi Dalam Manajemen Sumber Daya Pengelolaan Keuangan: Studi pada CV. Landel Elektrik Semarang
KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi
Vol 17
, No 1
(2024)
Technological developments have changed the landscape in various sectors, including health, education and industry. However, its influence in Human Resource Management (HR) and financial management is still an important research topic. This research was conducted at CV. Landel Elektrik Semarang, a company engaged in the distributorship of electrical equipment. This project, which employs forty-three people, aims to investigate the relationship between the use of technology and the management of...
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Dampak Dampak Digital Marketing Terhadap Kinerja UMKM Di Kota Kupang Pada Masa Pandemi Covid-19
EBISNIS : JURNAL ILMIAH EKONOMI DAN BISNIS
Vol 17
, No 1
(2024)
The Covid pandemic has had an impact on the declining performance of MSMEs in Kupang City. Various efforts have been made by the government to save MSMEs and one of them is use of digital marketing. This study aims to determine the impact of the use of digital marketing on the performance of SMEs in Kupang City and identify the obstacles faced by SMEs in the use of digital marketing. The results of this study indicate that using digital marketing in marketing products/services to MSMEs in Kupang...
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Hubungan Durasi Penggunaan Gadget Terhadap Gejala Attention Deficit Hyperactivity Disorder (ADHD)
Naufal, Adnan Faris
; Safitri, Eri Fersiana
; Nurulinsani, Atikah
; Darojati, Hafizhah Putri Ilma
; Pristianto, Arif
; Susilo, Taufik Eko
; Awanis, Almas
FISIO MU: Physiotherapy Evidences
Vol 4
, No 2
(2024)
Latar Belakang: Durasi penggunaan gadget yang disarankan untuk anak usia 4-6 tahun oleh American Academy of Pediatrics adalah tidak lebih dari 1 jam per hari. Menggunakan gadget dalam jangka waktu lama dapat menimbulkan masalah bagi anak, seperti meningkatkan risiko gejala ADHD. Attention deficit hyperactivity disorder (ADHD) didefinisikan sebagai gangguan perkembangan yang ditandai dengan kurangnya perhatian, hiperaktif, dan impulsif. Penelitian ini bertujuan untuk mengetahui hubungan lama peng...
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EFEKTIVITAS PENGGUNAAN MEDIA PEMBELAJARAN DIGITAL PADA HASIL BELAJAR SISWA KELAS 5 SD N NAGRI KALER
Rosmana, Primanita Sholihah
; Iskandar, Sofyan
; Rahma, Ayang Ranisa
; Maria, Salsa
; Supriatna, Supriatna
; Wahyuningtyas, Tri
Jurnal Sinektik
Vol 7
, No 1
(2024)
Generations of the Nation is the hope of the state, services for Basic Education are the needs of the Indonesian people. This study aims to: 1) determine the effectiveness of digital learning media in improving student learning outcomes; 2) knowing students' knowledge before and after being given learning with digital learning media; 3) take advantage of advances in digital technology. On the other hand, this technological progress is very rapid and can be said to be a form of re-adaptation for...
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