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Menampilkan 31–40 dari 4107 artikel
Climate Change and Flooding: Bibliometric Analysis to Identify Future Research
Allayorov, Davronjon
; Rakhimov, Kudrat
; Umarov, Uchqun
; Atakulov, Dinislam
; Allayorova, Dilbar
; Shaymardonov, Samandar
Forum Geografi
Vol 40
, No 1
(2026)
Among the various hydroclimatic phenomena, floods occupy a special place due to their environmental and socio-economic impact. However, identifying the main focus of research related to climate change and floods requires the examination of a large number of publications. This article presents a bibliometric analysis of publications on climate change and floods from the Web of Science database during the period 2015 to 2024. The analysis indicates that climate change-induced flood research is a r...
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Perlindungan Anak Berbasis Hak di Ruang Digital: Systematic Literature Review terhadap Risiko dan Strategi Perlindungan
Nursyahbani, Coryza
; Purwadi, Purwadi
; Nursyahbani, Coryza
; Pusari, Ratna Wahyu
; Purwadi, Purwadi
Paudia
Vol 15
, No 1
(2026)
Pesatnya perkembangan media digital meningkatkan risiko pelanggaran hak anak, seperti cyberbullying, paparan konten berbahaya, eksploitasi daring, dan pelanggaran privasi. Kondisi ini menegaskan urgensi perlindungan anak di era digital yang belum sepenuhnya terintegrasi dalam kebijakan dan praktik. Penelitian ini bertujuan mengidentifikasi risiko media digital terhadap hak anak, menganalisis strategi perlindungan, serta memetakan peran negara, keluarga, pendidik, dan platform digital. Metode yan...
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Pengaruh Pembelajaran Gamifikasi terhadap Peningkatan VO₂Max dan Kelincahan Siswa SMA
Jendela Olahraga
Vol 11
, No 01
(2026)
Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran berbasis gamifikasi terhadap peningkatan kapasitas aerobik (VO₂ max) dan kelincahan siswa sekolah menengah atas. Latar belakang penelitian ini berangkat dari rendahnya tingkat partisipasi dan motivasi siswa dalam pembelajaran Pendidikan Jasmani, yang berdampak pada belum optimalnya perkembangan kebugaran jasmani. Gamifikasi dipandang sebagai pendekatan pedagogis inovatif yang mampu meningkatkan keterlibatan siswa melalui pen...
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Comparative Analysis of Multiple Linear Regression and Random Forest in Predicting Student Academic Performance
Digital Business Intelligence Journal
Vol 2
, No 1
(2026)
This study aims to compare the performance of Multiple Linear Regression (MLR) and Random Forest Regression (RFR) in predicting student performance based on academic scores. Student performance is defined as the average of math scores, Reading Scores, and writing scores. This study uses a quantitative approach with a comparative design based on predictive modeling. The data used is secondary data from the Student Prediction dataset obtained through the Kaggle platform, which was processed using...
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DIGITALISASI MANAJEMEN PERSEDIAAN UMKM MELALUI IMPLEMENTASI ERP ODOO PADA SESERAHAN HANALUNA PEMALANG
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 6
, No 1
(2026)
Inventory management is a crucial aspect in ensuring the smooth operation of business activities, yet many micro, small, and medium enterprises (MSMEs) still rely on manual recording systems that are prone to errors and inefficiencies. Enterprise Resource Planning (ERP) systems such as Odoo provide an integrated platform to automate the recording, monitoring, and reporting of inventory transactions in real-time. This community service project was conducted at Seserahan Hanaluna, an MSME in Pemal...
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PENINGKATAN LITERASI AI DAN EFISIENSI ADMINISTRASI GURU MELALUI MODEL POWERPROMPT GURU DI SMAN 1 SUSUKAN
Saefurrohman, Saefurrohman
; Soelistijadi, R
; Santosa, Dwi Budi
; Noor S, Rina Candra
; Sutanto, Felix Andreas
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 6
, No 1
(2026)
This community service program aims to improve teachers’ skills in utilizing artificial intelligence through prompt engineering at SMAN 1 Susukan, Semarang Regency. The activity was motivated by the high administrative workload and the inconsistent quality of teaching materials in implementing the Merdeka Curriculum. The Powerprompt Guru training emphasized hands-on practice in designing effective prompts using ChatGPT, enabling teachers to produce learning artifacts and school documents more qu...
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TRANSFORMASI STRATEGI PROMOSI DIGITAL UMKM MELALUI PELATIHAN FOTO PRODUK BERBASIS PRAKTIK MEDIA SOSIAL
Muafi, Siti Liza
; Asmiarti, Yufrida
; Kusumaningtyas, Nadya
; Rohman, Farkhan Nur
; Franscikal, Aditya
; Pamungkas, Yoma Bagus
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 6
, No 1
(2026)
Abstract
The development of social media has made visual content a crucial element in MSME promotional strategies. However, many MSME actors still face limitations in producing attractive product photographs that align with the characteristics of social media platforms. This Community Service Program (PKM) aimed to enhance the understanding and skills of MSME actors in Jomblang Subdistrict in product photography to support the optimization of digital promotion. The implementation method employed...
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Analysis Of Digital Learning Media In Physical Education
Journal of Education and Sport Science
Vol 7
, No 1
(2026)
The development of digital technology has driven the transformation of physical education (PJOK) learning from conventional approaches to more interactive and contextual learning. However, the use of digital learning media in PJOK still faces various challenges, both in terms of the media's suitability to students' needs and the readiness of the learning ecosystem. This article aims to analyze the need for digital learning media in physical education based on a literature review of previous rese...
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Undergraduate Students’ English Self-Efficacy and Technology-Assisted Self-Regulated Learning
ETERNAL: English Teaching Journal
Vol 17
, No 1
(2026)
Greater access to learning sources resulting from the advancement of the Internet and information technology helps students regulate their learning habits and achieve specific learning targets, including English language learning. This study analyzed English self-efficacy and technology-assisted self-regulated learning strategies among undergraduate students and how the two variables correlate. A total of 510 undergraduate students at Sam Ratulangi University, Indonesia, participated in the stud...
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Analysis of Peer Feedback Effects on Students’ Achievement in Writing Fantasy Stories
ETERNAL: English Teaching Journal
Vol 17
, No 1
(2026)
This study aims to examine the effectiveness of peer feedback in improving Grade 11 students’ achievement in writing fantasy stories.. The research used purposive sampling with 36 participants. Employing a mixed-methods approach, the study combines quantitative analysis of pre-test and post-test writing scores with qualitative insights from questionnaires and interviews to examine both the measurable impact and students’ perceptions of peer feedback in writing fantasy stories. Quantitative resul...
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