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PELATIHAN DESAIN PEMBELAJARAN MENGGUNAKAN ARTIFICIAL INTELLIGENCE UNTUK PEMBELAJARAN EFEKTIF DAN INTERAKTIF DI MI MUHAMMADIYAH TAMBAKSARI BLORA
Abdi Masya
Vol 6
, No 1
(2025)
Perkembangan teknologi digital telah membawa perubahan signifikan dalam dunia pendidikan, terutama dalam desain dan penyampaian materi pembelajaran. Madrasah Ibtidaiyah (MI) Muhammadiyah Tambaksari kabupaten Blora, sebagai lembaga pendidikan dasar berbasis agama, menghadapi tantangan dalam pemanfaatan teknologi kecerdasan buatan (Artificial Intelligence/AI) dalam kegiatan belajar mengajar akibat keterbatasan pemahaman dan keterampilan guru. melalui program pengabdian kepada masyarakat, pelatihan...
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Kebijakan Non Penal Terhadap Tindak Pidana Perjudian Online Yang Dilakukan Oleh Anak Dibawah Umur di Kecamatan Sungailiat Kabupaten Bangka
Jurnal Penelitian Serambi Hukum
Vol 18
, No 02
(2025)
Sungailiat District is an area with children as the biggest potential perpetrators in Bangka Regency in criminal acts, especially online gambling. So that efforts are needed that are considered appropriate and strategic to tackle the criminal act of online gambling by children, namely through non-punitive policies as an effort to prevent, control and deter before criminal acts occur. This study aims to determine the implementation of non-penal policies against online gambling crimes by minors an...
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Pengembangan Kompetensi Pelaku Usaha Mikro Kecil Menengah Kelurahan Purwodiningratan Surakarta Guna Mewujudkan Digital Preneur
Veronika, Prima
; Ramadhani, Navadilla
; Ragacitta, Nareswari Rineka
; Prabandaru, Nirmana Ratri
; Firdausi, Nabila Nuzulla
; Taib, Nabil Abdurrahman
; Tamelia, Nurdina
; Naharunna, Nana
; Ibrahim, Syahlaa’ Shoofi
; Rahmawati, Aditya Nur
; Djatunnisa, Ifa
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 9
, No 1
(2025)
This UMKM socialization activity aims to develop the digital competence of UMKM actors in order to create digital entrepreneurs who can compete with the complex dynamics of today's market. With the digitalization of UMKM actors, It is anticipated that UMKM owners will recognize the significance of strengthening their understanding of financial management, marketing strategies, and the application of appropriate technology, so that they can position their businesses effectively and efficiently. T...
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PKM PENGUATAN PROFIL PELAJAR PANCASILA DENGAN MEDIA ECOPRINT BERBASIS TEKNIK POUNDING
Sirait, Syahriani
; Putri Lidiana Permata Sari
; Anim, Anim
; Wati, Herni Wati Julianingsih
; Amelia Putri
; Silvia, Siska Silvia
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 9
, No 1
(2025)
In the Pancasila Student Profile, creativity is defined as a student's ability to modify and create something that is original, meaningful, useful and has a positive impact. In developing student creativity, PKM was held to strengthen the profile of Pancasila students using ecoprint media based on the pounding technique. Dyeing using the ecoprint method based on the pounding technique is an environmentally friendly method, which uses natural ingredients to create patterns on the fabric. Ecoprint...
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Manajemen BUMDES Mutiara Welirang Dalam Pengelolaan Usaha Air Minum (BPAM) Di Desa Ketapanrame
Sosio Dialektika : Jurnal Ilmu Sosial Humaniora
Vol 9
, No 2
(2025)
Studi penelitian berikut bertujuan untuk menganalisis Manajemen BUMDes Mutiara Welirang dalam Pengelolaan Usaha Air Minum (BPAM) di Desa Ketapanrame. Pada penelitian, menggunakan metode penelitian deskriptif kualitatif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Teknik analisis data ini menggunakan model miles dan huberman (1984), meliputi pengumpulan data,reduksi data, penyajian data, serta penarikkan kesimpulan. Hasil penelitian menunjukkan adanya temuan yaitu...
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kualitas grafis, gameplay, interaksi sosial, keputusan pembelian, game daring
JUISI : Jurnal Ilmiah Sistem Informasi
Vol 4
, No 2
(2025)
Fenomena in-game purchase dalam game daring ponsel seperti Mobile Legends: Bang Bang mengalami peningkatan signifikan seiring berkembangnya teknologi digital dan budaya bermain game di kalangan generasi muda. Penelitian ini bertujuan untuk menganalisis pengaruh kualitas grafis, gameplay, dan interaksi sosial terhadap keputusan pengguna dalam melakukan pembelian item digital. Penelitian ini menggunakan pendekatan kuantitatif dengan metode survei, di mana data dikumpulkan melalui kuesioner yang di...
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Design of the TeamKickOff Futsal Tournament Application Based on Mobile Design Thinking
JUISI : Jurnal Ilmiah Sistem Informasi
Vol 4
, No 2
(2025)
The Student Activity Unit (UKM) for Futsal at Multi Data Palembang University often experiences obstacles in tournament management, such as delays in match information updates, difficulty accessing information by participants, data recording errors, and inefficient time for compiling match brackets. This research aims to design a mobile-based futsal tournament management application called TeamKickOff using the Design Thinking method through five stages: empathize, define, ideate, prototype, and...
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User Satisfaction Analysis of the Central Lombok Regency Agriculture Office Website Using the EUCS Method
JUISI : Jurnal Ilmiah Sistem Informasi
Vol 4
, No 2
(2025)
The Agricultural Office of Central Lombok Regency is a government institution that utilizes a website to provide information regarding various agricultural services to the public. This website is used by both the staff of the Agricultural Office and the public. To assess the level of user satisfaction with the website of the Agricultural Office of Central Lombok Regency, this study employs the End User Computing Satisfaction (EUCS) method, which measures satisfaction through five dimensions: Con...
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Manajemen Risiko Digital untuk Keamanan Siber yang Lebih Kuat di Era Industri 4.0- Systematic Literature Review
Digital Business Intelligence Journal
Vol 1
, No 1
(2025)
Penelitian ini mengeksplorasi peran manajemen risiko digital dalam meningkatkan keamanan siber Industri 4.0. Adopsi teknologi canggih seperti IoT, sistem siber-physical, dan AI berbanding lurus dengan meningkatnya risiko keamanan siber baru, sehingga perlu pendekatan manajemen risiko yang kuat. Tinjauan ini mensintesis penelitian terbaru (2020–2024) dari sumber Google Scholar, IEEE Xplore, ScienceDirect, Scopus, dan ACM Digital Library. Tujuan dari penelitian ini adalah identifikasi strategi uta...
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KNN-Based Handwritten Digit Classification with Accuracy Analysis and Visualization
Maulana, Muhammad Rizky
; Maulana, Muhammad Rizky
; Nugroho, Adiv Prasetyo
; Adinata, Ferdyan Candra
; Haidar, Nova Briyan
; Setiawan, Arif
JUISI : Jurnal Ilmiah Sistem Informasi
Vol 4
, No 2
(2025)
The rapid advancement of information technology has had a significant impact in various fields, particularly in pattern recognition and image processing. One of the ongoing challenges is accurately recognizing handwritten digits, which plays a crucial role in document digitization, automated form reading, and other intelligent systems. This study aims to implement and evaluate the K-Nearest Neighbors (KNN) algorithm, a simple yet effective classification technique, in recognizing handwritten dig...
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