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A Savings Application Design Concept Model in Website-Based Cooperative Units
Journal of Multimedia Trend and Technology
Vol 2
, No 1
(2023)
Data Processing of data for cooperative operational activities such as the process of savings, loans, and installments that still use manual calculations. Incoming data is still recorded so it takes a long time for the next process which is less efficient and sometimes errors occur in data entry. To overcome this, a system is needed to expedite and speed up these activities so that in the data entry process there are no errors. Extreme Programming modeling is the method that will be used by rese...
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PENGARUH MANAJEMEN PEMBELAJARAN DAN SIKAP GURU TERHADAP TINGKAH LAKU SISWA KELAS VI
Jurnal Sinektik
Vol 6
, No 1
(2023)
This research was motivated by many distorted student behaviors. Such as, damaging classroom facilities, students who often quarrel, commit acts of cheating, passive students. The problem in this study is how the influence of learning management and teacher attitudes on the behavior of class VI students. The purpose of this study is to determine learning management and teacher attitudes towards the behavior of grade VI students of SD Negeri 03 Karangtalok. Qualitative method with phenomenologica...
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A Review – The Influence of Games on Education Development in the Disruption Era
Journal of Multimedia Trend and Technology
Vol 2
, No 1
(2023)
Game is a platform that is commonly used by users in everyday life. Games are often used when someone is bored, bored, and mostly as a means of entertainment. But in the current era of disruption in technology, games are also used as learning media. Game-based learning is a learning concept that uses games as a tool to increase student involvement and motivation in learning. In game-based learning, games designed with learning objectives are called serious games. Serious games combine elements o...
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PERKEMBANGAN DAN PENERAPAN KURIKULUM SERTA PEMBELAJARAN DI MASA PANDEMI COVID-19
Iskandar, Sofyan
; Rosmana, Primanita Sholihah
; Anggraeni, Isni Putri
; Sulistyorini, Septi
; Anisa, Puja Sahwa
Jurnal Sinektik
Vol 6
, No 1
(2023)
In preventing the spread of the COVID-19 virus, the Government issued regulations for distance learning. Distance learning makes education units, educators, and students experience various obstacles. To overcome the problems and obstacles in implementing bold learning, the curriculum is an important option so that learning can run effectively and efficiently. Thus, the Government issued a Decree from the Ministry of Education and Culture related to the option to restore learning during the Covid...
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PERAN JUST-IN-TIME DAN MUTU BAHAN BAKU TERHADAP KUALITAS PRODUK ROTI
Wiyanti, Sari
; Sulistyowati, Indah
; Arifiyah, Nur
; Astriani Putri, Nabila
; Jahara Kusdinar, Anggraena
Jurnal Aplikasi Ilmu Teknik Industri
Vol 4
, No 1
(2023)
ABSTRAK Perusahaan roti harus memiliki strategi yang ampuh dan tepat sasaran karena pelaku bisnis roti saling bersaing untuk bertahan dalam kompetisi yang semakin ketat. Toko Roti Tiara Snack & Bakery Brebes kategori toko yang kurang berkembang dan kurang mampu bersaing dengan toko roti yang lainnya. Tujuan utama penelitian ini adalah menganalisis Strategi Just In Time dan Mutu bahan baku dalam meningkatkan kualitas roti di Toko Roti Tiara Snack & Bakery Brebes. Jenis penelitian ini adal...
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Analisis Pengaruh Faktor Penjadwalan Kapal, Jasa Pemanduan, Produktivitas Bongkar Muat Terhadap Waiting Time Kapal
Ocean Engineering : Jurnal Ilmu Teknik dan Teknologi Maritim
Vol 2
, No 1
(2023)
Ship waiting time is one issue that is always getting serious attention in every country. Marine transportation became the main made of transportation in trade. Nearly 90% of foreign trade is done by sea. Freight carried by sea to be very efficient due to large carring capacity and this the role of the port as a place where ships can carry out loading and unloading of goods becomes an important means of supporting adequate facilities and infrastructure. If the performance of the port is not opti...
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Panduan Pengukuran Perangkat Lunak Metode Function Point Serta Implementasinya pada Website Pemesanan Tiket Bus
Parlika, Rizky
; Ali, Ahmad Maghfur’
; Maharani, Ardiana Deka
; Julastri, Bregsi Atingsari
; Pruista, Syalum Marsya
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 5
, No 1
(2023)
Measuring software quality is an important thing for software engineering. The purpose of applying measurements to software processes is to find out how complex and useful the software is. The measurement method used is Allan Albrecht's method, namely the Function Point Analysis method, which was developed by the International Function Point User Group (IFPUG). In this study, the authors measured the quality of a bus ticket booking website. Prior to the measurement stage, the authors compiled a...
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Rancangan Sistem Klasifikasi Kekurangan Gizi Balita Dengan Metode K-Nearest Neighbor
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 5
, No 1
(2023)
 Malnutrition in toddlers is a serious problem faced by developing countries like Indonesia, and the resulting long-term effects can reduce the intelligence of toddlers. The classification of the nutritional status of children under five is still carried out conventionally in community health centers. The K-Nearest Neighbor algorithm is included in a machine learning algorithm that can be used to classify one of the nutritional status classification problems. K-NN is used as a class determinati...
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ALGORITMA MACHINE LEARNING UNTUK KLASIFIKASI REVIEW FILM PADA IMDB
Dinamika Informatika
Vol 15
, No 1
(2023)
Perkembangan teknologi informasi saat ini sudah berkembang dengan pesat. Internet Movie Database (IMDb) adalah situs web yang menyediakan informasi mengenai film dari seluruh dunia, termasuk orang-orang yang terlibat di dalamnya mulai dari aktor/aktris, sutradara, penulis, penata rias, soundtrack, nominasi yang pernah didapat, dan review dari para pengunjung. Ini mempengaruhi bagaimana cara pengguna mendapatkan informasi, dimana informasi dan hiburan dengan mudahnya kita akses lewat media digita...
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Pengembangan Video Interaktif Berbasis Edpuzzle Kompetensi Dasar Fusion Pastry Bakery Pada Siswa SMK
Populer: Jurnal Penelitian Mahasiswa
Vol 2
, No 1
(2023)
Tujuan penelitian ini yaitu 1) mengetahui kelayakan media dan materi pada kompetensi fusion pastry bakery, 2) mengetahui respon siswa setelah menggunakan video interaktif berbasis edpuzzle. Model pengembangan yang digunakan pada penelitian ini adalah model pengembangan ADDIE yang terdiri dari analysys (analisis), design (perancangan), development (pengembangan), implementation (implementasi), evaluation (evaluasi). Namun, karena keterbatasan, maka penelitian ini hanya sampai pada developme...
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