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The Impact of Boss Phubbing on Teacher Self-Efficacy and Well-Being in Coastal Schools During the Digital Era
Jurnal Progress: Wahana kreativitas dan Intelektualitas
Vol 13
, No 2
(2025)
This study aims to analyze the impact of boss phubbing on teachers’ self-efficacy and teacher wellbeing in coastal-area schools within the context of digital-era educational management. Data were collected through a cross-sectional survey of teachers in coastal schools with a total sample of 206 respondents. The data were analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) with Jamovi 2.6.23 software. The findings indicate that boss phubbing does not directly affect teach...
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Transformative Islamic Education through Cultural Traditions: A Case Study of the Haul of Ki Ageng Tarub
Jurnal Progress: Wahana kreativitas dan Intelektualitas
Vol 13
, No 2
(2025)
This study seeks to explore the transformative Islamic educational values manifested in the Haul Ki Ageng Tarub tradition and its contribution to the formation of the Islamic character of the younger generation within the framework of the Golden Indonesia 2045 vision and Sustainable Development Goal (SDG) 4. This study employed qualitative methods with an educational ethnography approach, conducted in Tarub Village, Grobogan, Central Java. Data were obtained through participatory observation,...
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Perancangan Game Edukasi Aksara Jawa Untuk Siswa Kelas V SDIP Haji Muhammad Subandi Kecamatan Bawen
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
The rapid advancement of digital technology has significantly influenced students’ learning behavior while gradually reducing their interest in local cultural education, including the study of the Javanese script. This phenomenon is evident at SDIP Haji Muhammad Subandi, where most students still struggle to recognize, read, and understand Javanese characters due to the limited use of engaging and interactive learning media. To address this issue, a 2D educational game was developed as an innova...
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The Llama–ARCS Adaptive Learning framework: AI–VR Integration System for Real-Time Motivational Feedback in Higher Education
Journal of Computing Theories and Applications
Vol 3
, No 3
(2025)
This study developed and evaluated an AI-integrated Virtual Reality (VR) system designed to enhance personalized learning in higher education. While VR improves engagement, existing systems often lack adaptivity or experience high latency during AI interactions. To address these limitations, this research introduces a novel integration of a cache-optimized Llama 2 Large Language Model (LLM) that delivers real-time, motivationally grounded feedback. The system was implemented using Unity 3D and v...
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STUDI AUDIT PEMAKAIAN ENERGI LISTRIKPADA GEDUNG SMK NEGERI 2 LUBUK BASUNG
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
Given the great benefits of electrical energy, the availability of electrical energy sources is limited. Currently, the availability of electrical energy sources is not able to meet the increasing demand for electricity in Indonesia. The high use of electrical energy in daily life will have a negative impact on the environment. Therefore, to maintain the sustainability of energy sources, it is necessary to pursue strategic steps that can support the provision of electrical energy optimally and a...
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Sistem Informasi Instalasi Kabel Serat Optik Di Kabupaten Bangkalan Menggunakan Model Waterfall
Mukhlis Ainur Rahman
; Nuru Aini
; Nor Halimah
; Siti Nur Khofifah
; Devita Sari
; Naila Nataswa Juniar
; Ahmad Noor Alfinuha Shidiqqi Al Dafian
; Halimah, Nor
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
Perkembangan sistem informasi seiring dengan kemajuan teknologi informasi yang signifikan, berperan dalam penyimpanan, pengelolaan, dan pendistribusian informasi. Salah satu contohnya adalah dalam pengelolaan data instalasi kabel serat optik. Dinas Komunikasi dan Informatika Bangkalan, sebagai instansi pemerintah, menghadapi tantangan dalam pencatatan data serat optik yang masih dilakukan secara konvensional menggunakan perangkat lunak Excel. Untuk mengatasi masalah ini, peneliti merancang dan m...
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Analisis Sentimen Ulasan E-Commerce Menggunakan Metode SVM
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
The rapid expansion of e-commerce in Indonesia has resulted in a significant rise in the number of customer reviews, which serve as a valuable source of insight for understanding consumer satisfaction. This study aims to classify or identify sentiments from product reviews on the Tokopedia platform into three categories, using the Support Vector Machine algorithm. The classification method data were ethically collected through web scraping and include review text, ratings, and the number of “lik...
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Implementasi Sistem Informasi Perpustakaan Pada SMK Negeri 3 Oku Selatan Berbasis Desktop
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
Information technology is currently developing and growing rapidly in all fields, supported by the advancement of computer technology. The application of information systems can also be applied to the financial services sector, including cooperatives like K.S.P Al Hudori. The loan service system remains ineffective due to the manual data management process, which involves writing data into ledgers, which are easily lost or damaged due to the paper-based nature of the data.
This research aims to...
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Pemberdayaan Masyarakat Desa di Desa Plelen sebagai Desa Penyangga Kawasan Industri Terpadu Batang(KITB)/Kawasan Ekonomi Khusus (KEK) Industropolis Batang
Jurnal Suara Pengabdian 45
Vol 4
, No 4
(2025)
Program pengabdian ini menjawab kesenjangan kapasitas UMKM di Desa Plelen sebagai desa penyangga Kawasan Industri Terpadu Batang (KITB), khususnya pada aspek kualitas produk, keterampilan manajerial, dan kelembagaan ekonomi masyarakat. Tujuan utama kegiatan adalah meningkatkan kesiapan UMKM dalam memanfaatkan peluang ekonomi industri melalui: (1) peningkatan kualitas produk dan kemasan; (2) pelatihan manajemen usaha dan penyusunan business plan; serta (3) fasilitasi pembentukan Koperasi Merah Pu...
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CONGDARDIR: AN INNOVATIVE TRADITIONAL GAME-BASED MEDIUM TO ENHANCE HIGH SCHOOL STUDENTS SELF-AWARENESS
COUNSENESIA Indonesian Journal of Guidance and Counseling
Vol 6
, No 2
(2025)
This study aims to develop and examine the feasibility of a traditional game-based medium, derived from the game "congklak," named CONGDARDIR (Congklak Kesadaran Diri Congklak), as a tool in group counseling services to enhance high school students’ self-awareness. The research employed a R&D method using the ADDIE model, consisting of five stages: analyze, design, develop, implement, evaluate. The medium was validated by subject matter experts, media experts, and users (school counselors)...
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