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Early Childhood Literacy Stimulation by Parents (Systematic Literature Review)
Paudia
Vol 14
, No 2
(2025)
Parental involvement in their children's activities refers to literacy activities where parental behavior interacts with children's literacy learning. The purpose of this study was to identify concepts, target populations, and analysis results that were the focus to clarify the characteristics of studies in previous studies on parental stimulation of early childhood literacy development. The methodology applied was a literature review using the PICO framework, then continued with the selection s...
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Literasi Ekonomi Digital Pekerja GIg: Tantangan Pendidikan dan Strategi Pengembangan SDM Era Digiital
Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik)
Vol 4
, No 2
(2025)
The rapid transformation toward a digital economy has led to the emergence of the gig economy as a new form of employment relationship. This shift demands the development of new competencies among the workforce, particularly in digital economic literacy, which encompasses the ability to manage flexible income, understand platform-related risks, and optimize digital work opportunities. This study aims to explore the experiences of gig workers in building digital economic competencies and to analy...
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Compuparts Game Development as Interactive Learning Media About Computer Components Using GDLC Method
Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik)
Vol 3
, No 4
(2025)
This research develops CompuParts Game, a mobile-based educational game that serves as an interactive learning media to understand computer components. The game was designed using the Game Development Life Cycle (GDLC) method which consists of six main stages, namely concept design, pre-production, production, testing, launch, and post-production. By applying gamification principles, the game features levels, leaderboards, and immediate feedback to increase user engagement in the learning proces...
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PROPER AND CORRECT HANDS WASHING AND TOOTH BRUSHING EDUCATION FOR ELEMENTARY, JUNIOR, AND VOCATIONAL SCHOOL STUDENTS AT SD WONOSARI 2 SEMARANG
Kuspranoto, Abdul Haris
; Hadi, Syaikhul
; Mugiyanto
; Walida Zakiyani, Khilya
; Zahrotul Himmah, Nila Ulya
Jurnal Pengabdian Multidisiplin dan Pemberdayaan Masyarakat: Abdikes Trada
Vol 2
, No 1
(2025)
A clean and healthy lifestyle is vital in maintaining health, especially for school-age children. For example, washing hands regularly with soap can help prevent the spread of germs and diseases. Likewise, brushing your teeth properly at least twice daily can reduce the risk of dental and oral health problems such as cavities or gingivitis. The community service activities carried out aim to provide understanding and skills to students at elementary and secondary education levels in terms of was...
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SISTEM PENDUKUNG KEPUTUSAN DENGAN MENGGUNAKAN METODE WEIGHTED PRODUCT (WP) GUNA MENENTUKAN MATERIAL KAIN TERBAIK UNTUK PRODUKSI FOAM MATTRESS PADA PT. XYZ
Jurnal Teknologi Informasi dan Komunikasi (TIKomSiN)
Vol 13
, No 1
(2025)
PT. XYZ is one of the manufacturing companies that has a background in foam mattress production. Quality raw materials are a company asset that plays an important role in supporting production activities. PT. XYZ in the process of selecting good fabric materials is still based on subjective analysis of Quality Control (QC) officers in the field, sometimes the data owned as a reference for standardization can still change according to the demands of field conditions. Furthermore, a study was cond...
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ANALISIS KEPUASAN PENGGUNA CAPCUT DAN KINEMASTER MENGGUNAKAN METODE END-USER COMPUTING SATISFACTION
Buana, Pratama Angga
; Ardyan, Antonius Gilang
; Tamboto, Fredrik Sebastian
; Prakoso, Noer Hidayat
; Yudistira, Danang Yunan
; Derek, Gerri Wicaksana
Jurnal Teknologi Informasi dan Komunikasi (TIKomSiN)
Vol 13
, No 1
(2025)
This study aims to analyze user satisfaction levels for the CapCut and KineMaster video editing applications using the End-User Computing Satisfaction (EUCS) approach. This research employed a descriptive quantitative method with data collected through questionnaires involving 67 respondents. The instrument's validity was tested using Pearson's Product Moment correlation, and reliability was assessed using Cronbach's Alpha method. The results show that CapCut excels in the Content (4.06), Accura...
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Pengaruh dari Kualitas Layanan dan Presepsi Harga Terhadap Loyalitas Pelanggan dengan Kepuasan Pelanggan Sebagai Variabel Mediasi : Study Kasus pada Coffee Shop Bajawa di Bekasi
DHARMA EKONOMI
Vol 32
, No 1
(2025)
This study highlights Bajawa Coffee Shop in Bekasi as the main subject in examining the factors that influence customer loyalty. This study aims to analyze the effect of service quality and price perception on customer loyalty, with customer satisfaction as a mediating variable. Service quality refers to the extent to which the service provided is able to meet customer expectations, while price perception is the customer's assessment of the economic value of the product or service received, whic...
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Design and Construction of Infusion Channel Monitoring Device with Data Logger Spreadsheet and Telegram Notification: Rancang Bangun Alat Monitoring Channel Infus dengan Data Logger Spreadsheet dan Notifikasi Telegram
RADIANT: Journal of Applied, Social, and Education Studies
Vol 6
, No 1
(2025)
Infusion channel monitoring is the process of observing and measuring the flow of infusion fluids entering a patient's body. This is crucial to ensure the patient receives the correct dose of medication and to prevent overdosing or underdosing. This research aims to design and develop an infusion channel monitoring tool with a data logger spreadsheet and Telegram notifications. The tool uses an HX711 sensor and an ESP32 microcontroller to measure the weight of the infusion fluid, then sends the...
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Design and Development of an Interactive Scouting Educational Game Using the MDLC Approach
Advance Sustainable Science, Engineering and Technology
Vol 7
, No 2
(2025)
This research aims to develop an Android-based educational game that can increase students' understanding of the concept of solving. The development method used is the Multimedia Development Life Cycle (MDLC) with a heuristic approach. This heuristic approach involves a user-oriented design process, prioritizing ease of use and compatibility with scouting materials. This game is designed with an attractive and interactive appearance, and is equipped with games that are tailored to students' abil...
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Pemberdayaan Masyarakat Melalui Program Basic Safety Training (BST) bagi Siswa SMK Negeri 4 Purworejo
Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri
Vol 4
, No 2
(2025)
Basic Safety Training (BST) is a basic safety training that must be had by every crew member before working on a ship. This activity aims to equip prospective sailors with the basic safety knowledge and skills needed to deal with emergency situations on board. This activity is carried out using the participatory action research (PAR) method approach and hands-on training method. The stages of implementation include the Preparation and Planning Stage, the Training Implementation Stage, and Evalua...
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