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Menampilkan 1–10 dari 597 artikel
The Influence of Immersive Commerce and Augmented Reality on Increasing Trust in E-Commerce Transactions
Proceeding. of The International Conference on Business and Economics
Vol 4
, No 1
(2026)
This study aims to analyze the impact of immersive commerce and augmented reality (AR) on consumer trust in e-commerce transactions using secondary industry data from the BrandXR 2025 Research on Augmented Reality in Retail & E-Commerce. Quantitative data was analyzed descriptively to evaluate the adoption rate of immersive technologies (immersive commerce and AR) and their relationship with consumer trust perceptions. The results show that immersive commerce, characterized by interactive an...
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Immersive Interventions for Dementia: A Narrative Review of Virtual Reality's Role in Therapy, Well-Being, and Future Care Models
Journal of Computing Theories and Applications
Vol 3
, No 3
(2026)
Dementia is a progressive neurocognitive disorder often accompanied by behavioral and psychological symptoms such as agitation, anxiety, and depression. Pharmacological treatments provide only modest benefits while introducing significant risks, which highlights the need for safer, non-pharmacological alternatives. This literature review examines the role of virtual reality in dementia care, with a focus on its integration with therapies such as music, reminiscence, sensory stimulation, and cogn...
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Pengaruh Latihan Imagery dan Shootlock Terhadap Akurasi Tendangan Sepak Bola di SSB Persisac U-14
Jendela Olahraga
Vol 11
, No 01
(2026)
Penelitian ini bertujuan untuk menganalisis pengaruh penerapan latihan imagery dan penggunaan alat bantu shootlock terhadap peningkatan akurasi tendangan pada pemain sepak bola. Permasalahan dalam penelitian ini adalah rendahnya akurasi tendangan yang menyebabkan banyak peluang emas terbuang, serta kejenuhan pemain terhadap metode latihan yang monoton. Penelitian menggunakan pendekatan kuantitatif dengan desain pretest dan posttest. Subjek penelitian berjumlah 22 pemain yang seluruhnya diberikan...
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Comparative Analysis of Multiple Linear Regression and Random Forest in Predicting Student Academic Performance
Digital Business Intelligence Journal
Vol 2
, No 1
(2026)
This study aims to compare the performance of Multiple Linear Regression (MLR) and Random Forest Regression (RFR) in predicting student performance based on academic scores. Student performance is defined as the average of math scores, Reading Scores, and writing scores. This study uses a quantitative approach with a comparative design based on predictive modeling. The data used is secondary data from the Student Prediction dataset obtained through the Kaggle platform, which was processed using...
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Deep Learning-based Interactive E-module to Enhance English Learning Motivation in Elementary School
ETERNAL: English Teaching Journal
Vol 17
, No 1
(2026)
This study investigates the impact of a Deep Learning-based interactive e-module on the motivation of primary school students learning English as a foreign language. A quasi-experimental design with a pre-test and post-test control group was employed, involving 60 fifth-grade students in West Java, Indonesia. The experimental group (n=30) used the Deep Learning-based module, while the control group (n=30) received traditional instruction. Motivation levels were measured using a validated questio...
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Bridging Languages: How EMI Teachers Use Language-related Teaching Strategies in their Classrooms
ETERNAL: English Teaching Journal
Vol 17
, No 1
(2026)
The rapid expansion of English-medium Instruction (EMI) in higher education worldwide presents opportunities and challenges, particularly in non-English-s contexts. While EMI aims to enhance global competitiveness, academic quality, and intercultural awareness, its implementation often faces language-related barriers affecting both students and instructors. This study investigated the language-related teaching strategies international EMI teachers employed to facilitate content delivery and enha...
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Analysis of Peer Feedback Effects on Students’ Achievement in Writing Fantasy Stories
ETERNAL: English Teaching Journal
Vol 17
, No 1
(2026)
This study aims to examine the effectiveness of peer feedback in improving Grade 11 students’ achievement in writing fantasy stories.. The research used purposive sampling with 36 participants. Employing a mixed-methods approach, the study combines quantitative analysis of pre-test and post-test writing scores with qualitative insights from questionnaires and interviews to examine both the measurable impact and students’ perceptions of peer feedback in writing fantasy stories. Quantitative resul...
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Analisis Etika Bisnis dan Tanggung Jawab Sosial Perusahaan dalam Menghadapi Tantangan Internal
Eka Safutri
; Marzuti Isra
; Suhendri Suhendri
; Purjianto Purjianto
; Muhammad Ghufran
; Okto Romario Tarigan
; Riski Andreansyah Nasution
; Dimas Setiawan Damanik
Profit: Jurnal Manajemen, Bisnis dan Akuntansi
Vol 5
, No 1
(2026)
Business ethics and Corporate Social Responsibility (CSR) are crucial in addressing internal challenges faced by companies, such as organizational culture resistance, human resource (HR) limitations, and the gap between company values and daily practices. This study aims to analyze strategies to overcome these issues using a qualitative-descriptive approach through an in-depth literature review. The findings show that clear and consistent leadership communication, the implementation of a reward...
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Stratification and Charging Efficiency in Compact Thermal Storage Under Variable Flow Conditions: An AI-Assisted Simulation Study
Simanjuntak, Janter P.
; Daryanto, Eka
; Tambunan, Bisrul Hapis
; Silaban, Robert
; Sinaga, Denny Haryanto
; Zainon, Mohd Zamri
; Muhammad Ibrahim
Advance Sustainable Science, Engineering and Technology
Vol 8
, No 1
(2026)
Thermal Energy Storage (TES) systems are essential for managing low-grade heat in renewable energy applications. This study evaluates the impact of flow rate and heating power on thermal stratification and efficiency within a 30-liter TES unit. Using an AI-assisted simulation framework, the system's performance was analyzed across varying flow rates (0.3–0.9 LPM) and heater capacities (1.5–2.0 kW). Results indicate that lower flow rates (0.3–1.2 LPM) effectively preserve stratification, whereas...
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Analysis and Design Android Augmented Reality Platform (Bilingual) for the Preservation of Cirebon Glass Paintings
Advance Sustainable Science, Engineering and Technology
Vol 8
, No 1
(2026)
This study analyzes and designs a bilingual Android Augmented Reality (AR) platform to support the digital preservation of Cirebon Glass Paintings. The development uses Unity and AR Core with a human-centered design approach. A total of 30 participants (n=30) evaluated usability and performance. 3D assets were produced using photogrammetry with an optimized polygon budget of ≤25,000 triangles per object. Model compression applied Draco and KTX2 to reduce memory load. Benchmark testing was conduc...
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