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OPTIMALISASI LITERASI MEDIA SOSIAL UMKM DESA NGRINGO, KECAMATAN JATEN, KABUPATEN KARANGANYAR
Dani, Jeratallah Aram Dani
; Setiawan, Ali Arif
; Pramuktisari, Nindita
; Wijayanti, Christina Nur
; Harjono, Harjono
; Syaifullah, Jahid
; Fardhila, Widityana Ayu
; Poundra, Emmanuelle
Abdi Masya
Vol 6
, No 2
(2025)
DIDU menjadi fenomena baru oleh lingkaran pengusaha dalam skala kecil maupun besar. Salah satunya dunia UMKM menjadi program jangka Panjang dalam peningkatan sumber daya manusia dan sosial ekonomi. Melalui dinamika dan perkembangan teknologi, media massa menjadi barang penting sampai menyentuh kebutuhan primer, sehingga dapat dimanfaatkan oleh Masyarakat sesuai dengan kebutuhan dan manfaat, sehingga perlunya literasi dan optimalisasi dalam mengoperasionalisasikannya. Hal ini menjadi penting untu...
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Pengembangan Kostum Carnival dengan Inspirasi Arsitektur Candi Prambanan
Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode
Vol 17
, No 2
(2025)
Clothing is not only a primary clothing worn as body protection in everyday life, but has developed into clothing as a work of art. One of them is clothing designed for a big event with certain friends such as carnival or carnival clothing. Carnival costumes are designed to display creativity, joy, and cultural diversity. The design is often inspired by local cultural elements, such as mythology, flora, fauna, or traditional symbols. Carnival costumes are made of various materials, such as cloth...
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Android-Based Interactive Video Learning Media for Hijaiyah Letters for Early Childhood Education Children
Sifiyana, Selfi
; Rudiyanto, Arif Rifan
; Mustagfirin, Mustagfirin
; Arifiani, Rina
; Sifiyana, Selfi
; Rudiyanto, Arif Rifan
; Mustagfirin, Mustagfirin
; Arifiani, Rina
JUISI : Jurnal Ilmiah Sistem Informasi
Vol 4
, No 3
(2025)
Learning Hijaiyah letters is an essential foundation for studying the Qur’an, especially in early childhood. Traditional learning methods are often considered less engaging because they tend to be monotonous and non-interactive. This study aims to design and develop an Android-based Hijaiyah letter learning application using the Kodular platform by implementing the Multimedia Development Life Cycle (MDLC) method. The MDLC stages include concept, design, material collection, construction, testing...
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Pengaruh Lokasi, Store Atmosphere, dan Content Marketing Terhadap Keputusan Pembelian Konsumen Generasi Z Pada Hakui Kopi 0 KM Tulungagung
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 4
, No 4
(2025)
This study aims to determine the effect of location, store atmosphere, and content marketing on Generation Z consumer purchasing decisions at Hakui Kopi 0 KM Tulungagung. This type of research uses quantitative research with associative methods. Sampling was carried out using purposive sampling method, the population in this study were generation z consumers at Hakui Kopi 0 KM Tulungagung. The data used in this study are primary data using a questionnaire and get a sample size of 144 which can b...
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Analisis Perbandingan Algoritma Penjadwalan Prioritas Preemptive dan Non-Preemptive Menggunakan Aplikasi Web Interaktif
Rumahorbo, Gilbert Aldrich
; Zulfahmi Indra
; Alfarizi Wijaya
; Melika Debiyana Putri
; Buulolo, Calvin Sahputra
Teknik: Jurnal Ilmu Teknik dan Informatika
Vol 5
, No 2
(2025)
CPU scheduling is a core function in modern operating systems that significantly impacts system performance and efficiency. Among various scheduling algorithms, Priority Scheduling is widely used and exists in two main variants: non-preemptive and preemptive. The non-preemptive mode allows a process to run to completion, while the preemptive mode can interrupt a running process for a higher-priority one. Understanding the behavioral differences between these modes is crucial but often challengin...
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Hubungan Antara Intensitas Penggunaan Game Online: Mobile Legends dan Perilaku Konsumtif Pada Mahasiswa Universitas PGRI Ronggolawe Tuban
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 4
, No 4
(2025)
This study aims to analyze the relationship between the intensity of playing the online game Mobile Legends and the consumptive behavior of university students at Universitas PGRI Ronggolawe Tuban. The research was motivated by the growing phenomenon of digital consumption among students, particularly through virtual item purchases via microtransactions. A quantitative correlational approach was employed, using purposive sampling involving 40 active student players of Mobile Legends. Research in...
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TINJAUAN YURIDIS TUNJANGAN HARI RAYA BAGI OJEK ONLINE BERDASARKAN SURAT EDARAN KEMENTRIAN KETENAGAKERAAN REPUBLIK INDONESIA
DINAMIKA HUKUM
Vol 26
, No 2
(2025)
Religious Holiday Allowance is a mandatory worker's right that companies in Indonesia must fulfill as part of their legal responsibilities, which should also extend to online motorcycle taxi drivers. The platform worker status of online motorcycles taxi, who are typically bound only by work agreements, raises questions regarding their entitlement to this Religious Holiday Allowance. This paper aims to highlight the Circular Letter from the Ministry of Manpower Number M/3/HK.04.00/III/...
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PENDAMPINGAN PENGELOLAAN USAHA UMKM “OMAH CHIRENG SALATIGA”
Kusuma, Risalah
; Yuliyanti, Yuke
; Suci, Indah
; Dwiyana, Nita
; Kiki, Alya
; Fitriyani, Eka
; Rumambo, Elmayana
; Haongap, Ully
; Puspita, Maria Entina
; Puspita, Maria Entina
Perwira Journal of Community Development
Vol 5
, No 2
(2025)
Kegiatan pengabdian ini bertujuan untuk memberikan pendampingan pengelolaan usaha pada salah satu usaha kecil industri rumahan singkong dan tepung tapioka “Omah Chireng Salatiga” yang berlokasi di Kauman Sidorejo Salatiga. Pemberdayaan usaha meliputi pemberdayaan manajemen produksi, pemasaran serta pengelolaan keuangan usaha dengan memberikan pemahaman praktik produksi mulai dari proses produksi, labeling kemasan hingga pengenalan produk, promosi dan saluran distribusi, pencatatan sederhana dala...
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OTOMATISASI PENYIRAMAN TANAMAN BERBASIS IOT DENGAACN SENSOR KELEMBABAN TANAH
Jurnal Elektronika dan Komputer
Vol 18
, No 1
(2025)
Due to the busy activities outside the home, some people do not have time or forget to water their plants, so when they return home they find that the plants have died from drought. Therefore, to overcome this problem by conducting research using Internet of Things technology. The aim of this research is to design an automatic watering tool to overcome manual watering and support learning. This prototype uses a NodeMCU ESP8266 as the main controller, a soil moisture sensor is used to read soil m...
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WEBSITE-BASED RESEARCH AND COMMUNITY SERVICE INFORMATION SYSTEM USING THE WATERFALL METHOD AT TAKUMI POLYTECHNIC, BEKASI
Nurdin Effendi
; Anis Lelitasari
; Reza Ilyasa
; Rangga Gading Satria
; Usman Habib Bahtiar
; Wayan Deva Adhisthayana
Jurnal Elektronika dan Komputer
Vol 18
, No 1
(2025)
This study focuses on developing a web-based Research and Community Service Information System (SIPPMAS) for Politeknik Takumi Bekasi, utilizing the Waterfall methodology. The aim is to create an integrated platform that streamlines the management of research and community service activities, from proposal submission and budget allocation to project execution and final reporting. The Waterfall method was chosen for its structured, sequential approach, ensuring a systematic development process th...
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