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ANALISIS KINERJA FORKLIFT BERBASIS OVERALL EQUIPMENT EFFECTIVENESS (OEE) DI GUDANG TERMINAL PETI KEMAS SEMARANG
Jurnal Universal Technic (UNITECH)
Vol 3
, No 2
(2024)
Pengelolaan kinerja forklift di Gudang Terminal Peti Kemas Semarang memiliki peran penting dalam keefektifan stripping barang impor Less Container Load (LCL). Tujuan penelitian (1) mengetahui hasil perhitungan nilai rata-rata availability ratio pada kinerja forklift dalam kegiatan stripping di Gudang Terminal Peti Kemas Semarang, (2) mengetahui hasil perhitungan nilai rata-rata performance ratio pada kinerja forklift dalam kegiatan stripping di Gudang Terminal Peti Kemas Semarang, (3) mengetahui...
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Increasing Scientific Literacy using a Guided Inquiry Approach assisted by PhET Simulations in Wave Material
Jurnal Penelitian Pembelajaran Fisika
Vol 15
, No 4
(2024)
This research was conducted to assess the growth of students' scientific literacy skills using the Guided Inquiry learning model assisted by PhET Simulation on Wave material. The method used in this research is Penelitian Tindakan Kelas (PTK) or Action Research with the research subjects were 39 students of SMA Negeri 6 Kabupaten Tangerang class XI MIPA 3. This research design consists of three cycles with each cycle consisting of four stages: planning (plan), implementation (action), observatio...
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1 Sitasi
Improving Critical Thinking using a Guided Inquiry Approach assisted by PhET Simulations in Wave Material
Jurnal Penelitian Pembelajaran Fisika
Vol 15
, No 4
(2024)
This research shows that using guided inquiry with PhET simulations significantly improves students' critical thinking skills. In this study, Classroom Action Research (Penelitian Tndakan Kelas) method was used with the participation of 39 students of Class XI IPA 3 SMAN 6 Tangerang Regency. Data collection spanned three learning cycles comprising planning, action implementation, observation, and reflection. outcomes consistently showed progress across cycles, with the average score on critical...
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Analysis of Students' Questioning Skills During Discovery Learning: A Descriptive Study Based on The Revised Bloom's Taxonomy Framework
Jurnal Penelitian Pembelajaran Fisika
Vol 15
, No 4
(2024)
The problem in this study is the lack of questioning skills based on cognitive process dimensions and knowledge dimensions. This research aims to analyze questioning skills through students' written work using the revised Bloom's Taxonomy framework, specifically the cognitive process and knowledge dimensions. The participants were 32 students (15 males and 17 females) from class XI MIPA 3 at a high school in Bandung. This descriptive study employed documentation analysis using Google Forms for i...
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The Effectiveness of the Games Based Learning Model Using LUAK Game Media (Physics Kid’s Ludo) on Understanding Concepts in the Material on Climate Change and Global Warming
Jurnal Penelitian Pembelajaran Fisika
Vol 15
, No 4
(2024)
This study aims to improve students' conceptual understanding by implementing a game based learning model using the LUAK (Ludonya Anak Fisika) game media on climate change and global warming material. Concept understanding data were collected through a test using a pre-experimental method with a One Group Pretest-Posttest design involving one class in class X with a total of 36 students, but the researcher only used 32 students because 4 students had other roles to help researchers in conducting...
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Implementation of a STEM-Based Project-Based Learning Model to Improve Students' Science Process Skills on Alternative Energy Material
Jurnal Penelitian Pembelajaran Fisika
Vol 15
, No 4
(2024)
Science process skills are skills that students must have in learning Physics because students are required to be able to apply scientific methods and knowledge and develop the knowledge skills they already have, so that science process skills are needed by students to face the real world which is dominated by technology and science. The purpose of this study is to ascertain how students' science process abilities in studying physics are affected by a STEM (science, technology, engineering, and...
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Development of E-Modules Assisted By Augmented Reality on Alternative Energy Material
Jurnal Penelitian Pembelajaran Fisika
Vol 15
, No 4
(2024)
The ability to interpret, use, and create visual media to improve processes, decision-making, communication, and learning is known as visual literacy. Learning that trains visual literacy is needed to prepare students' abilities in the future. The purpose of this research is to develop and identify the feasibility of Augmented Reality-assisted E-Module on alternative energy materials in training literacy. The research method used is Research and Development (R&D) with the ADDIE development m...
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Innovation of Aksawa Scrapbook Learning Media to Learn Javanese Script for Elementary School Students
Kawruh: Journal of Language Education, Literature and Local Culture
Vol 6
, No 2
(2024)
Javanese language is a compulsory local content in schools from primary to secondary level in Central Java, East Java and Yogyakarta. However, Javanese language lessons, especially Javanese script material for some children, are considered difficult. Based on the results of a survey conducted in several elementary schools in Central Java and Yogyakarta, it is known that almost 90% of students have difficulty reading and writing using Javanese characters. Based on these problems, this research is...
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Analisis Pengaruh Fluktuasi Harga Hasil Pertanian Hortikultura Terhadap Keuntungan Penjualan Karipap Pada UMKM Mamapiet Tegal
Journal of Agribusiness, Social and Economic
Vol 4
, No 2
(2024)
This study aims to analyze the effect of the increase in the price of horticultural agricultural products on the profit of curry sales in Mamampiet Tegal MSMEs. This research focuses on three main horticultural commodities, namely carrots, potatoes, and chili, which are the main raw materials in making curry. The research method used is a simple linear regression analysis with independent variables in the form of horticultural raw material prices and dependent variables in the form of curry sale...
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EFEKTIVITAS MEDIA PEMBELAJARAN GAME EDUKASI MATEMATIKA DENGAN PENDEKATAN ETNOMATEMATIKA BERBANTU APP INVENTOR UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI TRIGONOMETRI
JIPMat (Jurnal Ilmiah Pendidikan Matematika)
Vol 9
, No 2
(2024)
Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan media pembelajaran game edukasi matematika dengan pendekatan etnomatematika untuk meningkatkan hasil belajar siswa SMK. Media pembelajaran tersebut dikembangkan menggunakan App Inventor dengan pendekatan etnomatematika Lawang Sewu yang merupakan peninggalan sejarah yang berada di kota Semarang. Penelitian dilakukan di SMK Diponegoro Semarang dengan menggunakan 2 kelas yang terdiri dari 13 siswa kelas eksperimen dan 12 siswa kelas k...
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