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Meningkatkan Kreativitas Generasi Muda Pematang Siantar Dengan Workshop Menjadi Konten Kreator Di Media Sosial
Hengki Mangiring Parulian Simarmata
; Doris Yolanda Saragih
; Henry Dunan Pardede
; Poltak Pardamean Simarmata
Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri
Vol 2
, No 2
(2023)
Content creator training conducted by the Indonesian Business Polytechnic in collaboration with the Simarmata Young Generation to increase young people's creativity. This activity aims to increase young people's knowledge of using social media to get various benefits. Activities are carried out in workshops accompanied by practices using Instagram and TikTok media as content media. Seventy youth participants from Pematang Siantar attended the action. The training continued enthusiastically becau...
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Peluang Dan Tantangan UMKM Di Indonesia Dalam Perkembangan e-Commerce: Studi Perbandingan Dengan UMKM Di Negara-negara ASEAN
Darmastuti, Shanti
; Juned, Mansur
; Saraswati, Dini Putri
; Utami, Rahmadini Agung Ayu
; Raharjo, Pramudya
Sosio Dialektika : Jurnal Ilmu Sosial Humaniora
Vol 8
, No 1
(2023)
E-commerce menjadi isu menarik dalam dinamika ekonomi politik tidak hanya di level internasional, tetapi juga di level regional, bahkan nasional. ASEAN merespons perkembangan e-commerce melalui kerja sama maupun kesepakatan yang dapat membantu negara anggota untuk dapat memanfaatkan e-commerce yang mendorong pertumbuhan ekonomi. UMKM sebagai salah satu tulang punggung ekonomi di beberapa negara anggota ASEAN dihadapkan dengan sejumlah peluang maupun tantangan terkait dengan e-commerce. Oleh kare...
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Pemanfaatan Tools Live2D terhadap Animasi menggunakan Metode Face Tracking
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 16
, No 1
(2023)
In the era of globalization, cultural exchange is easier to do. One of the cultures that are popular with young people in Indonesia is Japanese animation. Animation is an image that is made to look real with artificial intelligence technology. At this time many people are interested in animated content that is displayed in real-time via social media, but there are still many who have not been able to present it optimally regarding the expressions and movements of the characters. So the researche...
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PELATIHAN MARKETING DIGITAL ORGANISASI PEMUDA DESA KUDAILE
Sudibyo, Toto
; Hariyono, Rito Cipta Sigita
; Hartati, Sri
; Prasetyono, Rizki Noor
; Saraswati, Nurul Mega
; Septi, Ariani Dwi
Jurnal Abdimas Bhakti Indonesia
Vol 4
, No 1
(2023)
Pada era globalisasi saat ini, teknologi semakin berkembang dan mempermudah aktivitas manusia. Seiring dengan pesatnya perkembangan teknologi dan informasi, mendorong manusia untuk memenuhi kebutuhannya dengan cepat, mudah dan nyaman. Hal itu bisa diwujudkan dengan adanya teknologi internet. Tidak terkecuali Indonesia, yang kegiatan sehari-harinya semakin akrab dengan internet. Lebih jauh lagi, sejumlah kalangan menyebut internet sebagai pencetusnya tsunami Informasi, atau semacam banjir informa...
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Studi Kajian Peluang Bisnis Pakan Kucing Di Era Digital
Zulharji Siswanto, Rezki Apri
; Saragih, Rita
; Harefa, Yopi G.O.S
; Sitompul, Friska
; Rangkuty, Dewi Mahrani
CiDEA Journal
Vol 1
, No 2
(2023)
In today's digital era, cats are one of the most popular pets in the community. Cats are cute and adorable animals and can even be believed to relieve stress and reduce tension after doing daily activities. As the number of people who keep cats increases, of course, this has an impact on the sale of cat feed which is quite increasing where many people are in the cat feed business because it is a promising business. Types of cat feed consist of dry feed and wet feed that can be sold both online a...
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Pengaruh Pemasaran Digital dan Kemudahan Penggunaan Platform Marketplace Shopee terhadap Minat Beli Mahasiswa Bisnis Digital
EBISNIS : JURNAL ILMIAH EKONOMI DAN BISNIS
Vol 16
, No 1
(2023)
This study aims to analyze the effect of digital marketing and the ease of use of the Shopee marketplace platform on the buying interest of digital business students. In an increasingly advanced digital era, digital marketing and the use of marketplace platforms have become important factors in influencing consumer behavior, including students. This research involved digital business student respondents who actively use the Shopee marketplace platform. The data collection method was carried out...
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12 Sitasi
Hubungan Pemberian Asi Ekslusif Terhadap Involusi Uteri di Wilayah Kerja Puskesmas Telaga
Jurnal Ventilator: Jurnal riset ilmu kesehatan dan Keperawatan
Vol 1
, No 2
(2023)
Breastfeeding is one of the important roles for mothers and baby because apart from having great benefits for mothers and babies it also has the side effect of improving uterine involution. The Objective of research was to analyze the relationship between exclusive breastfeeding and uterine involution in Telaga Health Center. This research is a type of quantitative research with a cross sectional approach. The sampling technique used the total sampling technique. The statistical test results obt...
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Pengaruh Disiplin Kerja dan Punishment Terhadap Kinerja Pegawai pada PT. Industri Karet Deli Bagian Seksi RIB
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 2
, No 2
(2023)
Employee performance is a description of the level of achievement of the implementation of an activity program or policy to realize the goals, objectives, vision and mission of an organization as outlined in a strategic plan. Punishment or punishment is a form of procedure or action given to individuals or groups for mistakes, violations or crimes that are made in the form of negative reinforcement or suffering in the context of fostering and improving behavior so that it does not happen again....
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EFEKTIVITAS MODEL CIRCUIT LEARNING BERBANTU MEDIA DIORAMA MEMPENGARUHI MOTIVASI DAN HASIL BELAJAR PESERTA DIDIK KELAS V
Jurnal Sinektik
Vol 3
, No 1
(2023)
This research aimed to determine the effectiveness of circuit learning model assisted by diorama media for influencing the motivation and learning outcomes of class V on theme 7 at SDN Mangunharjo. This research used Pre-Experimental design, One Group Pretest-Posttest Design. The population of all class V students in SDN Mangunharjo numbered 35 by using nonprobality sampling techniques with saturated sampling types. The average score of pretest motivation was 60.17 and the posttest average was 8...
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IMPLEMENTASI METODE MULTISENSORI UNTUK MENGATASI KESULITAN MEMBACA DI SD NEGERI KESTALAN
Jurnal Sinektik
Vol 4
, No 1
(2023)
Tujuan penelitian ini adalah untuk mengetahui: 1) pelaksanaan pembelajaran tematik sebelum dan sesudah masa pandemi Covid-19, 2) hasil belajar peserta didik sebelum dan sesudah masa pandemi Covid-19, 3) kesulitan yang dialami guru dalam pelaksanaan pembelajaran tematik sebelum dan sesudah masa pandemi Covid-19. Jenis penelitian ini yaitu deskriptif kualitatif. Hasil penelitian ini yaitu: (1) Pelaksanaan pembelajaran secara langsung yang dilakukan oleh guru sudah berjalan dengan baik, namun pada...
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