Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 341–350 dari 2063 artikel
The Effectiveness of GTA V Roleplay in Enhancing Online Players’ Speaking Skills: A Study on the Executive Server of Discord “Warung Bu Erte”
Journal of Emerging Technology in Teaching and Learning
Vol 1
, No 2
(2025)
This study investigates the effectiveness of Grand Theft Auto V (GTA V) roleplay in improving the speaking skills of online players within the Executive Server of Discord “Warung Bu Erte.” The research was motivated by the increasing use of online gaming platforms as informal learning environments, where interaction and communication are essential for gameplay. Using a quasi-experimental design, data were collected from participants actively engaged in immersive roleplay activities, with pre-tes...
Sumber Asli
Google Scholar
DOI
Stem-Integrated Digital Book to Foster Students’ Creativity in Vocational Education
Journal of Emerging Technology in Teaching and Learning
Vol 1
, No 2
(2025)
Vocational education must be flexible to address industrial challenges and prepare students for workforce participation. However, there is still a lack of innovative digital learning media that integrates STEM approaches to foster creativity in vocational contexts. This study aimed to design interactive digital book learning media based on STEM approaches, ensure its suitability for vocational high school students, and evaluate its usability at the SMK level. The research employed the ADDIE mode...
Sumber Asli
Google Scholar
DOI
Rancang Bangun Infusion Device Analyzer Dilengkapi Tampilan Suhu dan Kelembapan Ruangan Berbasis Arduino
Journal of Health Technology and Public Health
Vol 2
, No 3
(2025)
Infusion Device Analyzer is a tool for testing the performance of an infusion pump and Syringe Pump. This tool measures flow and occlusion provided by the infusion pump and syringe pump. So a tool is needed to calibrate the infusion pump and syringe pump according to applicable standards so that swelling does not occur in the patient. The design of this calibration tool can also be used as student learning material so that students can understand and comprehend the working principles of the Infu...
Sumber Asli
Google Scholar
Modifikasi Blood Warmer Thawing Berbasis Arduino Uno
Journal of Health Technology and Public Health
Vol 2
, No 3
(2025)
Blood transfusion is a critical medical procedure that requires the blood to be at a temperature close to normal human body temperature, approximately 36– 38°C. Transfusing cold blood can lead to serious complications such as hypothermia, coagulation disorders, and even cardiac arrest. Therefore, a reliable and automated blood warming device is essential to ensure safe transfusions. This study aims to design and modify a Blood Warmer Thawing device based on the Arduino Uno microcontroller as an...
Sumber Asli
Google Scholar
Perancangan Jepara Creative Center
Pasak Jurnal Teknik Sipil dan Bangunan
Vol 3
, No 1
(2025)
Jepara Creative Center adalah fasilitas yang berperan dalam mengembangkan dan memberdayakan ekonomi kreatif di kota Jepara. Tempat ini berfungsi sebagai pusat inovasi dan kekayaan intelektual, pusat pendidikan dan pelatihan, pusat promosi dan pemasaran, pusat pengembangan industri perangkat lunak dan konten, serta pusat inkubasi bisnis. Jepara Creative Center merupakan sarana pendukung ekonomi kreatif bagi para pelaku usaha di sektor tersebut dalam meningkatkan kapasitas jejaring ekonomi kreatif...
Sumber Asli
Google Scholar
DOI
Kesalahan siswa sekolah dasar dalam penyelesaian soal cerita pecahan: Tinjauan prosedur Newman berdasarkan gaya belajar
AKSIOMA : Jurnal Matematika dan Pendidikan Matematika
Vol 16
, No 2
(2025)
This research aims to analyze various types of mistakes made by 4th grade students in class A at SDIT Al Ibrohimi during the process of solving mathematical story problems on the topic of fractions utilizing the Newman procedure, while reviewing their learning styles. The procedure includes five stages, namely Reading, Comprehension, Transformation, Process Skill, and Encoding. This research employs a descriptive qualitative approach, involving 25 students as subjects selected using simple rand...
Google Scholar
DOI
Analisis peramalan data kekeringan lahan pertanian di kabupaten lamongan menggunakan metode Fuzzy Time Series-Markov Chain
AKSIOMA : Jurnal Matematika dan Pendidikan Matematika
Vol 16
, No 2
(2025)
The agricultural sector in Lamongan Regency is severely affected by the threat of drought, potentially affecting food production and farmers' welfare. This study aims to forecast the area of agricultural drought with a very severe category in Lamongan Regency using the Fuzzy Time Series-Markov Chain (FTS-MC) method. The data used includes the average drought area based on the processing of Landsat 8 imagery from 2020–2024, rainfall data, and historical drought data from the Regional Disaster Man...
Google Scholar
DOI
Ethnomathematics on theme P5 local wisdom at SMP 3 Satu Atap Gebog
AKSIOMA : Jurnal Matematika dan Pendidikan Matematika
Vol 16
, No 2
(2025)
This study aims to examine the ethnomathematics values in the theme of the P5 activities of SMP 3 Satu Atap Gebog, which has the theme of local wisdom. The researcher conducted the research at SMP 3 Satu Atap Gebog, located in Rahwatu Village, Gebog District, Kudus Regency. The theme of local wisdom in P5 at SMP 3 Satu Atap Gebog is the Bodo Contong tradition, which is typical of the culture in Rahtawu Village, Kudus Regency. The research was conducted as a type of qualitative research. The anal...
Google Scholar
DOI
Pengaruh Citra Merek, Desain Produk, dan Harga Terhadap Keputusan Pembelian Produk Bata di Kota Bima
Populer: Jurnal Penelitian Mahasiswa
Vol 4
, No 2
(2025)
The intense competition in the footwear industry requires companies to adopt effective marketing strategies to influence consumer purchasing decisions. This study aims to analyze the effect of brand image, product design, and price on consumer purchasing decisions for Bata products in Bima City. A quantitative approach was applied, with a sample of 96 respondents selected using accidental sampling. Data were collected through questionnaires and analyzed using validity tests, reliability tests, m...
Sumber Asli
Google Scholar
DOI
Deteksi Jenis Jerawat Berbasis Android menggunakan Ensemble Deep Learning dengan Optimasi Layer Parsial
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 7
, No 2
(2025)
Accurate classification of acne types is essential for determining the appropriate treatment. This study developed an automatic detection system based on Android using an ensemble Deep Learning approach and partial layer optimization to address the visual similarity challenges among different acne types. MobileNet and EfficientNetB0 were used as base models, then combined using majority voting and weighted averaging techniques. The dataset used consisted of 6,875 acne images that underwent prepr...
Sumber Asli
Google Scholar