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Aplikasi Pembelajaran Matematika “MatAsik” Untuk SD/MI Berbasis Android Menggunakan Kodular
Jurnal Ilmiah Sinus
Vol 23
, No 2
(2025)
The development of technology, especially computers, can be used as a tool to create learning media, while mobile phones, especially Android-based ones, can be used as a means to deliver learning media. Based on interviews and observations in class, the researcher concluded that teachers have not been optimal in using learning media so that students are interested in learning, especially mathematics. Therefore, the creation of Android-based Mathematics learning media can make learning easier, mo...
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Development of Lift the Flap Book Media Introduction to Numbers for Early Childhood
Paudia
Vol 14
, No 3
(2025)
Introducing numbers to early childhood is essential to build a foundation for logical thinking and problem-solving skills that will be used throughout their lives. This study developed an interactive learning medium in the form of a Lift the Flap Book Mengenal Bilangan 1–10 to help early childhood learners recognize numbers from 1 to 10. The research employed a Research and Development (R&D) approach using the ADDIE model, which includes the stages of analysis, design, development, implement...
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Characterization of Activated Carbon from Mangrove Propagule Waste (Rhizophora Mucronata) Activated by Hydrochloric Acid (HCL)
Journal of Chemical Process and Material Technology
Vol 4
, No 2
(2025)
The development of industry often raises problems related to the waste produced. The waste produced causes odor, color, and taste. One way to overcome this problem is by the adsorption method. The adsorption method that is oftenly used is using activated carbon as an adsorbent. The study aims to determine the characteristics of activated carbon from mangrove propagules activated using hydrochloric acid (HCl). Activated carbon is an amorphous carbon with a very large surface area, which is 200 to...
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Analisis dan Prediksi Tingkat Kemiskinan di Sumatera Utara menggunakan Model LSTM berbasis Google Earth Engine
Dinamik
Vol 30
, No 2
(2025)
This study analyzes the prediction of poverty levels in North Sumatra Province by applying the Long Short-Term Memory (LSTM) method based on time series integrated with Google Earth Engine (GEE). Historical poverty data of districts/cities were obtained from the Central Statistics Agency (BPS) and processed using Python in Google Colab for LSTM model training. The prediction results are visualized spatially in the form of thematic maps through GEE to identify areas with high poverty rates. The e...
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Analisis Sinyal EKG untuk Deteksi Gangguan Jantung pada Mahasiswa dengan Gangguan Tidur Menggunakan Algoritma K-Nearest Neighbor (KNN)
Anugrah Putri, Gustie Vaniest
; Damanik, Melky Eka Putra
; Hendiko, Kennyzio
; Simarmata, Harry Binur Pratama
; Husein, Amir Mahmud
Dinamik
Vol 30
, No 2
(2025)
Gangguan tidur pada mahasiswa merupakan permasalahan yang dapat berdampak pada kesehatan jantung, khususnya melalui perubahan aktivitas listrik jantung yang terekam dalam sinyal EKG. Penelitian ini bertujuan mengembangkan sistem klasifikasi otomatis untuk mendeteksi kondisi jantung berdasarkan sinyal EKG menggunakan algoritma K-Nearest Neighbor (KNN) dan reduksi fitur dengan Principal Component Analysis (PCA). Dataset yang digunakan terdiri dari 159 citra sinyal EKG yang dibagi menjadi dua kelas...
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From Words to Understanding: Tracing the Path from Vocabulary to Comprehension
Scripta : English Department Journal
Vol 12
, No 1
(2025)
This study aimed to determine students' mastery of English vocabulary and reading comprehension levels, as well as the correlation between these two variables. This study employed a quantitative approach, which involved both descriptive and correlational analyses. The instrument of this study was a test adapted from Ratnawati (2006). The study's respondents were 108 grade 7 students from a public junior high school. The results showed that the level of students’ English vocabulary mastery was po...
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Perbandingan Model Smart Fire Detection System : Konvensional VS Berbasis IoT Multi-Sensor dengan IFTTT dalam Peningkatan Kewaspadaan Dini
Dinamik
Vol 30
, No 2
(2025)
Kebakaran masih menjadi masalah serius dengan dampak besar, baik secara materi maupun korban jiwa. Deteksi yang lambat dan alarm konvensional yang tidak responsif menjadi penyebab utama tingginya tingkat kerusakan. Penelitian ini mengusulkan sistem deteksi kebakaran berbasis Internet of Things (IoT) yang mengintegrasikan multi-sensor dengan platform IFTTT (If This, Then That). Sistem ini menggabungkan sensor asap (MQ5, MQ9), suhu (DHT22), dan api, dengan NodeMCU ESP8266 sebagai pusat kendali, se...
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Implementasi E-SCM sebagai Mekanisme Kontrol Stok di Teha Coffee Corner
Dinamik
Vol 30
, No 2
(2025)
Bisnis adalah kegiatan ekonomi yang dilakukan untuk menghasilkan, membeli, atau menjual barang atau jasa dengan tujuan mendapatkan keuntungan. Bisnis dapat dilakukan oleh individu, kelompok, perusahaan besar, atau usaha kecil. Di suatu dunia bisnis, yang dimaksud dengan sistem informasi manajemen adalah piranti yang dipakai untuk mengatasi suatu proses, operasional, evaluasi, serta teknologi dan informasi. Usaha bisnis yang bergerak dalam bidang makanan ...
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Efektivitas Motion graphic sebagai Media Kampanye Sosial untuk Meningkatkan Kesadaran Literasi Digital generasi muda
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
The development of digital technology has driven substantial transformation in communication patterns and access to information, especially among the younger generation. However, the relatively low level of digital literacy is still a problem that requires strategic handling. This study aims to examine the effectiveness of using motion graphics a social campaign medium in increasing awareness of digital literacy among the younger generation. research methodology applied uses a quantitative appro...
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Biskuit Ampas Kopi (Bis’Kop) sebagai Alternatif Snack dengan Konsep Zero Waste
Grace Marveline Lucky Hantiono
; Inggritia Maestra Citra Dewi
; Cindy Zakia Az-Zahra
; Esteria Priyanti
Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode
Vol 17
, No 1
(2025)
Coffee ground have great potential to be used as an additional ingredient in making biscuits. The purpose of this study is to create innovative coffee grounds biscuits that can be a promising business opportunity. This study uses a Research and Development (R&D) research design with a 4D model (Define, Design, Develop, and Disseminate). The results of this study are BIS'KOP (Biskuit Ampas Kopi) products that have a sweet taste, light coffee aroma, crunchy texture, and brown color on the bisc...
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