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Pembuatan Bisnis Ekstrakurikuler Desain UI/UX Berbasis Figma dengan Penerapan Business Model Canvas
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 3
, No 4
(2024)
Penelitian ini mengkaji pentingnya keterampilan desain antarmuka pengguna (UI) dan pengalaman pengguna (UX) bagi siswa SMP, SMA, dan SMK dalam menghadapi tuntutan industri digital. Tujuan penelitian adalah untuk mengevaluasi efektivitas program pembelajaran Academy Figma dalam meningkatkan kompetensi desain siswa. Metode yang digunakan adalah pendekatan deskriptif kualitatif, yang meliputi riset pasar dan analisis kebutuhan untuk merancang kurikulum yang sesuai. Hasil penelitian menunjukkan bahw...
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Penerapan Business Model Canvas pada Bisnis Kreatif Digital Stripsy.Space
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 3
, No 4
(2024)
Penelitian ini berfokus dalam merancang kerangka bisnis Stripsy.Space, sebuah bisnis kreatif digital yang menawarkan produk fotostrip personalisasi, dengan memanfaatkan pendekatan Business Model Canvas (BMC). Pendekatan ini memetakan sembilan elemen utama untuk menciptakan strategi bisnis yang terpadu dan dinamis terhadap perubahan pasar. Penelitian ini menggunakan metode deskriptif kualitatif untuk mengevaluasi model bisnis yang ada serta mengidentifikasi peluang dalam meningkatkan efisiensi op...
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Analisis Dampak Kebijakan Pendidikan Terbaru Pada Manajemen Sekolah
Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan
Vol 3
, No 4
(2024)
This article conducts an in-depth analysis of the impact of the latest educational virtues on school management. The growing educational virtues, such as the focus on technology-based learning, the development of more flexible curricula, and increased parental involvement, have brought about significant changes in the way schools are organized and led. The analysis highlights how these virtues affect school operational efficiency, educational quality, and student motivation. In addition, the art...
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Menganalisis Karateristik Kreativitas dalam Pembelajaran Kreatif dan Inovatif di SD N 064966
Talenta Siahaan
; Suyit Ratno
; Keysha Nadadap
; Ira Sihotang
; Sara Manurung
; Salman Laia
; Johan Lase
Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan
Vol 3
, No 4
(2024)
Research aims to analyze the characteristics of students' creativity in creative learning of SDN 064966 innovation. Through participant observation and in-depth interviews with students and teachers, it was found that the dominant characteristics of creativity include fluency, flexibility, originality, and idea creativity. Explain Apart from that, another benefit of research is to classify the factors inhibiting and supporting the development of student creativity in the school learning environm...
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Analisis Kesalahan Berbahasa dalam Teks Berita Daring pada Platform Radartasik.ID 2023
Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan
Vol 3
, No 4
(2024)
This study aims to analyze language errors in online news texts on the Radartasik.id platform for the December 2023 edition. Using a qualitative descriptive method, the study identifies and classifies language errors based on aspects of spelling, syntax, phonology, morphology, and semantics. Data were collected through reading and note-taking techniques, then analyzed to identify common error patterns. The results indicate various errors, including spelling, syntax, phonology, and morphology err...
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Profesi Guru
Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan
Vol 3
, No 4
(2024)
The teaching profession is a profession that plays an important role in the development of education. Teachers are not only tasked with teaching, but also guiding and forming students’ characters. Teachers are the most influential component in creating quality educational processes and outcomes. The success of a teacher in carrying out his duties as an educator is largely determined by the competence of the teacher concerned. With such complex tasks, this profession requires special skills and v...
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Designing User Interface (UI) of Social Media Scheduler System with Rapid Application Development (RAD) Method
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
Scheduling content on social media effectively and efficiently has become an important need for users, especially users who use social media as a tool to help run their business or organization. This research aims to design a user interface for a website-based social media scheduling application using the Rapid Application Development method and Unified Modeling Language (UML). This method was chosen because development can be done quickly through literacy that involves users so that it can fulf...
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ANALISIS ORGANIZATIONAL CULTURE DAN COMMUNICATION TERHADAP EMPLOYEE ENGAGEMENT MELALUI JOB SATISFACTION PADA KARYAWAN BANK SWASTA DI JAWA TENGAH
Dhevi Dadi Kusumaningtyas
; Dhevi Dadi Kusumaningtyas
; Pindo Asti
; Yosefa Maria Seran
; Endang Kustami
; Tri Imaliya
EBISNIS : JURNAL ILMIAH EKONOMI DAN BISNIS
Vol 17
, No 2
(2024)
This study investigates the influence of work satisfaction, organizational culture, and communication on employee engagement within private banks in Central Java. The study's population comprised 150 private bank employees in Central Java, categorized as millennials aged 27 to 41, representing the most significant workforce demographic. Utilizing a non-probability sampling strategy through purposive sampling methodology. Data gathering uses a questionnaire method, with each item evaluated using...
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Development of Cashier Application on Mie Happy Restaurant Information System
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
In the current era of information technology, easy and efficient transaction management is an important requirement in the business world, both small and large scale. Rumah Makan Mie Happy is a medium-scale culinary business. Happy Noodle Restaurant provides noodle-based preparations. In its daily life, Happy Noodle Restaurant can serve around 100 consumers, so that the service process requires speed to serve consumers. But in fact, Mie Happy Restaurant still uses manual data processing and tran...
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1 Sitasi
Development Of The PISA-Like Mathematics Literacy Test Based On Yogyakarta Socio-Culture
Absis: Mathematics Education Journal
Vol 6
, No 2
(2024)
This research aims to develop a PISA-Like mathematical literacy test based on Yogyakarta socio-culture that is valid, practical and effective. The research method used is Research and Development (R&D) with the Plomp development model. The subjects of this study were 18 students of class VIII of SMP Teladan Yogyakarta. The instruments used included validation sheets, teacher response questionnaires, student response questionnaires, and test instruments. The results of the study showed: (1) t...
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