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Tujuan penelitian ini adalah untuk mengetahui: 1) pelaksanaan pembelajaran tematik sebelum dan sesudah masa pandemi Covid-19, 2) hasil belajar peserta didik sebelum dan sesudah masa pandemi Covid-19, 3) kesulitan yang dialami guru dalam pelaksanaan p...
This research aims to find out the management management system, administration and extracurricular learning of painting art at SD IT Az-Zahra and SD N Bintoro 04 in encouraging the success of learners in the competition", This type of research is qu...
The purpose of this research is increasing the competency of imparting the response the Third Grade students of Sambongpayak Elementary School Subdistrict of Gunem of Rembang Regency on the 1st Semester 2019/2020 Year Academic through Model Talking S...
Analisis Kesulitan Belajar Matematika Siswa Kelas III Pada Materi Pengukuran Waktu SD Negeri Tlogosari Wetan 02 Semarang. Penelitian ini bertujuan untuk mendiskripsikan kesulitan belajar dan faktor yang mempengaruhi kesulitan belajar matematika mater...
PENGARUH MODEL PEMBELAJARAN MIND MAPPING DENGAN MEDIA PETA TERHADAP HASIL BELAJAR TEMATIK INTEGRATIF
This study aims to find out the influence of mind mapping learning model with map media on integrative thematic learning outcomes in grade 4 students at SDN 03 Bangsri Karangpandan SubDistrict 2018/2019. The sample and population of the study were al...
Penelitian ini bertujuan untuk menganalisis kegiatan Galang Persahabatan, menemukan nilai-nilai pendidikan karakter dalam kegiatan Galang Persahabatan dan mendiskripsikan pola pendidikan karakter dalam kegiatan Galang Persahabatan. Jenis penelitian i...
Tujuan penelitian ini adalah 1). Untuk mengetahui kelebihan dan kekurangan model role paying, 2). Untuk mengetahui ke efektivitas penerapan model role playing, 3). Untuk mendeskripsikan faktor-faktor yang dapat mempengaruhi model pembelajaran role pl...
Penelitian ini bertujuan untuk mengetahui peran orang tua dalam pendampingan belajar daring pada materi perkalian matematika yang ada pada kelas II SDN Kramatsampang 01. Jenis penelitian ini adalah kualitatif dengan menyajikan data bentuk deskriptif....
Meningkatkan minat belajar siswa untuk mengikuti kegiatan belajar dan tetap fokus dengan apa yang telah dipelajari sangatlah sulit perlu adanya inovasi dalam pembelajaran yang baru dan menarik maka pengunaan microsoft office 365 digunakan untuk menga...
The Covid-19 pandemic has had a significant impact on the global economy, including Indonesia, Banten Province being one of the areas affected, with an increase in the unemployment rate as one indicator. The purpose of this study was to analyze the u...
Tujuan penelitian ini yaitu untuk mengetahui faktor guru dalam menjalankan perannya pada proses pembelajaran home visit selama masa pandemi covid-19 SDN 02 Sukorejo Kabupaten Grobogan. Desain Penelitian yang digunakan yaitu pendekatan kualitatif deng...
The use of games as a means of education is not wrong. Because games are entertaining. Human psychology is more like playing than a serious study. In games, education is given through practice or learning by doing. The aim of this research is to desi...
Presence is a data collection activity to determine the number of attendance. Presence is a process of activities that is often carried out even every day by many corporate agencies or schools and colleges. One of the institutions that use presence i...
The world of higher education in providing educational services, makes a lot of effort made by the service department at each institution. These efforts are often encountered in certain moments such as before the acceptance of new students. But how i...
There are still some obstacles in implementing a bilingual curriculum  to improve the quality of English at SD Bilingual Muhammadiyah 1 Purwodadi, including incompetent teaching staff, limited support from parents, differences in student characteris...
Learning is support from educators to help students acquire knowledge, skills and habits, as well as carry out the process of forming attitudes and beliefs. In other words, learning is a process that helps students learn well. Learning has the same m...
The purpose of this study was to identify and describe the strategy of moral formation of SDIT Muhammadiyah Wirosari students during the 2020 pandemic. The study used a field research method with a descriptive qualitative approach. While the subjects...
Data Processing of data for cooperative operational activities such as the process of savings, loans, and installments that still use manual calculations. Incoming data is still recorded so it takes a long time for the next process which is less effi...
This research was motivated by many distorted student behaviors. Such as, damaging classroom facilities, students who often quarrel, commit acts of cheating, passive students. The problem in this study is how the influence of learning management and...
Game is a platform that is commonly used by users in everyday life. Games are often used when someone is bored, bored, and mostly as a means of entertainment. But in the current era of disruption in technology, games are also used as learning media....