Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 131–140 dari 767 artikel
PENGEMBANGAN GAME EDUKASI UNTUK ANAK USIA DINI DI TK MARANATHA SILAMOSIK
Jurnal Elektronika dan Komputer
Vol 18
, No 1
(2025)
Kemajuan teknologi telah menciptakan peluang baru dalam bidang pendidikan, terutama bagi anak usia dini. Penelitian ini mengembangkan sebuah game edukatif berbasis Android yang ditujukan untuk anak berusia 4 hingga 6 tahun, dengan materi pengenalan huruf, angka, buah, dan hewan. Pengembangan aplikasi ini menggunakan model Waterfall yang mencakup analisis kebutuhan, perancangan, implementasi, pengujian, serta pemeliharaan. Game dirancang menggunakan Flutter dan bahasa Dart untuk menghasilkan tamp...
Google Scholar
DOI
Biskuit Ampas Kopi (Bis’Kop) sebagai Alternatif Snack dengan Konsep Zero Waste
Grace Marveline Lucky Hantiono
; Inggritia Maestra Citra Dewi
; Cindy Zakia Az-Zahra
; Esteria Priyanti
Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode
Vol 17
, No 1
(2025)
Coffee ground have great potential to be used as an additional ingredient in making biscuits. The purpose of this study is to create innovative coffee grounds biscuits that can be a promising business opportunity. This study uses a Research and Development (R&D) research design with a 4D model (Define, Design, Develop, and Disseminate). The results of this study are BIS'KOP (Biskuit Ampas Kopi) products that have a sweet taste, light coffee aroma, crunchy texture, and brown color on the bisc...
Sumber Asli
Google Scholar
DOI
Pertanggungjawaban Pidana Pelaku Tindak Pidana Korupsi Pengelolaan Anggaran Desa Balunijuk (Studi Putusan Nomor 38/Pid.Sus-Tpk/2023/Pn Pgp)
Jurnal Penelitian Serambi Hukum
Vol 18
, No 01
(2025)
Criminal liability is defined as the continuation of objective blame that exists in a criminal act and subjectively meets the requirements to be punished for the act. Corruption is regulated in Law Number 31 of 1999 concerning the Eradication of Criminal Acts of Corruption as amended and supplemented by Law Number 20 of 2001 concerning Amendments to Law Number 31 of 1999 concerning the Eradication of Criminal Acts of Corruption. Legal certainty is the basis for a State in implementing applicable...
Sumber Asli
Google Scholar
DOI
Potensi Ampas Kelapa sebagai Bahan Substitusi Brownies Cookies
Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode
Vol 17
, No 1
(2025)
The utilization of coconut dregs not only provides added value to brownies cookies products, but also contributes to reducing waste generated from the coconut industry. The purpose of this study was to produce brownies cookies substituted by coconut dregs with acceptable sensory characteristics and has the potential to be an interesting entrepreneurial idea. This study uses the 4D Research and Development (R&D) model which includes 4 (four) research stages including the define stage to analy...
Sumber Asli
Google Scholar
DOI
Optimizing urban agriculture in empowering HIV/AIDS children in Lentera houses: Optimalisasi pertanian perkotaan dalam pemberdayaan anak-anak HIV/AIDS pada rumah Lentera
Pamungkas, Hanung
; Ardy Prasetya, Hernowo
; Autentika May Putra Pratama, Febian
; Arifah, Siti
; Oktiviani Pradita, Annisa
; Sumarmi
Jurnal Karya Pengabdian Masyarakat
Vol 3
, No 1
(2025)
HIV (Human Immunodeficiency Virus) is a virus that attacks a person's immune system, often called PLWHA (People with HIV AIDS). The public stigma about PLWHA has a negative impact on development, especially PLWHA who are still children, such as those at the Lantern Foundation, especially since the Lantern Foundation is located in the middle of an urban area, meaning they have to survive with the help and assistance of generous people. Urban Farming or Urban Agriculture offers an interesting and...
Sumber Asli
Google Scholar
DOI
Pembuatan Ecoprint Untuk Meningkatkan Ketrampilan Menggunakan Bahan Alam Pada Pembelajaran Seni Budaya Dan Prakarya Anak Sekolah Dasar Di Kalijambe Sragen: Ecoprint Untuk Meningkatkan Ketrampilan
Supriyadi, Slamet
; Yulianto, Nanang
; Margana
; Widiyastuti, Endang
; Yunianti, Esterica
; Fauzi, Ali
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 9
, No 1
(2025)
Making ecoprints to improve skills in using natural materials in learning arts and culture and crafts for elementary school children in Kalijambe, Sragen. Making this ecoprint means that the motifs produced on each fabric have different colors and patterns even though they use the same type of plant leaves. This is due to several factors, the relatively different shapes of the leaves. The introduction of ecoprinting to elementary school children creates a creative experience in learning arts and...
Sumber Asli
Google Scholar
DOI
Optimalisasi Penggunaan DAK Nonfisik dalam Pelayanan Administrasi Kependudukan di Disdukcapil Kota Semarang
Sosio Dialektika : Jurnal Ilmu Sosial Humaniora
Vol 10
, No 1
(2025)
Penelitian ini bertujuan untuk menganalisis bagaimana realisasi penggunaan dana alokasi khusus (DAK) nonfisik dalam bidang pelayanan administrasi kependudukan di Dinas Kependudukan dan Pencatatan Sipil Kota Semarang. Penelitian ini juga bertujuan untuk memahami bagaimana kerangka hukum peraturan perundang-undangan terkait topik yang diangkat dalam penelitian ini. Metode penelitian yang digunakan dalam penelitian antara lain yaitu metode penelitian kualitatif dengan pendekatan normatif-empi...
Sumber Asli
Google Scholar
DOI
Perancangan Card Game Kue Tradisional Indonesia Untuk Usia 18 – 21 Tahun
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This research presents the design of a card game titled "Kejutan Manis Nusantara", aimed at introducing traditional Indonesian cakes to Generation Z, particularly those aged 18 to 21, in a fun and interactive way. This game combines education about the richness of Indonesian cuisine with a social experience that strengthens relationships among players. The card game design implements semi-realistic illustrations that clearly depict the cakes, making it easy for players to recognize traditional I...
Google Scholar
DOI
DESAIN KARAKTER PION BOARD GAME EDUKASIPAKAIAN ADAT DI INDONESIA
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
Abstract. Indonesia is an archipelagic country with a rich and diverse cultural heritage, reflected in its traditional clothing from various regions. However, with the advancement of time and the rapid flow of globalization, the younger generation's attention to traditional clothing has declined. A survey of youth aged 19–22 years found that most of them do not fully recognize the types, names, and origins of Indonesian traditional clothing, although they acknowledge the importance of preserving...
Google Scholar
DOI
Perancangan Desain Karakter Buku Ilustrasi People Pleaser Dalam Dunia Kerja
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This paper discusses the visual design of character designs for an illustrated book that focuses on the problem of people pleasers among employees aged 22-30 years. People pleasers are individuals who tend to please others at the expense of themselves, which in the long term can trigger stress and mental disorders. The results of the study show that many young employees experience a dilemma between meeting other people's expectations and maintaining their own well-being. To convey this problem,...
Google Scholar
DOI