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Menampilkan 1–10 dari 16 artikel
Developing a Trigonometry AR Book Using an Ethnomathematics Approach to Improve International Collage Students' Motivation and Learning Outcomes
Advance Sustainable Science, Engineering and Technology
Vol 8
, No 1
(2025)
This study presents the development of an Augmented Reality (AR)-based trigonometry learning media integrating ethnomathematics to enhance students’ conceptual understanding and engagement. The AR system was designed using the ADDIE framework, emphasizing the design and development stages, with validation conducted through expert review and limited user trials at Universitas PGRI Semarang (UPGRIS) and Universiti Teknologi Malaysia (UTM). The AR Book integrates local cultural geometries such as t...
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ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY MENGGUNAKAN KERANGKA DESIGN THINKING UNTUK MENINGKATKAN NUMERASI: INDONESIA
JIPMat (Jurnal Ilmiah Pendidikan Matematika)
Vol 10
, No 1
(2025)
Penelitian ini bertujuan untuk menganalisis kebutuhan media pembelajaran berbasis Augmented Reality (AR) dengan menggunakan kerangka Design Thinking untuk meningkatkan kemampuan numerasi siswa. Numerasi merupakan kemampuan fundamental yang sangat penting dalam pendidikan, dan teknologi AR memiliki potensi besar untuk meningkatkan pengalaman belajar siswa melalui interaksi yang lebih menarik dan intuitif.
Pendekatan Design Thinking digunakan dalam penelitian ini untuk memahami kebutuhan siswa dan...
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Recent Advances in Catalytic Systems for the Sustainable Synthesis of Ethyl Levulinate from Biomass
Advance Sustainable Science, Engineering and Technology
Vol 7
, No 3
(2025)
The esterification of levulinic acid to ethyl levulinate presents challenges in catalyst efficiency, reusability, and environmentally friendly process design, restricting commercial scalability. This study examines recent studies on diverse catalysts, including Deep Eutectic Solvents (DES), homogeneous and heterogeneous systems, and their effects on yield. DES is positioned as a more sustainable option, with yields as high as 99.8%, quicker reaction times, and a lower environmental effect. Wh...
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Design and Development of an Interactive Scouting Educational Game Using the MDLC Approach
Advance Sustainable Science, Engineering and Technology
Vol 7
, No 2
(2025)
This research aims to develop an Android-based educational game that can increase students' understanding of the concept of solving. The development method used is the Multimedia Development Life Cycle (MDLC) with a heuristic approach. This heuristic approach involves a user-oriented design process, prioritizing ease of use and compatibility with scouting materials. This game is designed with an attractive and interactive appearance, and is equipped with games that are tailored to students' abil...
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1 Sitasi
BAKTI: Batik Khas Tangan Indonesia Support Class V Mulok Batik Learning
Schola Journal
Vol 2
, No 2
(2024)
The world of education has a very important role in the development of learning, especially for students. Learning in the independent curriculum emphasizes learning strategies that utilize local wisdom and cultural uniqueness in the region. Until now, several innovations have been discovered in the formation of batik motifs. Based on the above phenomenon, entrepreneurship education needs to be carried out from an early age with children, especially in the school environment. The method in this r...
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CRAFTS AS A MEANS OF IMPROVING CREATIVITY AND EDUPRENEURSHIP IN EDUCATION OF GRADE 4 AND 5 STUDENTS
Schola Journal
Vol 2
, No 2
(2024)
Based on observations made by researchers , Researchers find that student student Still Not yet enthusiastic in develop motivation and creativity that they have. For this purpose, teachers are required to raise learning motivation and develop the potential and creativity of students. Answering this challenge, efforts are needed through the development of activities that can channel the potential for creativity and the spirit of eduprenership. Teachers are also expected to be able to develop th...
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GRADE V STUDENTS' CREATIVITY: MAKING SIMPLE DRINK PRODUCTS FROM ALOE VERA AT MIS HANDAYANI PONTIANAK
Schola Journal
Vol 2
, No 1
(2024)
This research examines the development of creativity in fifth-grade students at MIS Handayani Pontianak through a project-based learning approach focused on making aloe vera beverage products. The integration of edupreneurship education combined with entrepreneurial principles aims to cultivate essential skills such as creativity, independence, and critical thinking. Using a qualitative case study design, data were gathered through observation, interviews, and documentation to capture the stages...
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AJANG: INNOVATIVE PRODUCTS IN THE APPLICATION OF SCIENCE CONCEPTS BASED ON LOCAL POTENTIAL
Schola Journal
Vol 2
, No 1
(2024)
Learning innovation plays an important role in improving students' understanding of science concepts. This research introduces an innovative product, Abon Jantung Pisang (AJANG), which is integrated in the learning of Natural Science (IPAS) by 5th grade students of State Elementary School 1 Jugo. AJANG serves as an alternative utilization of local potential as well as interactive learning media. The method used is a project-based approach, where students are directly involved in the process of m...
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PENGEMBANGAN POCKET BOOK MATH BERBASIS PROJECT BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF SISWA SMP
JIPMat (Jurnal Ilmiah Pendidikan Matematika)
Vol 9
, No 1
(2024)
Media pembelajaran mempunyai peran penting dalam proses belajar siswa. Media pembelajaran merupakan penghubung dalam rangka memudahkan dalam pelaksanaan pembelajaran serta dapat meningkatkan keterampilan berpikir kreatif siswa terkait materi yang sedang dipelajari. Kurangnya inovasi media pembelajaran yang inovatif dan mudah dipahami dalam pembelajaran juga menjadi salah satu alasan kurangnya kemampuan berpikir kreatif pada siswa. Media pembelajaran yang sederhana bersifat satu arah sehingga men...
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Pengembangan Multimedia Interaktif Berbasis Proyek dengan Pendekatan STEAM untuk Penguatan Profil Pelajar Pancasila
Edukasi dan Didatika
Vol 1
, No 2
(2023)
Pembelajaran di kelas yang dilakukan oleh guru untuk memberikan pembelajaran yang bermakna juga sebagai pondasi untuk jenjang selanjutnya bagi peserta didik. Profil Pelajar Pancasila merupakan sejumlah ciri karakter dan kompetensi yang diharapkan untuk diraih oleh peserta didik, yang didasarkan nilai-nilai luhur Pancasila.
Analisis kebutuhan yang telah dilakukan dari tiga sekolah dasar yaitu SDN Mlatiharjo 01, SDN Mlatiharjo 02, dan SDN Rejosari 01 untuk kelas 5. Informasi yang didapat adalah pe...
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