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Awal Masuk dan Perkembangan Perkebunan Karet di Lampung Pasca Orde Baru
Keraton: Journal of History Education and Culture
Vol 6
, No 1
(2024)
The objectives of this study are 1) to determine the beginning of entry of rubber plantations in Lampung, 2) to determine the condition of rubber plantations in Lampung after the New Order, 3) the determine the sosio-economic conditions of rubber farmers in Lampung after the New Order. The method used in this research is the historical method which includesh heuristics,ccriticism/ verification,i interpretation, and historiography. The resultssand this study state that at the beginning of the 20t...
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Review Study Learning Apps in Teaching Vocabulary Using Duolingo
Scripta : English Department Journal
Vol 11
, No 1
(2024)
The objective of this research is to find out whether there is or not effectiveness Duolingo application in teaching vocabulary at tenth grade of SMA N 2 Purworejo. The design of this research was quasi experimental research which belongs to the quantitative method. The researcher determines this study as quantitative in the form of quasi experimental design that involves one only group pre-test and post-test. The population of this study was tenth grade of SMA N 2 Purworejo. By employing purpos...
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Increasing Students Reading Skills Using Audio-Visual Platform with Problem-Based Learning
Scripta : English Department Journal
Vol 11
, No 1
(2024)
This research aims to improve reading comprehension skills for students in eight-grade-student in Adimulyo, Indonesia. It is used YouTube video media platform and problem-based learning (PBL). Several media is used to improve students' reading skills and YouTube is the most effective for English Narrative text. The data collection method uses observation and tests. The data analysis method is descriptive for both qualitative data and quantitative data. The results showed that before treatment us...
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EFEKTIVITAS PENGGUNAAN MEDIA PEMBELAJARAN DIGITAL PADA HASIL BELAJAR SISWA KELAS 5 SD N NAGRI KALER
Rosmana, Primanita Sholihah
; Iskandar, Sofyan
; Rahma, Ayang Ranisa
; Maria, Salsa
; Supriatna, Supriatna
; Wahyuningtyas, Tri
Jurnal Sinektik
Vol 7
, No 1
(2024)
Generations of the Nation is the hope of the state, services for Basic Education are the needs of the Indonesian people. This study aims to: 1) determine the effectiveness of digital learning media in improving student learning outcomes; 2) knowing students' knowledge before and after being given learning with digital learning media; 3) take advantage of advances in digital technology. On the other hand, this technological progress is very rapid and can be said to be a form of re-adaptation for...
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PENGARUH PERMAINAN DALAM PEMBELAJARAN IPAS TERHADAP MOTIVASI BELAJAR SISWA KELAS 4 SD N CIBUNGUR
Jurnal Sinektik
Vol 7
, No 1
(2024)
This research is an observational study of data on students who are less effective in learning which can indicate a lack of motivation and concentration in student learning in participating in various learning activities both inside and outside the classroom. The objectives of this study include (1) testing the relationship between games and science learning outcomes (2) testing the relationship between students' learning motivation and science learning outcomes (3) the relationship between game...
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Pragmatics Study: Commissive Speech Act Analysis in Song Lyrics “PERFECT“ by Ed Sheeran
Scripta : English Department Journal
Vol 11
, No 1
(2024)
The aim of this study is to describe the forms of commissive speech act in song lyrics “Perfect” by Ed Sheeran. The data are purposively chosen in order to answer the research question. The data of this research are the commissive speech act used in the song lyrics of “Perfect” by Ed Sheeran. This article employs the descriptive qualitative research, supported by some descriptive quantification. Thus, this article analyses the commissive speech act and its function. To explain the text clearly,...
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The Exploration of Duolingo Application for Vocabulary Building and Pronunciation of Pre-Service Teachers
Scripta : English Department Journal
Vol 11
, No 1
(2024)
Teaching and learning vocabulary and pronunciation is challenging for foreign language learning. Currently, the majority of vocabulary and pronunciation teaching in the classroom employs traditional and uninspiring approaches. Conversely, gamification-based technology in the educational environment is believed to facilitate learners' progress and skills. This study aims to investigate the potential of gamification-based technology media, specifically Duolingo, to enhance prospective English teac...
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Trial Braille Audio Media Development for Disability Foreign Student and Its Validation
Widiyono, Yuli
; Setyowati, Herlina
; Aryanto, Aris
; Rochimansyah, Rochimansyah
; Chen, Chuang
; Fogly , Luana
Scripta : English Department Journal
Vol 11
, No 1
(2024)
Individuals with disabilities have equal rights to access education. For Disabilities Foreign Student (DFS), it is important to assist them in learning javanese scripts in Javanese Language and Literature Education Program (PBSJ). The development of a Braille audio media application (BAM) for script-based learning using technology was explored. This study aimed to analyze the validity of developing Braille audio media. The development method employed a 4-stage model: Define, Design, Develop, and...
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The Relationship of Students‘ Learning Motivation and Their Speaking Performance
Scripta : English Department Journal
Vol 11
, No 1
(2024)
A skill to consider when learning English is speaking. Students need confidence in their English ability and to feel capable when speaking to others their age. In this situation, it is also essential for students to acquire simple language, and give them the confidence to communicate well. This study investigated the relationship between students' learning motivation and speaking performance students‘. The students in grade 12 in a vocational high school in East Jakarta will be the participants....
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PENGEMBANGAN MEDIA PUZZLE PANCASILA DI KELAS I SDN PANGGUNG LOR BERDASARKAN GAYA BELAJAR KINESTETIK
Jurnal Sinektik
Vol 7
, No 1
(2024)
The purpose of this research is to find out feasible of the puzzle Pancasila media in class I at SDN Panggung Lor based on kinesthetic learning styles. The development of the puzzle Pancasila media uses R&D methods. The development stages adapted the 4D model from Thiagarajan, that is Define, Design, Develop, and Disseminate. Methods of data collection in this reseach using observation, interviews, and questionnaires. The overall results of the feasibility test of this development research p...
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