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Increasing Awareness of Young Generation about the Risks of Early Marriage through Socialization in Gunungsari Village, Jatisrono District, Wonogiri Regency: Peningkatan Kesadaran Generasi Muda Tentang Risiko Pernikahan Dini Melalui Kegiatan Sosialisasi di Desa Gunungsari Kecamatan Jatisrono, Kabupaten Wonogiri.
Jurnal Karya Pengabdian Masyarakat
Vol 3
, No 1
(2025)
Community service activities in Gunungsari Village, Jatisrono District, Wonogiri Regency, aim to increase public knowledge and awareness, especially the younger generation, regarding the risks of early marriage. The socialization involved young men and women in Gunungsari Village, Village Heads, Village Apparatus, and Posyandu Cadres. The method used was active discussions guided by the UNISRI KKN team.The activity began with a presentation of material regarding the definition of early marriage...
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PENINGKATAN KUALITAS RUANG BELAJAR DI SEKOLAH DASAR 1 PRAMBANAN MELALUI PEMILIHAN WARNA CAT TEMBOK
Abdi Teknoyasa
(2025)
Program pengabdian masyarakat ini bertujuan untuk meningkatkan kualitas ruang belajar di Sekolah Dasar (SD) di wilayah Prambanan melalui pemilihan warna cat tembok yang tepat. Ruang belajar yang nyaman dan menarik dapat berpengaruh besar terhadap proses belajar mengajar, terutama dalam meningkatkan konsentrasi dan motivasi siswa. Melalui pendekatan partisipatif, program ini melibatkan pihak sekolah dan masyarakat setempat untuk memilih warna cat yang dapat menciptakan suasana belajar yang lebih...
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OTOMATISASI PENYIRAMAN TANAMAN BERBASIS IOT DENGAACN SENSOR KELEMBABAN TANAH
Jurnal Elektronika dan Komputer
Vol 18
, No 1
(2025)
Due to the busy activities outside the home, some people do not have time or forget to water their plants, so when they return home they find that the plants have died from drought. Therefore, to overcome this problem by conducting research using Internet of Things technology. The aim of this research is to design an automatic watering tool to overcome manual watering and support learning. This prototype uses a NodeMCU ESP8266 as the main controller, a soil moisture sensor is used to read soil m...
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Transformasi Limbah Menjadi Manfaat: Edukasi Pembuatan Lilin Wangi dari Minyak Jelantah
Rita Dwi Ratnani
; Helmy Purwanto
; Aufa Fahmazida
; Meta Liftyastuti
; Muhammad Rafi Najib
; Diah Ayu Lestari
; Irvan Sovian
; Luthfiyah Harum Pratiwi
; Muhamad Hafid Falihurrozan
; Nesia Ursulla Endarhadi
; Assyifa Khairunnisa
; Bayu Fredo Wicaksono
; Erika Febiana Lasifa
Palawa: Jurnal Pengabdian Kepada Masyarakat
Vol 4
, No 1
(2025)
Minyak jelantah merupakan limbah rumah tangga yang berpotensi mencemari lingkungan dan membahayakan kesehatan apabila digunakan secara berulang atau dibuang sembarangan. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memberikan edukasi melalui pelatihan kepada warga, khususnya menambah wawasan bagi ibu-ibu PKK di Kelurahan Jatirejo, Kecamatan Gunungpati, Kota Semarang. Pelatihan mengenai pemanfaatan minyak jelantah menjadi produk bernilai guna, yaitu lilin wangi. Metode pelaksanaan me...
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Perancangan Card Game Kue Tradisional Indonesia Untuk Usia 18 – 21 Tahun
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This research presents the design of a card game titled "Kejutan Manis Nusantara", aimed at introducing traditional Indonesian cakes to Generation Z, particularly those aged 18 to 21, in a fun and interactive way. This game combines education about the richness of Indonesian cuisine with a social experience that strengthens relationships among players. The card game design implements semi-realistic illustrations that clearly depict the cakes, making it easy for players to recognize traditional I...
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PERANCANGAN KEMASAN PADA BOARD GAME PETUALANGAN TRADISIONAL RASA
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
The packaging design of the Petualangan Tradisional Rasa board game aims to create an educational medium that attracts the interest of young people aged 19–22 toward traditional Indonesian cuisine. This game is designed to address the declining interest among the younger generation in local culinary heritage due to the dominance of modern food culture. The design process employed a combination of qualitative and quantitative methods. The qualitative method involved observation and interviews wit...
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Perancangan Desain Karakter Buku Ilustrasi People Pleaser Dalam Dunia Kerja
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This paper discusses the visual design of character designs for an illustrated book that focuses on the problem of people pleasers among employees aged 22-30 years. People pleasers are individuals who tend to please others at the expense of themselves, which in the long term can trigger stress and mental disorders. The results of the study show that many young employees experience a dilemma between meeting other people's expectations and maintaining their own well-being. To convey this problem,...
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Opinion of the Pastor of the Indonesian Christian Church (GKI) in Surakarta about Childfree
Development and Business Communications
Vol 2
, No 1
(2025)
The dissemination of information has covered social media users regarding issues occurring in Indonesia and around the world, such as the issue of childfree. It's only natural that when it is the "custom" of Indonesians to have children after marriage, especially those of Muslim faith, Gitasav is in the spotlight of social media users. As a country that recognizes six religions, including Hinduism, Buddhism, Islam, Confucianism, Catholicism, and Christianity, researchers have an interest i...
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Strategi Pemerintah Desa Dalam Pengembangan Wisata Danau Rana Kulan, Desa Rana Kulan, Kecamatan Elar, Manggarai Timur
Public Service And Governance Journal
Vol 6
, No 2
(2025)
This study aims to examine the village government's strategy in developing the tourism potential of Lake Rana Kulan, located in Rana Kulan Village, Elar Sub-district, East Manggarai Regency. The research uses a descriptive method with a qualitative approach. Data collection techniques include interviews, observation, and documentation, using both primary and secondary data sources. Data analysis was carried out through data reduction, data presentation, and conclusion drawing. The study adopts t...
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Training in Creating Learning Media for Class Teachers Using the Canva Application
Elita, Mutiara Dana
; Mahendra, Moefty
; Rosanawati, I Made Ratih
; Adellestia, Geby
; Ardiansyah, Kevin Fanreza
; Hidayat, Fikrun Najih
Educate: Journal of Community Service in Education
Vol 5
, No 1
(2025)
The implementation of learning that utilizes interactive technology-based learning media is a form of technological development in the world of education. This can help teachers in implementing fun learning. So the role of learning media is becoming increasingly important. Thus, teachers are required to hone their abilities in creating interactive learning media. The creation of learning media can utilize applications. This can be proof that technology can be an intermediary in delivering learni...
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