Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 1–2 dari 2 artikel
Implementation of the STAD Cooperative Learning Model to Improve Indonesian Language Learning Outcomes in Elementary School
ETERNAL: English Teaching Journal
Vol 16
, No 1
(2025)
Indonesian language learning at the elementary school level faces challenges in engaging students and improving learning outcomes. This study aims to enhance Indonesian language learning outcomes in fourth-grade students at SD Lafau Fadorozai through the implementation of the STAD (Student Teams-Achievement Divisions) cooperative learning model. The study adopts a Classroom Action Research (CAR) design involving a single class as the research subject. Data were collected through observations, le...
Sumber Asli
Google Scholar
DOI
Efektivitas Metode Pembelajaran Berbasis Game dalam Meningkatkan Motivasi Belajar Siswa Sekolah Dasar
Suci Hanifah Nahampun
; Prissy Patrisia Gurning
; Rahmad Nexandika
; Yusnia Aya Astuti Zalukhu
; Michelle Evelyne Sianturi
Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan
Vol 3
, No 3
(2024)
This research aims to evaluate the effectiveness of game-based learning methods in increasing elementary school students' learning motivation. In the digital era, the use of technology in education is increasing, including the integration of educational games as a learning tool. This method is expected to make the teaching and learning process more interesting and interactive, so that it can increase student learning motivation. This research uses a quantitative approach with an experimental des...
Sumber Asli
Google Scholar
DOI