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Evaluasi Penerapan Aplikasi Sistem Keuangan Desa (Siskeudes ver. 2.0.3) dalam Peningkatan Kinerja Aparat Desa menggunakan Task Technology Fit
Jurnal Ilmiah Sinus
Vol 20
, No 1
(2022)
The Village Financial System (Siskeudes) is an information system that assists the village government in reporting transparent and accountable financial reports. On the other hand, there are adjustments to financial management during the Covid-19 pandemic, so Siskeudes application also needs to accommodate these adjustments. Moreover, various problems were found in this system such as delays in financial reporting and recording errors. One of the factors of the problem is the mismatch of tasks i...
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Penerapan Agglomerative Hierarchical Clustering Untuk Segmentasi Pelanggan
Jurnal Ilmiah Sinus
Vol 18
, No 1
(2020)
As more businesses emerge, companies need to have the right marketing strategy to provide the best service to customers. The first step is to know the type of customer and make appropriate marketing strategies according to the type of customer. In this research, it is proposed for clustering customers so that an appropriate strategy for that customer group can be determined. The method used for cluster formation uses Agglomerative Hierarchical Clustering with Average Linkage approach and distanc...
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Analisis Diskriptif Technologi Acceptance Model pada Penerapan Blended Learning
Jurnal Ilmiah Sinus
Vol 17
, No 2
(2019)
The Blended Learning learning model is a system that collaborates classroom face-to-face learning with online learning. This study aims to measure the acceptance of the Blended Learning learning model among students. The variables developed refer to the Technology Acceptance Model (TAM), which is a model of user acceptance of information systems. The data obtained were analyzed by descriptive statistics and qualitative analysis. The results showed that in general the use of the Blended Learning...
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IMPLEMENTASI LOGIKA FUZZY PADA PEMBUATAN KARAKTER MUSUH UNTUK GAME SINGLE FIGHTER BERPLATFORM ANDROID
Jurnal Ilmiah Sinus
Vol 15
, No 1
(2017)
This adventure game tells the story of an elephant who struggles to save his son from enemy prisoners. Elephants should be able to beat all three enemies, namely monkeys, wolves, and kingkong to be able to find his son. In the course of fighting the enemy will be no relief in the form of bombs and weapons are power ups in the form of apples to increase the number of lives player. The behavior of the enemy characters in this game are designed with the application of fuzzy logic Sugeno method. Eac...
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