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PERANCANGAN VISUAL BRANDING KLINIK KECANTIKAN MELALUI KONTEN KOLABORASI INFLUENCER (STUDI KASUS: EDERMA CLINIC SEMARANG)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
This study discusses the design of visual branding for Ederma Clinic Semarang through influencer collaboration content. The researcher acts as the influencer to produce creative visual content that represents Ederma Clinic’s identity, increases engagement, and strengthens brand awareness among young women audiences. The research method used is qualitative descriptive with data collection through observation, interviews, documentation, and content analysis. The results show that influencer collab...
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Perancangan Desain Karakter Buku Interaktif Bahaya Makanan Instan untuk Anak 9–12 Tahun
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
Tingginya konsumsi makanan instan di kalangan anak-anak sekolah dasar telah menjadi perhatian penting karena potensi risiko kesehatan jangka panjangnya. Penelitian ini bertujuan untuk merancang karakter buku cerita bergambar interaktif sebagai media edukasi bagi anak-anak usia 9–12 tahun untuk memahami bahaya makanan instan dan mengembangkan kebiasaan makan yang sehat. Penelitian ini menggunakan pendekatan metode campuran yang dikombinasikan dengan metodologi desain, termasuk tinjauan pustaka, w...
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Perancangan Video Animasi 2D tentang Mengenal Realfood untuk Pembelajaran Anak Usia Dini
Krisna Fatichal Septiandra
; Krisna Fatichal Septiandra
; Diana Aqidatun Nisa
; Aileena Solicitor.C.R.E.C
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
Abstract. This study originates from the low awareness among early childhood learners regarding the importance of consuming nutritious and minimally processed Real Food. The purpose of this design project is to create an engaging educational medium in the form of a 2D animation titled “Kebun Imajinasi: Teman Realfoodku” to introduce the concept of Real Food to five-year-old children. A mixed-method approach (qualitative and quantitative) was applied through observation, interviews, and questionn...
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Sistem Informasi Instalasi Kabel Serat Optik Di Kabupaten Bangkalan Menggunakan Model Waterfall
Mukhlis Ainur Rahman
; Nuru Aini
; Nor Halimah
; Siti Nur Khofifah
; Devita Sari
; Naila Nataswa Juniar
; Ahmad Noor Alfinuha Shidiqqi Al Dafian
; Halimah, Nor
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
Perkembangan sistem informasi seiring dengan kemajuan teknologi informasi yang signifikan, berperan dalam penyimpanan, pengelolaan, dan pendistribusian informasi. Salah satu contohnya adalah dalam pengelolaan data instalasi kabel serat optik. Dinas Komunikasi dan Informatika Bangkalan, sebagai instansi pemerintah, menghadapi tantangan dalam pencatatan data serat optik yang masih dilakukan secara konvensional menggunakan perangkat lunak Excel. Untuk mengatasi masalah ini, peneliti merancang d...
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Analisis Temporal Gerakan Kata BISINDO Menggunakan Landmark Tangan dan LSTM dengan Keluaran Suara Berbasis ESP32 Secara Real-time
I Gusti Agung Made Yoga Mahaputra
; I Gusti Agung Made Yoga Mahaputra
; Putri Alit Widyastuti Santiary
; I Ketut Swardika
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
Indonesian Sign Language (BISINDO) serves as a primary communication medium for the deaf community; however, limited public understanding often creates barriers during daily interactions. This study aims to develop a real-time BISINDO word-level translation system using hand landmark extraction and temporal modeling with Long Short-Term Memory (LSTM). The system employs MediaPipe Hands to detect 21 hand landmarks per frame, which are then processed as sequential motion patterns to classify five...
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Implementasi Sistem Informasi Perpustakaan Pada SMK Negeri 3 Oku Selatan Berbasis Desktop
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
Information technology is currently developing and growing rapidly in all fields, supported by the advancement of computer technology. The application of information systems can also be applied to the financial services sector, including cooperatives like K.S.P Al Hudori. The loan service system remains ineffective due to the manual data management process, which involves writing data into ledgers, which are easily lost or damaged due to the paper-based nature of the data.
This research aims...
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Rancangan Bangun Pembuatan Charger Hp Tenaga Batre Dan Gerak Dinamo
Citra Cahya Rizqina
; Citra Cahya Rizqina
; Nurhamidah Nurhamidah
; Rizki Agung Maulidin
; Jamiatul Khairunnisa Putri
Jurnal Elektronika dan Komputer
Vol 7
, No 2
(2025)
Keterbatasan akses sumber listrik di wilayah terpencil atau situasi darurat sering kali menghambat ketersediaan daya bagi perangkat telekomunikasi. Penelitian ini bertujuan untuk merancang bangun alat pengisi daya (charger) hibrida yang mengintegrasikan penyimpanan energi kimia baterai dan konversi energi mekanik dinamo sebagai solusi alternatif. Metode penelitian menggunakan Research and Development (R&D) dengan pendekatan deskriptif kuantitatif untuk menguji stabilitas tegangan dan efektiv...
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DEVELOPMENT OF THE SMAILE GAME-BASED MEDIA TO ENHANCE SELF-LOVE AMONG SENIOR HIGH SCHOOL STUDENTS
COUNSENESIA Indonesian Journal of Guidance and Counseling
Vol 6
, No 2
(2025)
Self-love is a positive attitude toward oneself that can be learned and sustained throughout life. Observations at State Senior High School 3 Kediri revealed low levels of self-love among students, as indicated by behaviors such as self-harm, insecurity, and difficulty taking pride in themselves. These symptoms correspond to key indicators of self-love: self-awareness, self-worth, self-esteem, and self-care. To address this issue, this study aimed to develop a game-based counseling medium called...
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CONGDARDIR: AN INNOVATIVE TRADITIONAL GAME-BASED MEDIUM TO ENHANCE HIGH SCHOOL STUDENTS SELF-AWARENESS
COUNSENESIA Indonesian Journal of Guidance and Counseling
Vol 6
, No 2
(2025)
This study aims to develop and examine the feasibility of a traditional game-based medium, derived from the game "congklak," named CONGDARDIR (Congklak Kesadaran Diri Congklak), as a tool in group counseling services to enhance high school students’ self-awareness. The research employed a R&D method using the ADDIE model, consisting of five stages: analyze, design, develop, implement, evaluate. The medium was validated by subject matter experts, media experts, and users (school counselors)...
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Rancang Bangun Sistem Monitoring Level Air dan Deteksi Overflow pada Water Heater Tank Berbasis Arduino Uno di Anjungan Lepas Pantai
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
The main problem with the water heating system on offshore platforms is the absence of water level monitoring and automatic overflow detection. This has the potential to cause hot water spills that endanger workplace safety and operational efficiency. This research designs and implements a water level monitoring system based on the Arduino Uno microcontroller with HC-SR04 ultrasonic sensors. The system is equipped with LED indicators, a buzzer alarm, and a 16x2 LCD to display water level status...
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