Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 2131–2140 dari 3716 artikel
KEEFEKTIFAN MODEL TGT BERBANTU PERMAINAN TEBAK GERAK UNTUK MENINGKATKAN KREATIVITAS PADA PEMBELAJARAN TEMATIK
Jurnal Sinektik
Vol 3
, No 1
(2023)
In thematic learning the learning independence of students is still lacking and has not optimized the ability to think creatively to improve their creativity due to a lack of confidence so that they have not achieved maximum learning outcomes. Efforts to improve using the Team Games Tournament model are aided by guessing games. The method used in this study is quantitative research. This research is a pre-experimental design with one group pretest-posttest design. The research subjects were fift...
Sumber Asli
Google Scholar
DOI
1 Sitasi
EFEKTIVITAS MODEL CIRCUIT LEARNING BERBANTU MEDIA DIORAMA MEMPENGARUHI MOTIVASI DAN HASIL BELAJAR PESERTA DIDIK KELAS V
Jurnal Sinektik
Vol 3
, No 1
(2023)
This research aimed to determine the effectiveness of circuit learning model assisted by diorama media for influencing the motivation and learning outcomes of class V on theme 7 at SDN Mangunharjo. This research used Pre-Experimental design, One Group Pretest-Posttest Design. The population of all class V students in SDN Mangunharjo numbered 35 by using nonprobality sampling techniques with saturated sampling types. The average score of pretest motivation was 60.17 and the posttest average was 8...
Sumber Asli
Google Scholar
DOI
SUMBER BELAJAR DAN MEDIA PEMBELAJARAN DALAM PELAKSANAAN KURIKULUM 2013 DI SDN 1 PIDODOWETAN
Jurnal Sinektik
Vol 3
, No 2
(2023)
The purpose of this research is to find out the utilization of learning resources and learning media in the implementation of the 2013 curriculum at SDN 1 Pidodowetan in Patebon Subdistrict, Kendal. This research uses a cauldron method. The data source in this research was obtained from principals, teachers, and students in grades I, II, IV and V of SDN 1 Pidodowetan. Data in the form of observations and interviews. The implementation of thematic learning in the 2013 curriculum at SDN 1 Pidodowe...
Sumber Asli
Google Scholar
DOI
KEEFEKTIFAN MODEL PEMBELAJARAN AIR (AUDITORY INTELLECTUALLY REPETITION) TERHADAP HASIL BELAJAR TEMA 6 SISWA KELAS V
Jurnal Sinektik
Vol 3
, No 2
(2023)
This study aims to determine the effectiveness of the Auditory Intellectualy Repetition (AIR) learning model on the learning outcomes of the theme of 6th grade students of SDN Bumiharjo 02 Pati Regency. This type of research is quantitative in the form of Pre Experimental Design, with the design of One Group Pretest Posttest Design. In this study using a sampling technique that is saturated all students in grade V. Data collection techniques used were interviews, tests, observations, and documen...
Sumber Asli
Google Scholar
DOI
PERAN ORANG TUA DALAM PENDAMPINGAN BELAJAR DARING MATERI PERKALIAN MATEMATIKA KELAS II SDN KRAMATSAMPANG 01
Jurnal Sinektik
Vol 4
, No 1
(2023)
Penelitian ini bertujuan untuk mengetahui peran orang tua dalam pendampingan belajar daring pada materi perkalian matematika yang ada pada kelas II SDN Kramatsampang 01. Jenis penelitian ini adalah kualitatif dengan menyajikan data bentuk deskriptif. Populasi dalam penelitian ini adalah orang tua dari peserta didik kelas II SDN Kramatsampang 01. Sampel yang diambil adalah lima orang tua peserta didik kelas II SDN Kramatsampang 01. Penelitian ini menggunakan metode pengumpulan data berupa observa...
Sumber Asli
Google Scholar
DOI
PENGARUH MANAJEMEN PEMBELAJARAN DAN SIKAP GURU TERHADAP TINGKAH LAKU SISWA KELAS VI
Jurnal Sinektik
Vol 6
, No 1
(2023)
This research was motivated by many distorted student behaviors. Such as, damaging classroom facilities, students who often quarrel, commit acts of cheating, passive students. The problem in this study is how the influence of learning management and teacher attitudes on the behavior of class VI students. The purpose of this study is to determine learning management and teacher attitudes towards the behavior of grade VI students of SD Negeri 03 Karangtalok. Qualitative method with phenomenologica...
Sumber Asli
Google Scholar
DOI
PENTINGNYA KURIKULUM DARURAT COVID-19 BAGI PENDIDIKAN INDONESIA
Iskandar, Sofyan
; Rosmana, Primanita Sholihah
; Fauziyyah, Dewi Hasna
; Hasanah, Isma Aulia
; Nada, Lulu Nadiatun
; Puradireja, Shifa Mutiara
Jurnal Sinektik
Vol 6
, No 1
(2023)
The curriculum is a design of all activities made by the school. The curriculum is not only about the subject matter and knowledge, but all the design of school activities. Therefore, this research aims to find out about the importance of the COVID-19 curriculum for Indonesian Education. This research uses a qualitative method of literature study. With the technique of collecting relevant and correct data, so that the research carried out is in accordance with the expected napa. The results obta...
Sumber Asli
Google Scholar
DOI
1 Sitasi
Penentuan E-Wallet Terbaik dengan Metode Simple Additive Weighting (SAW) dan Technique for Order Preference by Similarity to Ideal Solution (TOPSIS)
Tafrikan, Mohamad
; Rachmawati, Ariska Kurnia
; Ardiyanti, Atika Dewi
; Saputri, Rindi
; Umayah, Sholifatun
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 5
, No 1
(2023)
Currently, many purchases of goods can be found electronically or known as e-wallets. E-wallet is a form of Fintech (Finance Technology) that utilizes internet media and is used as an alternative payment method. Several other types of e-wallets: Dana, Shopeepay, Gopay, Ovo, Sakuku. This study discusses the best recommendations among types of E-wallet using the Simple Additive Weighting (SAW) method and the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS). Both of these met...
Sumber Asli
Google Scholar
DOI
Rancangan Sistem Klasifikasi Kekurangan Gizi Balita Dengan Metode K-Nearest Neighbor
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 5
, No 1
(2023)
 Malnutrition in toddlers is a serious problem faced by developing countries like Indonesia, and the resulting long-term effects can reduce the intelligence of toddlers. The classification of the nutritional status of children under five is still carried out conventionally in community health centers. The K-Nearest Neighbor algorithm is included in a machine learning algorithm that can be used to classify one of the nutritional status classification problems. K-NN is used as a class determinati...
Sumber Asli
Google Scholar
DOI
ANALISIS PENGENDALIAN KUALITAS TAHU PUTIH MENGGUNAKAN METODE SIX SIGMA DENGAN IMPROVE KAIZEN DI PD TAHU PAK MUTAKIN
Jurnal Aplikasi Ilmu Teknik Industri
Vol 4
, No 1
(2023)
Permasalahan yang sering muncul pada PD TAHU PAK MUTAKIN yaitu terjadinya kecacatan produksi berupa cacat warna, tekstur, ukuran dan kotoran. Oleh karena itu pada penelitian ini akan melakukan analisis kualitas produk dengan six sigma dengan improve kaizen pada tahu putih untuk mengetahui karakteristik cacat pada produk tahu putih yang terjadi dan juga untuk mengetahui kekurangan di berbagai aspek mulai dari awal hingga selesainya proses akhir pada produksi tahu putih. Sehingga dapat memberikan...
Sumber Asli
Google Scholar
DOI