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TRANSFORMASI STRATEGI PROMOSI DIGITAL UMKM MELALUI PELATIHAN FOTO PRODUK BERBASIS PRAKTIK MEDIA SOSIAL
Muafi, Siti Liza
; Asmiarti, Yufrida
; Kusumaningtyas, Nadya
; Rohman, Farkhan Nur
; Franscikal, Aditya
; Pamungkas, Yoma Bagus
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 6
, No 1
(2026)
Abstract
The development of social media has made visual content a crucial element in MSME promotional strategies. However, many MSME actors still face limitations in producing attractive product photographs that align with the characteristics of social media platforms. This Community Service Program (PKM) aimed to enhance the understanding and skills of MSME actors in Jomblang Subdistrict in product photography to support the optimization of digital promotion. The implementation method employed...
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PENGARUH EPS (EARNING PER SHARE), PER (PRICE EARNING RATIO), NPM (NET PROFIT MARGIN), DAN FINANCIAL DISTRESS TERHADAP HARGA SAHAM
Perwira Journal of Economics and Business
Vol 6
, No 1
(2026)
This study aims to empirically test the effect of EPS (Earning Per Share), PER (Price Earning Ratio), NPM (Net Profit Margin), and Financial Distress on stock prices. The type of research used is quantitative. The population of this study was 31 trading companies in the retail trade subsector listed on the Indonesia Stock Exchange in 2020-2023, while the sample of this study was 12 companies selected using a purposive sampling technique, so that the total sample that can be used for 4 years is 4...
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For Victory: Skill Naming in Mobile Legends: Bang Bang and Honor of Kings
Al Hafidz, Fauzan
; Firmanan Tyas, Rifky
; Khomaini Dimyati Timur, Ahmad
; Hafidh Multazil 'Ilmi, Muhammad
RADIANT: Journal of Applied, Social, and Education Studies
Vol 7
, No 1
(2026)
This study focuses on how the skill naming in Mobile Legends: Bang Bang and Honor of Kings. The skill naming in the two skill-dependent video games assists in shaping players' experience by the relation of skill name and its naming ideas. Therefore, these video games could create such an immersion as they have mythopoesis or their world. The qualitative method was employed in this study. Textual, visual, and functional representations of skills were analyzed. The data were collected through docu...
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Studi Kasus: Pengaruh Posisi Semi Fowler terhadap Peningkatan Saturasi Oksigen pada Pasien Congestive Heart Failure (CHF) di Ruang ICU RS Roemani Semarang
Jurnal Kesehatan Elisabeth
Vol 2
, No 2
(2025)
Latar Belakang : Congestive Heart Failure merupakan kondisi ketidakmampuan jantung dalam memompa ataupun menyuplaikan kebutuhan metabolis dalam tubuh yang bisa menyebabkan terjadinya hipoksia. Hipoksia terjadi karena rendahnya transfer O2 dari paru ke aliran darah, yang dapat diketahui dengan melakukan pemantauan nilai saturasi oksigen. Pengaturan, posisi semi fowler Pada pasien Congestive Heart Failure dapat meningkatkan ekspansi paru paru sehingga oksigen lebih mudah masuk ke paru-paru dan pol...
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Peran Media Sosial dalam Mendorong Inovasi Rasa, Bentuk, dan Persepsi Kekinian Jajanan Indonesia di Era Digital: Studi Literatur
Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode
Vol 17
, No 2
(2025)
This study aims to analyze the role of social media in driving innovation in flavor, shape/appearance, and modern perception of Indonesian traditional snacks in the digital era through a literature review from 2020–2025. Social media functions not only as a promotional tool but also as a creative and collaborative space that influences how traditional snacks are created, modified, and perceived. The findings indicate that social media accelerates the spread of new flavor trends and encourages th...
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Pengaruh Kepribadian dan Media Sosial terhadap Tekanan Sosial Mahasiswi Tata Boga Universitas Negeri Medan dalam Menghadapi Dinamika Teknologi
Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode
Vol 17
, No 2
(2025)
The development of digital technology has changed the communication and social interaction patterns of students, especially female students. Social media not only functions as a means of self-expression, but also has the potential to increase social pressure due to exposure to beauty standards and social validation. This study aims to analyze the influence of personality and social media usage on the level of social pressure among female culinary arts students at Medan State University. The appr...
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Edukasi Kesehatan Menggunakan Komik Malaria Pada Anak Panti Asuhan Komba Jayapura
Rohmani, Rohmani
; Maryorita, Blestina
; Nasrah, Nasrah
; Sulistiyani, Sulistiyani
; Situmeang, Lamria
; Utami, Theresia Febriana Christi Tyas
Jurnal Pengabdian Kepada Masyarakat Sisthana
Vol 7
, No 2
(2025)
Latar Belakang: Malaria menjadi target dunia untuk mencapai status eliminasi terutama bagi negara yang memiliki kasus tinggi. Pemerintah meluncurkan berbagai program dan peta jalan untuk mencapai target eliminasi malaria pada tahun 2030. Papua merupakan salah satu provinsi yang mempunyai endemis malaria tinggi dan menuju program eliminasi yang dilakukan oleh pemerintah. Agar eliminasi malaria tercapai harus dilakukan peningakatan pengetahuan pada Masyarakat melalui edukasi Kesehatan
Tujuan Menin...
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Program Sehati (Sehat Bersama Hipertensi Terkendali) Sebagai Upaya Pemberdayaan Masyarakat Dalam Pengendalian Tekanan Darah
Septianingtyas, Maya
; Jona, Resa Nirmala
; Sulistyaningrum, Danny Putri
; Juwariyah, Siti
; Noer’aini, I’ien
; Rusmiyati
Jurnal Pengabdian Kepada Masyarakat Sisthana
Vol 7
, No 2
(2025)
Latar Belakang: Hipertensi merupakan salah satu masalah kesehatan utama yang berdampak pada meningkatnya angka kesakitan dan kematian, terutama pada kelompok lansia. Kurangnya kesadaran masyarakat terhadap deteksi dini dan gaya hidup sehat menjadi faktor yang memperburuk kondisi ini. Tujuan: Kegiatan pengabdian masyarakat ini bertujuan untuk memberdayakan masyarakat melalui peningkatan pengetahuan, sikap, dan perilaku dalam pengendalian tekanan darah melalui Program SEHATI (Sehat Bersama Hiperte...
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Pengembangan sistem informasi geografis untuk pemetaan bangunan gedung pemerintah di kota Bandung
Hafsah Islamiati Ayuningtyas
; Wahyu Purnama Sari
; Bintang Bahari
; Triansyah Amarullah Ahmad Prayoga
; Prawira Setia Ramdhani
IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi
Vol 4
, No 3
(2025)
Advancements in information technology have created significant opportunities for more efficient spatial data management, including the mapping of government buildings. To support this effort, this study develops a web-based geographic information system for mapping government buildings in Bandung City using Leaflet.js. The system aims to facilitate interactive map visualization and provide more accurate and structured access to spatial data. The Agile method is applied in the system development...
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Implementasi algoritma random walk untuk menghasilkan procedural map pada game scrollbearer
IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi
Vol 4
, No 3
(2025)
The rapid growth of the gaming industry demands innovation in map design to maintain dynamic and non-repetitive gameplay experiences. This study aims to implement the Random Walk algorithm to generate procedural maps for Scrollbearer, a roguelike game developed using C# in Unity. The algorithm constructs random corridors and rooms from a starting point, integrated with dead end handling and Corridor First mechanics to ensure map connectivity. The research applies a Research and Development (R&am...
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