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Menampilkan 1–10 dari 47 artikel
Evaluating Behavior-Driven Metrics in Gamified Hybrid Environments: A Structural Analysis Approach
Henka Bayu Seta
; Zatin Niqotaini
; Sarika Afrizal
; Theresiawati
; Artika Arista
; Rapolo Joshua Napitupulu
; Muhammad Ibrahim Al Farisi
Despite the widespread adoption of gamification in higher education, a significant research gap remains regarding the structural pathways through which specific game elements influence psychological drivers and academic success in hybrid settings. This study addresses this by evaluating the impact of badges, points, progress bars, and leaderboards on student motivation and outcomes using a quantitative approach with a sample of 437 university students in Indonesia. Data were analyzed using Parti...
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Evaluation of Learning Management System for Users with Accessibility Needs Using Extended Technology Acceptance Model (E-TAM)
Zatin Niqotaini
; Henki Bayu Seta
; Theresiawati
; Dwi Vernanda
; Artika Arista
; Muhammad ibrahim Al Farisi
; Rapolo Joshua Napitupulu
Advance Sustainable Science, Engineering and Technology (ASSET)
Vol 8
, No 1
(2026)
Inclusive education aims to provide equal learning opportunities for students with special needs, including the use of a Learning Management System (LMS). The urgency of this research stems from the significant challenges in LMS accessibility, which pose major obstacles for students with disabilities. These challenges include difficult navigation, a lack of screen reader features, and unfriendly interface design. The objectives of the research are to identify and evaluate the factors of LMS acce...
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Edukasi Kesehatan Menggunakan Komik Malaria Pada Anak Panti Asuhan Komba Jayapura
Rohmani, Rohmani
; Maryorita, Blestina
; Nasrah, Nasrah
; Sulistiyani, Sulistiyani
; Situmeang, Lamria
; Utami, Theresia Febriana Christi Tyas
Jurnal Pengabdian Kepada Masyarakat Sisthana
Vol 7
, No 2
(2025)
Latar Belakang: Malaria menjadi target dunia untuk mencapai status eliminasi terutama bagi negara yang memiliki kasus tinggi. Pemerintah meluncurkan berbagai program dan peta jalan untuk mencapai target eliminasi malaria pada tahun 2030. Papua merupakan salah satu provinsi yang mempunyai endemis malaria tinggi dan menuju program eliminasi yang dilakukan oleh pemerintah. Agar eliminasi malaria tercapai harus dilakukan peningakatan pengetahuan pada Masyarakat melalui edukasi Kesehatan
Tujuan Menin...
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Sinergi Kampus dan Komunitas: Aksi Cegah PTM Melalui Posbindu di Desa Ngrawan
Rayanti, Rosiana Eva
; Natalia, Theresia Destin
; Noya, Wilda Pascalia
; Natawirarindry, Catherine
; Yanto, Oliviani
; Sasi, Galuh Ambar
; Laksono, Dwi
Jurnal Pengabdian Kepada Masyarakat Sisthana
Vol 7
, No 2
(2025)
Latar Belakang: Penyakit Tidak Menular (PTM) merupakan salah satu masalah kesehatan utama di Indonesia yang berdampak besar terhadap kualitas hidup masyarakat, termasuk mereka yang tinggal di wilayah pedesaan. Upaya pencegahan dan peningkatan kesadaran dini melalui pemeriksaan kesehatan rutin menjadi strategi dalam menurunkan risiko PTM pada berbagai kelompok usia.
Tujuan: Kegiatan pengabdian kepada masyarakat ini bertujuan untuk melakukan pemeriksaan kesehatan guna mendeteksi faktor risiko PTM...
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PENERAPAN TEKNOLOGI KOMPUTER GRAFIS UNTUK INOVASI DESAIN BATIK DI USAHA BATIK PANDANSARI, PLUPUH, SRAGEN
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 9
, No 1
(2025)
Making batik designs requires the ability to visualize ideas for motifs or decorations. This process relies on the ability to move the visual processing process which was originally still an idea into something real, which can be seen in the form of an image. The ability to visualize is important because from this process motifs, patterns and decorations can be created. This work is quite complicated, requires precision, patience and takes time. When there are many orders, the work of drawing mo...
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PENERAPAN TEKNOLOGI KOMPUTER GRAFIS UNTUK INOVASI DESAIN BATIK DI USAHA BATIK PANDANSARI, PLUPUH, SRAGEN
Making batik designs requires the ability to visualize ideas for motifs or decorations. This process relies on the ability to move the visual processing process which was originally still an idea into something real, which can be seen in the form of an image. The ability to visualize is important because from this process motifs, patterns and decorations can be created. This work is quite complicated, requires precision, patience and takes time. When there are many orders, the work of drawing mo...
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DOI
MENINGKATKAN DAYA TARIK PEMBELAJARAN INFORMATIKA MELALUI DESAIN VISUAL DENGAN CANVA DI SMA NEGERI 1 BRINGIN KABUPATEN SEMARANG
Wismarini, Theresia Dwiati
; Murti, Hari
; Lestariningsih, Endang
; Redjeki, Rara Sriartati
; Hartono, Budi
; Anwar, Sariyun Naja
; Lusiana, Veronica
; Ardhianto, Eka
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 5
, No 2
(2025)
The rapid development of information technology requires teachers to present learning materials in a creative and visual manner. Informatics teachers at SMA Bringin face challenges in creating visually engaging teaching materials due to limited graphic design knowledge, which results in low student engagement and less effective delivery of content. To address this issue, a community service activity in the form of Canva training for informatics teachers at SMA Bringin was conducted. This activit...
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Tata Kelola Pemerintah dalam Penanggulangan Kondisi Bencana Banjir di Kawasan Permukiman Pahandut Seberang
Public Service And Governance Journal
Vol 6
, No 1
(2025)
This research aims to find out the Governance of the Government in Overcoming Flood Disaster Conditions in the Pahandut Seberang Settlement Kawasam. The research method used in this research is descriptive method. Data was collected through field observations. This research was conducted in Pahandut Seberang Village, Palangka Raya City, Central Kalimantan Province. Based on existing data as a research site in flood-affected areas in Pahandut Seberang Village at the location of residents in RT 02...
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Peran Koperasi sebagai Badan Usaha dalam Meningkatkan Perekonomian Rakyat
DHARMA EKONOMI
Vol 32
, No 1
(2025)
Cooperatives play a crucial role as business entities in enhancing the people's economy in Indonesia. Rooted in the principles of kinship and mutual cooperation, cooperatives aim to improve the welfare of their members and society at large, rather than merely pursuing profit. This study employs a descriptive analysis method to examine the role of cooperatives as a pillar of the people's economy, focusing on their contributions to microeconomic empowerment, job creation, and strengthening communi...
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Literature Review: The Utilization of Augmented Reality (AR) and Virtual Reality (VR) in Learning Media at Elementary Schools
Schola Journal
Vol 3
, No 1
(2025)
ABSTRACT
The advancement of technology today has transformed society into a technology-based Society 5.0 era. This development must align with current trends in the world of education. Students now expect learning experiences that incorporate innovative elements in their implementation. The use of technology-based media can serve as an alternative to support optimal learning. One such development that can be applied today involves the use of technology-based media such as Augmented Reality (AR)...
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