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Menampilkan 1–2 dari 2 artikel
Evaluating Behavior-Driven Metrics in Gamified Hybrid Environments: A Structural Analysis Approach
Henka Bayu Seta
; Zatin Niqotaini
; Sarika Afrizal
; Theresiawati
; Artika Arista
; Rapolo Joshua Napitupulu
; Muhammad Ibrahim Al Farisi
Despite the widespread adoption of gamification in higher education, a significant research gap remains regarding the structural pathways through which specific game elements influence psychological drivers and academic success in hybrid settings. This study addresses this by evaluating the impact of badges, points, progress bars, and leaderboards on student motivation and outcomes using a quantitative approach with a sample of 437 university students in Indonesia. Data were analyzed using Parti...
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Evaluation of Learning Management System for Users with Accessibility Needs Using Extended Technology Acceptance Model (E-TAM)
Zatin Niqotaini
; Henki Bayu Seta
; Theresiawati
; Dwi Vernanda
; Artika Arista
; Muhammad ibrahim Al Farisi
; Rapolo Joshua Napitupulu
Advance Sustainable Science, Engineering and Technology (ASSET)
Vol 8
, No 1
(2026)
Inclusive education aims to provide equal learning opportunities for students with special needs, including the use of a Learning Management System (LMS). The urgency of this research stems from the significant challenges in LMS accessibility, which pose major obstacles for students with disabilities. These challenges include difficult navigation, a lack of screen reader features, and unfriendly interface design. The objectives of the research are to identify and evaluate the factors of LMS acce...
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DOI