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Pendidikan Karakter Berbasis Budaya Dalam Menghadapi Tantangan Globalisasi:
Jurnal Sinektik
Vol 7
, No 2
(2024)
Pendidikan di Indonesia perlu mengintegrasikan nilai kebudayaan sebagai dasar untuk membangun dan mengembangkan kehidupan yang lebih beradab. Hal ini agar peserta didik memiliki tolak ukur moral yang perlu mencakup nilai-nilai kebudayaan di era globalisasi. Globalisasi membawa dampak dalam kehidupan sosial, ekonomi, dan budaya. Penelitian ini bertujuan untuk mengetahui penerapan pendidikan karakter berbasis budaya dalam menghadapi tantangan globalisasi. Penelitian ini menggunakan metode library...
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Peran Pendidikan Karakter Dalam Menghadapi Era Digital
Muchtar, Farah Firdausa
; Rahman, Mita Chairunnisa
; Azhar, Muthia Nur
; Kamila Ishaq, Sehnaz Safana
; Wahyudin, Dede
; Caturiasari, Jennyta
Jurnal Sinektik
Vol 7
, No 2
(2024)
Character education in this digital era is quite a spotlight in the world of education. The purpose of this research is to examine and understand the "Role of Character Education in Facing the Digital Era" which is related to the social sphere. The research was conducted using the literature study method from a qualitative approach, by searching for and also reading existing written sources such as a book or literature in which there is an explanation related to theoretical studies. The results...
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Pengaruh Model Pembelajaran Two Stay Two Stray (TSTS) Terhadap Keterampilan Menyimak Siswa Kelas V Sekolah Dasar
Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa
Vol 4
, No 1
(2024)
This study aims to determine the effect of using the Two Stay Two Stray (TSTS) learning model on the listening skills of fifth-grade students. The research was conducted in classes VB and VC at UPT SDN 015 Sumber Sari, involving a total of 62 students, during the odd semester of the 2024/2025 academic year, specifically in July 2024. The study utilized a Non-Equivalent Control Group Design, involving two classes: VC as the experimental class with 32 students and VB as the control class with 30 s...
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Pengembangan Media Pembelajaran E-Modul Interaktif Materi Pola Gerak Dasar
Populer: Jurnal Penelitian Mahasiswa
Vol 3
, No 4
(2024)
Based on the results of the needs analysis of PJOK teachers in class IV SDN Kanigoro 04, teachers use LKS learning media or manual teaching books. LKS or manual textbooks are less interesting because the LKS used is not colorful so the teacher feels that the current media is not enough to support interactive learning. The difficulty that teachers face when making interactive media is that it takes a long time. The purpose of this research is to develop and test interactive e-module learning medi...
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Sistem Penjadwalan Rapat Pada Kantor Dinas Perhubungan Provinsi Sumatera Utara Menggunakan Algoritma Genetika
Jurnal Elektronika dan Komputer
Vol 17
, No 2
(2024)
This study discusses the design of a goods storage information system at the Medan Class A Search and Rescue Office to improve the efficiency and accuracy of goods management management. This system is designed to automate the process of storing and tracking goods, which has been done manually and often causes various problems such as tracking difficulties and data inaccuracies. The results of the implementation show that this information system is able to minimize errors, reduce the risk of los...
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Pengembangan Media Wayang Interaktif untuk Pembelajaran Bahasa Jawa Siswa Kelas IV Sekolah Dasar
Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa
Vol 4
, No 1
(2024)
This study aims to develop an interactive puppet learning media to enhance the interest and understanding of fourth-grade students in the Javanese language. The method used is Research and Development (R&D), which includes needs analysis, design, development, and media trials. Observational results show that students struggle with understanding Javanese vocabulary and etiquette, which affects their comprehension. The interactive puppet media is expected to serve as a solution to capture stud...
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Implementasi Strategi Pemasaran UMKM Pempek Palembang FC Melalui Media Sosial Instagram
Daniel Antonius Wijaya
; Daniel Antonius Wijaya
; Devita Sari
; Astriani Astriani
; Aidil Ramadhani
; Dian Renita Andiani
; David Fernando
; Tiara Fitari
Wawasan : Jurnal Ilmu Manajemenx, Ekonomi dan Kewirausahan
Vol 3
, No 1
(2024)
This research aims to implement the marketing strategy of Pempek Palembang FC (Micro, Small, and Medium Enterprises) MSMEs through Instagram social media. Established in May 2022 in Bangka Belitung, Pempek Palembang FC offers Palembang specialty food products, namely pempek and tekwan. Despite its high market potential, this MSME faces serious challenges due to its lack of social media presence, resulting in limited marketing reach. This research used qualitative methods with interviews and obse...
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Analisis Tingkat Keamanan, Fleksibilitas, Kepuasan Pengguna, Citra Sosial dan Kenyamanan Pengguna Terhadap Manfaat Bank Digital Dalam Sistem Pembayaran : Studi Kasus di Kota Surakarta
KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi
Vol 17
, No 2
(2024)
Penelitian ini bertujuan untuk menganalisis pengaruh tingkat keamanan, fleksibilitas, kepuasan pengguna, citra sosial, dan kenyamanan pengguna terhadap manfaat bank digital dalam sistem pembayaran di Kota Surakarta. Studi kasus dilakukan di Kota Surakarta dengan menggunakan pendekatan kuantitatif. Data primer yang dikumpulkan melalui kuesioner dan akan diolah dengan memanfaatkan teknologi SPSS versi 25. Fokus utama pada penelitian ini yaitu memahami bagaimana faktor-faktor tersebut dapat mempeng...
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Potensi Shopeepay Sebagai Teknologi Pembayaran Untuk Mendukung Inklusi Keuangan: Pendekatan Model UTAUT (Unified Theory of Acceptance and Use of Technology)
KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi
Vol 17
, No 2
(2024)
Technological advancements have had a significant impact on facilitating financial transactions, one of which is through the use of digital payment systems. ShopeePay, as one of the e-wallets that has rapidly grown in Indonesia, offers convenience in making cashless transactions. Although ShopeePay is becoming increasingly popular, several factors still influence the behavior of its use, particularly among Generation Z. This study aims to analyze the factors that affect ShopeePay usage behavior...
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Penerapan Model Unified Theory of Acceptance and Use Of Technology Untuk Mengetahui Faktor yang Mempengaruhi Perilaku Penggunaan QRIS
KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi
Vol 17
, No 2
(2024)
The advancement of payment technology has shifted the role of cash to non-cash systems. Generation Z plays a significant role in the adoption of this technology. One of the innovations introduced by Bank Indonesia is the Quick Response Code Indonesian Standard (QRIS), launched on August 17, 2019, to support digital payments through server-based e-money applications, e-wallets, or mobile banking. This study aims to analyze the factors influencing QRIS usage behavior among Generation Z based on th...
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