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Menampilkan 1–10 dari 22 artikel
DEVELOPMENT OF THE SMAILE GAME-BASED MEDIA TO ENHANCE SELF-LOVE AMONG SENIOR HIGH SCHOOL STUDENTS
COUNSENESIA Indonesian Journal of Guidance and Counseling
Vol 6
, No 2
(2025)
Self-love is a positive attitude toward oneself that can be learned and sustained throughout life. Observations at State Senior High School 3 Kediri revealed low levels of self-love among students, as indicated by behaviors such as self-harm, insecurity, and difficulty taking pride in themselves. These symptoms correspond to key indicators of self-love: self-awareness, self-worth, self-esteem, and self-care. To address this issue, this study aimed to develop a game-based counseling medium called...
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CONGDARDIR: AN INNOVATIVE TRADITIONAL GAME-BASED MEDIUM TO ENHANCE HIGH SCHOOL STUDENTS SELF-AWARENESS
COUNSENESIA Indonesian Journal of Guidance and Counseling
Vol 6
, No 2
(2025)
This study aims to develop and examine the feasibility of a traditional game-based medium, derived from the game "congklak," named CONGDARDIR (Congklak Kesadaran Diri Congklak), as a tool in group counseling services to enhance high school students’ self-awareness. The research employed a R&D method using the ADDIE model, consisting of five stages: analyze, design, develop, implement, evaluate. The medium was validated by subject matter experts, media experts, and users (school counselors)...
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Web-Based Honorarium Management Application for Contract Teachers at SMK Pelayaran Ampari Jayapura
JUISI : Jurnal Ilmiah Sistem Informasi
Vol 4
, No 3
(2025)
Manual honorarium management for contract teachers in vocational schools often leads to inefficiencies, inaccuracies, and lack of transparency. This study aims to design and implement a web-based application for managing honorarium data for contract teachers at SMK Pelayaran Ampari Jayapura. The research employed the Waterfall model as the system development methodology, comprising requirement analysis, system design, implementation, and testing phases. Data were collected through interviews, ob...
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Pengembangan Sistem Informasi Perpustakaan Universitas Sepuluh Nopember Papua Dengan Metode Air Terjun
Astrin Aprilia Umasugi
; Astika Ramadhani
; Emy L.Tatuhey
; Umasugi, Astrin Aprilia
; Ramadhani, Astika
; Tatuhey , Emy Lenora
JUISI : Jurnal Ilmiah Sistem Informasi
Vol 4
, No 3
(2025)
This study aims to design and develop a web-based Library Information System at the Sepuluh Nopember University of Papua to support the digitalization of library services in a more efficient and integrated manner. The development method used is the Waterfall model, with a UML-based modeling approach that includes Use Case, Activity, and Class Diagrams. The system is equipped with various features such as book and member management, QR Code-based borrowing and returning, statistical dashboards, a...
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MANUSIA, TEKNOLOGI, DAN MARTABAT: PENDIDIKAN DAN BUDAYA IMAGO DEI DI ERA DIGITAL
NALAR: Jurnal Pendidikan dan Kebudayaan
Vol 3
, No 2
(2025)
Artikel ini mengeksplorasi hubungan antara kecerdasan buatan (AI) dan konsep teologis penciptaan manusia 'Imago Dei' sebagaimana digambarkan dalam Kitab Kejadian 1 (satu). Penciptaan manusia menjadi mahkota kisah penciptaan, manusia diciptakan dengan martabat tertinggi sedangkan AI hadir seolah melebihi manusia. Dengan mempertimbangkan bahwa AI hanya alat yang mewakili bentuk kreativitas manusia yang baru dan maju. Penelitian ini bertujuan untuk mengidentifikasi dan menjembatani gap pengetahuan...
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Pengaruh Pengetahuan Perpajakan, Sanksi Perpajakan,dan Sosialisasi Perpajakan terhadap Tingkat Kepatuhan Wajib Pajak Orang Pribadi: Bukti Empiris Pada Kp2kp Wonogiri
EBISNIS : JURNAL ILMIAH EKONOMI DAN BISNIS
Vol 18
, No 1
(2025)
This study aims to analyze the effect of tax knowledge, tax sanctions, and tax socialization on individual taxpayer compliance. The research was conducted at the Tax Service, Counseling, and Consultation Office (KP2KP) Wonogiri using a quantitative approach. Primary data were collected through questionnaires, and secondary data were obtained from relevant sources. A sample of 100 respondents was selected using a random sampling method. Data analysis was conducted using multiple linear regression...
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Pengaruh Kepuasan Kerja dan Komitmen Organisasi Afektif Terhadap Job Performance pada PTSP di Kementerian Kabupaten Semarang
Transformasi: Journal of Economics and Business Management
Vol 4
, No 1
(2025)
This study aims to analyze the effect of job satisfaction and affective organizational commitment on job performance at PTSP in the Ministry of Religious Affairs of Semarang Regency. Job satisfaction reflects employees' positive feelings towards their work, while affective organizational commitment reflects employees' emotional attachment to the organization. Both of these factors are believed to play an important role in improving job performance, especially in the public service sector. This s...
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Evaluating Market Structure, Firm Behavior, And Sustainability In The Maritime Industry Using Scp Framework
DHARMA EKONOMI
Vol 31
, No 2
(2025)
The maritime industry plays a critical role in global trade but faces growing pressure to integrate environmental sustainability into its operations. This research analyzes the industry using the Structure-Conduct-Performance (SCP) framework to understand the relationship between market structure, firm behavior, and both economic and environmental performance. The study provides original value by extending the traditional SCP model to include environmental sustainability, addressing a critical g...
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EVALUASI PROGRAM KAMPUNG KELUARGA BERKUALITAS (KB) DALAM MENINGKATKAN KESEJAHTERAAN KELUARGA MISKIN DI KELURAHAN PUNGGAWAN 2023
Jurnal Ilmu Administrasi Publik
Vol 13
, No 2
(2024)
The Surakarta City government's effort to reduce the impact of the population explosion and improve family welfare is through the Family Planning program, which is currently available in 22 sub district, one of which is Punggawan. This study purposes to describe and analyze the evaluation of the kampung keluarga berkualitas (KB) program in improving the welfare of poor families by the Surakarta City Government. The evaluation was conducted using William Dunn's theory. The research methodology us...
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The Influence of Digital-Based Gamification on Student Engagement and Language Literacy Skills: A Study at Madrasah Tsanawiyah
Jurnal Komunikasi Pendidikan
Vol 8
, No 2
(2024)
The advancement of technology in education has revolutionized the learning process, transitioning from conventional to digital systems. Technology-based learning addresses the challenge of limited learning time for active students. Digital-based gamification for language learning in schools is a recent development, streamlining the teaching and learning process and enhancing outcomes. This study aims to assess the effectiveness of digital-based gamification models on the engagement and language...
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