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Perancangan Tempat Sampah Cerdas Berbasis Arduino Uno di MTS Sunan Kalijaga
JUISI : Jurnal Ilmiah Sistem Informasi
Vol 4
, No 1
(2025)
The increasingly rapid development of technology has spread to every aspect of life, making people have to be technologically literate. At MTS Sunan Kalijaga Bawang, students carry out activities to gain knowledge and other activities. The students' parents provide them with food, drinks or money to shop in the school canteen. However, problems arise when eating and drinking are done outside the canteen zone. Observation results show that some students who eat and drink during breaks still throw...
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Penggunaan Realitas Augmented untuk Pembuatan Prototipe Desain Produk: Studi Kasus pada Pengembangan Aplikasi Mobile
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
This research explores the use of Augmented Reality (AR) in the prototyping of product design, focusing on mobile applications for e-commerce. The aim of this study is to evaluate how AR can enhance the prototyping process in product design, improve efficiency, and facilitate better interaction between designers and end-users. The research method involves developing a mobile application prototype with AR and testing it with end-users. The results indicate that AR accelerates the design process,...
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1 Sitasi
Analisa Sistem Informasi Pengambilan Keputusan dalam menentukan Lingkungan Rukun Tetangga ( RT ) Terbaik dengan Metode Analytical Hierarchy Process ( AHP )
Jurnal Elektronika dan Komputer
Vol 17
, No 1
(2024)
Pada proses penilaian penentuan RT Terbaik mengalami kesulitan karena biasanya penilaiannya hanya berdasarkan pengamatan lingkungan saja, sehingga mengakibatkan dalam penilaian untuk menentukan RT terbaik tidak tepat sasaran sehingga menimbulkan permasalahan pada wilayah tersebut. Dari permasalahan tersebut diatas maka perlu adanya sistem iformasi pendukung keputusan untuk menentukan lingkungan RT Terbaik dengan berbagai indicator penliaan, sehingga dalam proses penentuan RT terbaik bisa tepat s...
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PERANCANGAN ANIMASI IKLAN DIGITAL BERBASIS MOTION GRAFIS SEBAGAI PENUNJANG PROMOSI PADA PERMATA JAYA PRINTING
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
Promotional strategies are used in marketing to determine the best way to bring products or services to certain markets, but sometimes in companies these strategies are often not optimal, as is still done by the printing and advertising company Permata Jaya Printing which only uses print media in the form of banners, posters , word of mouth and social media so that this promotional strategy is considered less effective in reaching a wider audience.
To support the promotional media used by Permat...
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STRATEGI PENGELOLAAN KEUANGAN USAHA KECIL DAN KEWIRAUSAHAAN KARANG TARUNA GEBANG KELURAHAN KADIPIRO KECAMATAN BANJARSARI SURAKARTA
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 1
, No 1
(2024)
Karang Taruna seen from the age factor is still young, they are still eager to move forward. No exception Karang Taruna Village Kampung Gebang Rt. 04 / Rw.17 Kaladahan Kadipiro. The problems that exist are the various socio-economic conditions, education, social status that exist in the members of Karang Taruna in Kampung Gebang, there are those who work, there are schools, lectures and many of them who have not worked even though they are actually ready to work Idle). The extension target is th...
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Application of the Computer Assisted Instruction (CAI) Method in Interactive Learning Media Fashion Drawing with Class X Boutique Fashion Skills Competency at SMK NU 01 Kendal
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 16
, No 2
(2023)
Based on research conducted in SMK NU 01 Kendal, especially in fashion drawing learning in class X busana butik still uses conventional learning with blackboard media, the learning media is less effective because it requires a lot of energy and time for learning material that contains many pictures and tutorials that need to be delivered repeatedly. This study found a solution that is the design of learning media using the Computer Assisted Instruction (CAI) method, a system for delivering inter...
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2D ANIMATION DESIGN BASIC KNOWLEDGE OF THE DANGERS OF DRUGS FOR YOUTH USING THE PTP METHOD IN KENDAL DISPORAPAR
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 16
, No 1
(2023)
Drugs have become a serious problem in Indonesia. Because in every region in Indonesia there is no area free of drug abuse. One of the causes of drug abuse is mistakes in association and shortcuts to escape from the burden of thoughts. However, they do not realize the impact of drug abuse, which can be addictive and have an effect on health. Therefore, each of us has an obligation to disseminate information about the dangers of drug abuse. So that our family, friends and loved ones don't fall in...
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PENGARUH CITA RASA, HARGA DAN KUALITAS PELAYANAN TERHADAP KEPUTUSAN PEMBELIAN DI KEDAI KOPI SHARING KARANGANYAR
Jurnal Ekonomi dan Kewirausahaan
Vol 22
, No 03
(2023)
The purpose of this study is to determine the significant impact between taste, price and service quality on purchasing decisions. The hypothesis in this study is that there is a significant and positive influence between taste, price and service quality on purchasing decisions. This study uses quantitative research methods, looking for causal associative effects. The data needed in this study is primary data obtained by providing surveys to selected respondents containing statements. The data a...
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THE INFLUENCE OF WORD OF MOUTH, FOOD QUALITY AND ATMOSPHERE STORE ON CONSUMER PURCHASE DECISIONS OF ANGKRINGAN DISIJINIAJA KARANGANYAR: THE INFLUENCE OF WORD OF MOUTH, FOOD QUALITY AND ATMOSPHERE STORE ON CONSUMER PURCHASE DECISIONS OF ANGKRINGAN DISINIAJA KARANGANYAR
Jurnal Ekonomi dan Kewirausahaan
Vol 22
, No 1
(2022)
The purpose of this study was to analyze the significance of the influence of word of mouth, food quality and store atmosphere on consumer purchasing decisions at Angkringan siniaja Karanganyar. This research is a survey research. The research population of consumers Angkringan Disiniaja Karanganyar. The sample is 100 people with accidental sampling technique. Data collection techniques used questionnaires and literature study. The data analysis technique used multiple linear regression analysis...
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PERANCANGAN MEDIA PEMBELAJARAN MATERI BILANGAN BERBASIS MULTIMEDIA DENGAN METODE MIND MAPPING PADA SISWA KELAS VII SMPN 35 SEMARANG
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved.
This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and probl...
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2 Sitasi