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Menampilkan 81–90 dari 217 artikel
Enhancing Productivity through Optimized Reading Spaces: Peningkatan Produktivitas Membaca melalui Optimasi Ruang Baca
SARGA: Journal of Architecture and Urbanism
Vol 18
, No 2
(2024)
In today's fast-paced, information-driven world, productivity is paramount for personal and professional success. Effective reading, a crucial cognitive process, significantly impacts knowledge acquisition, critical thinking, and innovation. This research offers an extensive examination of optimizing reading spaces to boost productivity. The study investigates the intricate relationship between reading environments and cognitive performance, considering factors like lighting, ergonomics, acousti...
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Motion Graphic Video Design as a Marketing Media Case Study at PT. Bakool Nusantara
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
PT. Bakool Nusantara is a startup that provides fresh vegetable products with an online BTB and BTC business concept. This research aims to enhance brand recognition and introduce the Bakool Apps application to PT. Bakool Nusantara customers through the design of motion graphic videos as a marketing medium. The company has encountered challenges in effectively introducing the Bakool Apps brand and application to customers, thus requiring innovation in marketing strategy. This study employs a cas...
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Pemakaian Bahasa Indonesia Untuk Penulisan Karya Ilmiah
Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri
Vol 3
, No 3
(2024)
Teachers today are not only required to be competent in learning activities, but teachers are also required to be skilled at writing scientific papers. From the competence in writing scientific papers, teacher competence in learning activities will automatically increase, because writing is part of literacy. Writing scientific papers requires continuous practice and also requires good reading competence. Teachers who have reading competence will have writing competence. Ironically, many teachers...
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8 Sitasi
Penerapan Metode Jigsaw dengan Integrasi Barcode untuk Meningkatkan Keaktifan Siswa SMA Negeri 9 Semarang
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 13
, No 1
(2024)
This research is motivated by the importance of the teacher's role in determining and applying effective learning methods so that students can actively participate in Civics learning. The results showed that teachers who used the lecture method which was too dominant resulted in students being less actively involved in the learning process. As a result, this research offers the jigsaw cooperative learning method integrated with barcodes as a solution to increase student activeness. In this way,...
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Analisis Sistem Agribisnis Nira Aren di Desa Sei Jernih, Kecamatan Percut Sei Tuan, Kabupaten Deli Serdang
Profit: Jurnal Manajemen, Bisnis dan Akuntansi
Vol 3
, No 3
(2024)
In Indonesia, sugar palm plants have high economic potential and are widespread in various regions, especially humid areas. The aim of this research is to determine the income of the palm sap management business in Sei Jernih village, Deli Serdang Regency. The research method used is field research with primary and secondary data collection. The research results show that the sap processing business in Sei Jernih Village generates quite a large income and the income cost ratio (R/C) shows that t...
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Peran Interaksi Sosial Terhadap Pengembangan Bahasa Anak Usia Dini
Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa
Vol 3
, No 3
(2024)
The development of Indonesian in children is important because communication and social interaction are important aspects of their development. Through speaking, they can communicate and interact with other people. One way to encourage language development in early childhood is through social interaction. This research aims to explore how social interaction influences language development in early childhood. We involved 10 students from Istiqomah Kindergarten, including 3 who tend to be introver...
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Pengimplemantasian Manajemen Mutu Pendidikan di SMA Negeri 2 Plus Panyabungan
Reni Septrisia
; Mursyidan Auliya Nasution
; Ummu Salamah
; Ummu Hanifah
; Rahma Atikah
; Muhammad Ali Yusuf
; Siti Fatimah Rahmila
Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan
Vol 3
, No 2
(2024)
This research aims to describe the implementation of education quality management at SMA Negeri 2 Plus Panyabungan, Mandailing Natal Regency. This research uses a descriptive method with a qualitative approach. The main respondents consisted of the Deputy Principal and several relevant teachers. Data was collected through observation, interviews and documentation, including the use of school social media as an additional source. This research found that quality management planning at SMA Negeri...
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Pengembangan Media Pembelajaran Matematika SILAW Terhadap Kemampuan Pemecahan Masalah Siswa Kelas III Sekolah Dasar
Absis: Mathematics Education Journal
Vol 6
, No 1
(2024)
Guru harus menguasai materi dan strategi pembelajaran untuk menarik minat siswa dalam belajar terutama pada pelajaran matematika. Pembelajaran matematika memerlukan media sebagai penyalur informasi kepada siswa agar tidak kesulitan memahami materi. Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan pemecahan masalah siswa menggunakan media pembelajaran yang dikembangkan. Contoh media pembelajaran terkini adalah aplikasi android. Penelitian ini merupakan metode penelitian dan pengemb...
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Peran Mediasi Kepuasan Terhadap Loyalitas dengan Basis E-Keamanan pada Pengguna E-Marketplace Indonesia
DHARMA EKONOMI
Vol 31
, No 1
(2024)
Digitalization is increasing in Indonesia, this also happens in the world of shopping. the benefits gained by the e-marketplace platform are so great, 2 large companies in Indonesia have experienced trillions of rupiah in profits. but this also raises concerns in online shopping, there are many cases where data is often hacked by irresponsible people. so in this case the main study of this study is to analyze the mediation effect of customer satisfaction on user loyalty based on E-security. this...
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Implementasi Navigation Meshes pada Aplikasi Navigasi Augmented Reality Berbasis Android
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 6
, No 1
(2024)
Augmented Reality is a technology that combines two-dimensional or three-dimensional virtual objects into a real environment and projects them in real time. Navigation Meshes is a 2D polygon pathfinding technology used to automatically find paths by determining which areas are allowed or not allowed for a designated agent (unit) to pass through. . Navigation Meshes (NavMesh) has become a popular concept often used in 3D game shortest pathfinding problems, as most 3D environments use polygon stru...
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