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Penguatan Karakter Peduli Lingkungan Melalui Pendidikan Lingkungan Hidup bagi Siswa Sekolah Dasar di Pekanbaru
Buletin KKN Pendidikan
Vol 7
, No 1
(2025)
Kebersihan lingkungan sekolah dan sekitarnya merupakan faktor penting dalam menciptakan lingkungan yang sehat dan nyaman. Kegiatan ini bertujuan untuk meningkatkan kesadaran siswa SD Muhammadiyah IV Pekanbaru dalam menjaga kebersihan lingkungan melalui edukasi dan aksi nyata membersihkan sekolah serta area pemukiman warga sekitar. Metode yang digunakan dalam kegiatan ini adalah pendekatan kualitatif deskriptif dengan teknik edukatif dan partisipatif, di mana mahasiswa memberikan pemahaman tentan...
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Upaya Pencegahan Stunting Melalui Peningkatan Pengetahuan Ibu di Desa Brekat Kecamatan Tarub Kabupaten Tegal
Jurnal Abdimas Bhakti Indonesia
Vol 6
, No 1
(2025)
Stunting adalah kondisi dimana tinggi badan seseorang lebih pendek dari rata-rata tinggi badan seusianya. Stunted (short stature) merupakan indikator malnutrisi kronik yang menunjukkan riwayat kurang gizi pada balita dalam jangka waktu lama. Tujuan dari kegiatan pengabdian ini adalah untuk mengetahui tingkat pengetahuan masyarakat, mengetahui faktor-faktor apa saja yang berpengaruh terhadap upaya pencegahan stunting dan meningkatkan pengetahuan masyarakat tentang pencegahan stunting. Hasil dari...
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The Rise of Web-Based AR in Interactive Design: A Multi-Year Trend and User Experience Analysis
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2025)
Web-Based Augmented Reality (AR) is an emerging interactive technology that is increasingly adopted in the fields of visual communication design and digital education. This study aims to analyze trends in the use of Web-Based AR within interactive design contexts and to identify user preferences regarding its features. The research employs a literature review and secondary data analysis, drawing from academic publications, industry reports, and online surveys conducted between 2019 and 2024. The...
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Diskon ke Checkout: Pengaruh Promo dan Live Streaming Shopee Terhadap Keputusan Pembelian Produk Fashion
Ulayya, Jihan
; Bayangkara, Agasta Veda
; Ramawati, Diah Bintang
; Lintang, Queendira
; Damayanti, Citra
; Isnaini, Mufidah
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 4
, No 2
(2025)
The purpose of this study was to see how promotions and live streaming features impact the decision of Shopee users to purchase fashion products in the 2022 intake. This quantitative study involved 54 respondents from a population of 117 students selected through a simple random sampling method. Primary data were collected through online questionnaires and analyzed using multiple regression using SPSS. Validity, reliability, classical assumptions, and hypothesis tests were also conducted. The st...
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Penerapan Dynamic Governance untuk Meningkatkan Pelayanan Publik dalam Pembangunan Zona Integritas Menuju WBBM di BBPMP Jatim.
Public Service And Governance Journal
Vol 6
, No 2
(2025)
Bureaucratic reform in Indonesia is a key focus of the government to improve the quality of public services that are effective, efficient, and accountable. This study aims to analyze the implementation of Dynamic Governance in the development of the Integrity Zone at the East Java Provincial Education Quality Assurance Agency. The method used is a descriptive qualitative approach, which allows for a deep understanding of the perspectives of employees and the community. The findings indicate that...
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Peningkatan Jiwa Kewirausahaan Siswa SD Utama 2 Tarakan Melalui Pembuatan Gelang oleh Mahasiswa UBT
Hidayat, Nurul
; Rahmadina, Angieta
; Kresti, Fransisca Estriani Novita
; Aprisilawati, Meta
; Hidayat, Muhammad Nur
; Hanif, Raihan
Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri
Vol 4
, No 2
(2025)
The mini entrepreneurship socialization activity themed "Bracelet Making as an Initial Step into Entrepreneurship" was conducted at SDN 020 Tarakan, Jl. Sebengkok Pelayaran, as an implementation of managerial knowledge, particularly in the field of entrepreneurship. This activity aimed to cultivate entrepreneurial spirit among elementary school students by introducing them to simple production processes and basic selling practices. The methods used included interactive lectures to explain basic...
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Analisis Competitive Profile Matrix (CPM) Pada KSPPS BMT Dana Mentari: Strategi Peningkatan Daya Saing dalam Ekonomi Syariah
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 4
, No 2
(2025)
KSPPS BMT Dana Mentari Purwokerto faces tight competition with other cooperatives such as PNM Mekar Sudagaran Sidareja in supporting MSMEs through sharia financing. This study analyzes the competitive position of BMT Dana Mentari using the Competitive Profile Matrix (CPM) and formulates a sharia-based business strategy. A descriptive qualitative approach is applied with data from interviews (May 2025), observations, and documents (OJK, 2025). The CPM results show that BMT Dana Mentari has a scor...
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INCREASING TEAMWORK OF ELEMENTARY SCHOOL STUDENTS THROUGH A PUZZLE ESTAFET GAME
COUNSENESIA Indonesian Journal of Guidance and Counseling
Vol 6
, No 1
(2025)
Teamwork skills are essential for every student at the elementary school level. Teamwork teaches students to understand, feel, and implement group activities to achieve a common goal. The study aimed to increase student teamwork through a puzzle estafet game. This quantitative study has a pre-experimental research design and a one-group pretest and posttest design. Researchers used the entire population as a research sample, namely 25 fifth-grade students. Data collection used a questionnaire th...
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Penerapan Model PBL Berbantuan Media Augmented Reality Terhadap Kemampuan Pemecahan Masalah Matematis Siswa
Absis: Mathematics Education Journal
Vol 7
, No 1
(2025)
This article explains the results of research on the use of Problem-Based Learning (PBL) model supported by Augmented Reality media to improve students' ability to solve mathematical problems. This research was motivated by the low interest of elementary school students at SD N 2 Panjunan in mathematics, which impacted their low ability to solve mathematical problems. Additionally, the use of technology in learning was still very minimal, and the learning models used lacked variety, resulting in...
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The Role of Expression Card Media in Supporting Emotion Recognition in Late Adolescents with Intellectual Disabilities
Indonesian Journal of Instructional Media and Model
Vol 7
, No 1
(2025)
The ability to recognize and express emotions is often a critical issue that hinders social participation and quality of life among young people with intellectual disabilities (IDs). The purpose of this study was to examine the role of expression cards in supporting emotional recognition in late adolescents, focusing on the effectiveness of the intervention and participants' perceptions of use. Design This was a single-group quasi-experimental, test-retest study to investigate the effectiveness...
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