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Teachers' Efforts to Improve Motivation for Memorizing the Qur'an in the Youth Tahfidz Program
Paudia
Vol 14
, No 4
(2025)
Memorization is an activity that requires motivation, perseverance, habit formation, and appropriate guidance from an educator. In early childhood, enthusiasm for memorization tends to be unstable, requiring continuous support. Based on these conditions, this study was conducted to examine the role of tahfidz teachers in increasing the motivation of students to memorize in the Tahfidz Belia Program at the Bustanul Qur'an Al-Asror Islamic Boarding School. The study applied a qualitative approach...
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Penerapan Decission Support Sistem menggunakan Metode Multi Objective Optimization On The Basis Of Ratio Analysis pada Seleksi Penerimaan Taruna di UNIMAR AMNI Semarang
Jurnal Universal Technic (UNITECH)
Vol 4
, No 2
(2025)
The selection process for prospective cadets at a maritime college is routinely carried out every year. In the current system, the processing and calculation of prospective cadet scores uses Microsoft Excel tools, but this takes a long time and can lead to errors in the calculation of scores and the recapitulation of selection results. In addition, unintegrated data can lead to data duplication, resulting in inaccurate selection results that can be detrimental to prospective cadets. A fast, prec...
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LITERASI KEUANGAN DAN PENGELOLAAN SAMPAH PLASTIK MENJADI PRODUK KREATIF PADA BANK SAMPAH LUMINTU SEMARANG
Jurnal Pengabdian Masyarakat Unwahas
Vol 10
, No 2
(2025)
Bank Sampah Lumintu adalah sebuah lembaga berbasis komunitas yang berlokasi di Kelurahan Sampangan, Kecamatan Gajahmungkur, Kota Semarang. Berdiri sejak tahun 2015, Bank Sampah ini memiliki misi untuk mendorong kesadaran masyarakat akan pentingnya pengelolaan sampah berbasis 3R (Reduce, Reuse, Recycle), sekaligus menyediakan alternatif tabungan berbasis sampah anorganik. Berdasarkan hasil diskusi dan identifikasi langsung bersama pengurus Bank Sampah Lumintu, telah ditemukan permasalahan pengelo...
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Implementasi algoritma random walk untuk menghasilkan procedural map pada game scrollbearer
IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi
Vol 4
, No 3
(2025)
The rapid growth of the gaming industry demands innovation in map design to maintain dynamic and non-repetitive gameplay experiences. This study aims to implement the Random Walk algorithm to generate procedural maps for Scrollbearer, a roguelike game developed using C# in Unity. The algorithm constructs random corridors and rooms from a starting point, integrated with dead end handling and Corridor First mechanics to ensure map connectivity. The research applies a Research and Development (R&am...
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Optimalisasi Agroindustri Durian dalam Meningkatkan Daya Saing UMKM Karangrau Banyumas
Ernawati, Lia
; Triwibowo, Rony Nur
; Kumala Swandari, Mika Tri
; Sudarmaji, Arief
; Saparso, Saparso
; Priswanto, Priswanto
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 9
, No 2
(2025)
Desa Karangrau di Kecamatan Banyumas memiliki lahan subur yang sebagian besar ditanami durian hasil persilangan lokal dan Musangking. Pertanian, terutama budidaya durian, menjadi mata pencaharian utama warga. Para petani tergabung dalam Gapoktan Sumber Makmur dan KWT Setia Tani yang berperan dalam pengelolaan hasil panen. Namun, terdapat beberapa kendala seperti keterbatasan pengetahuan teknik budidaya modern, perawatan tradisional tanpa dukungan teknologi, serta sistem irigasi yang belum optima...
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Rancang Bangun Alat Elektrostimulator Portable
Journal of Health Technology and Public Health
Vol 2
, No 3
(2025)
An electrostimulator is a medical device designed to deliver controlled electrical stimulation to nerves and muscles, supporting rehabilitation and therapy for patients with neuromuscular disorders. This study focuses on designing and developing a portable electrostimulator that offers three distinct waveform modes: continuous wave, discontinuous wave, and dense-disperse wave, providing versatility for different therapeutic needs. The device is powered and controlled by an Arduino Mega 2560 micr...
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Modifikasi Blood Warmer Thawing Berbasis Arduino Uno
Journal of Health Technology and Public Health
Vol 2
, No 3
(2025)
Blood transfusion is a critical medical procedure that requires the blood to be at a temperature close to normal human body temperature, approximately 36– 38°C. Transfusing cold blood can lead to serious complications such as hypothermia, coagulation disorders, and even cardiac arrest. Therefore, a reliable and automated blood warming device is essential to ensure safe transfusions. This study aims to design and modify a Blood Warmer Thawing device based on the Arduino Uno microcontroller as an...
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The Influence of Digital Literacy, Motivation, and Self-Efficacy on the Work Readiness of Students
RADIANT: Journal of Applied, Social, and Education Studies
Vol 6
, No 3
(2025)
Work readiness is the most important skill that students need to have to face the world of work. Work readiness consists of understanding, motivation, and individual ability to be able to perform work-related tasks efficiently, and must have physical, mental and emotional maturity. The preliminary research results show that many students are still hesitant to enter the workforce for several reasons. This is because they have concerns about how the work environment differs from school life. The...
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Persepsi Siswa Terhadap Kegiatan Ekstrakurikuler Bistek Art Show di SMK Bistek Bekasi
Manajemen Pendidikan
Vol 20
, No 2
(2025)
Kegiatan ekstrakulikuler di SMK Bistek Bekasi bertujuan untuk mengembangkan minat dan bakat siswa. Kegiatan ekstrakurikuler yang dimaksud berupa kegiatan ekstrakurikuler yang dikemas dalam Bistek Art Show. Kegiatan ini penggabungan tiga bidang seni, yaitu seni tari, seni musik, dan seni rupa. Dengan harapan, siswa dapat mengembangkan dirinya menjadi kreaktif. Kenyataan tentang kreaktivitas siswa di Indonesia, menurut penelitian Global Creativity Indonesia (GCI) menunjukan Indonesia berada di pos...
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Educational Management Strategies in Implementing Central Approaches for Early Childhood Learning in Kindergarten
Manajemen Pendidikan
Vol 20
, No 1
(2025)
This study aims to analyze educational management strategies in implementing a child-centered approach to early childhood learning in kindergarten settings. Using a descriptive qualitative approach with a case study design, the research was conducted at TK Cahaya Bangsa in Semarang, Central Java. Data were collected through in-depth interviews, participatory observations, and document analysis. The findings reveal that the educational management strategies include thematic curriculum planning, f...
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