๐Ÿ“… 02 January 2026
DOI: 10.35315/dinamik.v31i1.10311

Faktor-Faktor yang Mempengaruhi Siswa SMA Al-Kautsar dalam Penggunaan Media Pembelajaran Berbasis Metaverse

Dinamik
Universitas Stikubank

๐Ÿ“„ Abstract

This study aims to investigate the factors influencing the continuance intention of Al-Kautsar Senior High School students in using metaverse-based learning media. The background of this research lies in the rapid adoption of immersive technologies in education, while studentsโ€™ levels of acceptance have not yet been fully understood. The objective is to identify the antecedents of satisfaction, which subsequently influence continuous intention. The research model examines the effects of perceived interactivity, perceived sociability, perceived enjoyment, perceived ease of use, perceived security, and social influence on satisfaction. A quantitative approach was employed by distributing questionnaires to students, and the data were analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM). The results indicate that satisfaction is a very strong and statistically significant predictor of continuous intention to use metaverse applications (ฮฒ = 0.716, p < 0.001). The six hypothesized antecedent variables were not found to have a significant individual effect on satisfaction. In conclusion, for digital native students at Al-Kautsar Senior High School, factors such as ease of use, interactivity, and enjoyment have shifted from being drivers of satisfaction to becoming basic expectations (hygiene factors). Satisfaction itself emerges as the primary determinant, likely influenced by more substantive elements such as content quality or pedagogical design rather than merely the technical features of the platform.

โ„น๏ธ Informasi Publikasi

Tanggal Publikasi
02 January 2026
Volume / Nomor / Tahun
Volume 31, Nomor 1, Tahun 2026

๐Ÿ“ HOW TO CITE

Putra, Satya Setiawan; Suryono, Ryan Randy; Rahmanto, Yuri, "Faktor-Faktor yang Mempengaruhi Siswa SMA Al-Kautsar dalam Penggunaan Media Pembelajaran Berbasis Metaverse," Dinamik, vol. 31, no. 1, Jan. 2026.

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