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Menampilkan 1–4 dari 4 artikel
Immersive Chemistry Learning with Augmented Reality: Exploring Students’ Needs on Visualizing Chemical Bonding
Setiawan, Riky
; Santosa, Eka Budhi
; Sukmawati, Fatma
Indonesian Journal of Instructional Media and Model
Vol 7
, No 2
(2025)
The digital transformation of education has opened broad opportunities for innovation, yet the use of advanced technologies such as Augmented Reality (AR) in chemistry learning remains limited, particularly in Indonesia. The present research examines high school students’ needs for AR-based instructional media on the abstract topic of chemical bonding. A descriptive quantitative approach was employed within the Analysis phase of the ADDIE instructional design model. Data were collected using a v...
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Needs Analysis for Designing Dynamic Game-Based Learning Media on Motion and Force in Junior High School Science
Zarror, Afif Fauzan
; Sumaryati, Sri
; Sukmawati, Fatma
Indonesian Journal of Instructional Media and Model
Vol 7
, No 2
(2025)
Understanding Motion and Force remains challenging for junior high school students, particularly due to the abstract and multi-representational nature of the concepts. This study aimed to systematically identify learning difficulties, learner characteristics, media usage patterns, and digital habits through the Define stage of the 4-D development model as the foundation for designing game-based learning media. A mixed-methods needs analysis was conducted using classroom observations, a teacher i...
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Project Based Learning Model in Science Learning in Developing Higher Order Thinking Skills and Character Education of Students
Sukmawati, Fatma
Research Fair Unisri
Vol 6
, No 2
(2022)
The process of building character takes place continuously and should be done through education in line with the goals to be achieved. Literature studies on character building can be viewed from various aspects, including through learning a particular field of study, through developing thinking skills; integrating cognitive, affective and psychomotor domains; focusing on science and technology and imtaq, and developing a scientific attitude. Character building through the development of higher o...
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Augmented Reality for Student Learning Media: A Bibliometric Analysis and Visualization
Subiyantoro, Singgih
; Hadi, Baskoro
; Santosa, Eka Budhi
; Irmade, Oka
; Sukmawati, Fatma
Indonesian Journal of Instructional Media and Model
Vol 3
, No 2
(2021)
Augmented Reality is a study that is now popular. Many researches theme have been published in various reputable journals. The purpose of this study is to provide an overview and visualization of Augmented Reality which is used as a medium of learning. This research is a qualitative research through descriptive analysis with literature review formed in bibliometric analysis which describes and visualizes ongoing phenomena as well as in the past regarding various topics related to Augmented Reali...
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