Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 1–8 dari 8 artikel
Strategi Efektif Meningkatkan Kemampuan Guru Menulis Artikel Ilmiah Majalah Populer Berbantuan Artificial Intelligence Chatbots
Subiyantoro, Singgih
; Ismail
; Fauziyah, Syifa
Indonesian Journal of Empowerment and Community Service
Vol 5
, No 1
(2024)
Pelatihan penulisan artikel ilmiah untuk majalah populer bertujuan untuk meningkatkan kemampuan guru dalam menyusun artikel yang menarik dan informatif untuk dikomunikasikan kepada masyarakat luas. Metode pelaksanaan dilakukan melalui serangkaian workshop dan sesi pelatihan yang melibatkan teknik-teknik penulisan artikel ilmiah serta penerapan gaya bahasa yang sesuai dengan target pembaca. Hasil dari pengabdian ini mencakup peningkatan pemahaman guru akan struktur artikel ilmiah, kemampuan merek...
Sumber Asli
Google Scholar
DOI
Analysis of Teachers' Perceptions of the Benefits and Challenges of Adopting the Flipped Learning Model
Subiyantoro, Singgih
Indonesian Journal of Instructional Media and Model
Vol 5
, No 2
(2023)
In response to the evolving education landscape, this study investigates teachers' perspectives on the advantages and challenges of implementing the Flipped Learning Model (FLM). The research background acknowledges the increasing significance of innovative teaching methods, emphasizing the exploration of educators' experiences in embracing this transformative model. The main objective is to comprehensively understand how teachers perceive both the benefits and obstacles inherent in the FLM. The...
Sumber Asli
Google Scholar
DOI
Exploring Teachers' and Students' Perspectives on Gamification in Learning Management Systems
Subiyantoro, Singgih
; Musa, Mohamad Zain
Jurnal Komunikasi Pendidikan
Vol 7
, No 2
(2023)
Integrating innovative pedagogical approaches becomes paramount as the contemporary educational paradigm evolves. The study addresses the gap in the current literature by offering insights into the multifaceted implications of gamification in higher education settings. The primary purpose of this research is to analyze the attitudes, experiences, and perceptions of both educators and students toward gamified elements in LMS. The study combines qualitative interviews with teachers and students an...
Sumber Asli
Google Scholar
DOI
Application of the Quiz Team Method to Improve Learning Outcomes of Elementary School Students on the Material of Mutual Cooperation Lifestyle
Intaniasari, Yossinta
; Subiyantoro, Singgih
; Suparti, Suparti
Indonesian Journal of Instructional Media and Model
Vol 5
, No 1
(2023)
The quality of learning strongly influences the success of education. Pancasila education is a crucial lesson taught in elementary schools because it directs the behavior and character of students so that it conforms to the norms, customs, and rules that apply. This study aims to improve the learning outcomes of fourth-grade students in the material of cooperation lifestyle by applying the Quiz Team learning method at Elementary School. This research uses classroom action research or PTK by appl...
Sumber Asli
Google Scholar
DOI
Augmented Reality for Student Learning Media: A Bibliometric Analysis and Visualization
Subiyantoro, Singgih
; Hadi, Baskoro
; Santosa, Eka Budhi
; Irmade, Oka
; Sukmawati, Fatma
Indonesian Journal of Instructional Media and Model
Vol 3
, No 2
(2021)
Augmented Reality is a study that is now popular. Many researches theme have been published in various reputable journals. The purpose of this study is to provide an overview and visualization of Augmented Reality which is used as a medium of learning. This research is a qualitative research through descriptive analysis with literature review formed in bibliometric analysis which describes and visualizes ongoing phenomena as well as in the past regarding various topics related to Augmented Reali...
Sumber Asli
Google Scholar
DOI
WASTE PROCESSING TRAINING AS AN ALTERNATIVE MATERIAL FOR CANDLES
Suryani, Nuri
; Krisdianti, Nana
; Pradana, Riski
; Taupik, Muhammad
; Subiyantoro, Singgih
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 4
, No 2
(2020)
In their life, the people of Siwal Village cannot be separated from the use of oil. Moreover, the majority of Siwal Village residents work as food or fried food sellers on the roadside. Repeated use of cooking oil can have harmful effects on health. In addition, used cooking oil that can no longer be used is usually dumped in careless places and causes environmental pollution. Another problem in Siwal Village is the lack of skills of children due to the influence of gadgets. With these things in...
Sumber Asli
Google Scholar
DOI
Pengembangan Puzzle Trigonometri untuk Meningkatkan Motivasi Belajar Matematika Siswa Sekolah Menengah Atas
Laili, Liya Nur
; Wati, Munika Saras
; Ramadhianti, Sekar Ayu
; Subiyantoro, Singgih
Jurnal Komunikasi Pendidikan
Vol 3
, No 2
(2019)
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa alat peraga Puzzle Trigonometri yang layak dan tepat digunakan untuk meningkatkan motivasi dan pemahaman siswa kelas X Sekolah Menengah Atas pada pembelajaran matematika.. Prosedur penelitian dan pengembangan ini menggunakan ADDIE yaitu Analisis, menganalisis kebutuhan, materi dan peserta didik. Design, membuat rancangan media berupa gambar rencana alat peraga yang akan dibuat. Development, mengembangkan alat peraga ini denga...
Sumber Asli
Google Scholar
DOI
PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATERI PESAWAT SEDERHANA UNTUK SISWA SEKOLAH DASAR
Octafiana, Windha
; Ekosusilo, Madyo
; Subiyantoro, Singgih
Jurnal Komunikasi Pendidikan
Vol 2
, No 2
(2018)
Penelitian ini bertujuan untuk mengembangan multimedia interaktif yang layak dan tepat digunakan pada pembelajaran IPA khususnya Pesawat Sederhana kelas V Sekolah Dasar Negeri III Kudi Batuwarno Wonogiri. Metode penelitian yang digunakan adalah metode Penelitian dan Pengembangan Research and Development ( R & D ) dengan model pengembangan yang digunakan adalah model ADDIE. Model ini sesuai dengan namanya, terdiri dari lima fase atau tahap utama, yaitu (A)nalysis, (D)esign, (D)evelopment, (I)...
Sumber Asli
Google Scholar
DOI