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Pengaruh Pembelajaran Gamifikasi terhadap Peningkatan VO₂Max dan Kelincahan Siswa SMA
Jendela Olahraga
Vol 11
, No 01
(2026)
Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran berbasis gamifikasi terhadap peningkatan kapasitas aerobik (VO₂ max) dan kelincahan siswa sekolah menengah atas. Latar belakang penelitian ini berangkat dari rendahnya tingkat partisipasi dan motivasi siswa dalam pembelajaran Pendidikan Jasmani, yang berdampak pada belum optimalnya perkembangan kebugaran jasmani. Gamifikasi dipandang sebagai pendekatan pedagogis inovatif yang mampu meningkatkan keterlibatan siswa melalui pen...
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The effect of discounts on consumer purchase decision indices: a case study of e-commerce using secondary data
Digital Business Intelligence Journal
Vol 2
, No 1
(2026)
The rapid growth of e-commerce has intensified competition among digital businesses, making pricing and discount strategies critical in influencing consumer purchase decisions. This study aims to examine the effect of original product price and price after discount on consumer purchase decisions on e-commerce platforms. A quantitative causal research design was employed using secondary data derived from publicly available e-commerce transaction records. Data analysis was conducted through descri...
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PENINGKATAN LITERASI AI DAN EFISIENSI ADMINISTRASI GURU MELALUI MODEL POWERPROMPT GURU DI SMAN 1 SUSUKAN
Saefurrohman, Saefurrohman
; Soelistijadi, R
; Santosa, Dwi Budi
; Noor S, Rina Candra
; Sutanto, Felix Andreas
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 6
, No 1
(2026)
This community service program aims to improve teachers’ skills in utilizing artificial intelligence through prompt engineering at SMAN 1 Susukan, Semarang Regency. The activity was motivated by the high administrative workload and the inconsistent quality of teaching materials in implementing the Merdeka Curriculum. The Powerprompt Guru training emphasized hands-on practice in designing effective prompts using ChatGPT, enabling teachers to produce learning artifacts and school documents more qu...
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PENDAMPINGAN PENINGKATAN KOMPETENSI GURU MGMP REKAYASA PERANGKAT LUNAK DALAM PEMANFAATAN TEKNOLOGI KECERDASAN BUATAN UNTUK PEMBELAJARAN
Sulastri, Sulastri
; Zuliarso, Eri
; Diartono, Dwi Agus
; Utomo, Agus Prasetyo
; Hadikurniawati, Wiwien
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 6
, No 1
(2026)
Di era digital, guru Musyawarah Guru Mata Pelajaran (MGMP) Rekayasa Perangkat Lunak (RPL) menghadapi tantangan dalam mengoptimalkan Kecerdasan Buatan (AI) karena keterbatasan pemahaman dan pelatihan yang aplikatif. Kegiatan pengabdian ini bertujuan untuk meningkatkan literasi teknologi dan kompetensi praktis guru MGMP RPL dalam mengimplementasikan AI (seperti ChatGPT, Canva AI) dan platform digital untuk menciptakan pembelajaran inovatif sesuai Kurikulum Merdeka. Program ini dilaksanakan d...
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TRANSFORMASI STRATEGI PROMOSI DIGITAL UMKM MELALUI PELATIHAN FOTO PRODUK BERBASIS PRAKTIK MEDIA SOSIAL
Muafi, Siti Liza
; Asmiarti, Yufrida
; Kusumaningtyas, Nadya
; Rohman, Farkhan Nur
; Franscikal, Aditya
; Pamungkas, Yoma Bagus
Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat
Vol 6
, No 1
(2026)
Abstract
The development of social media has made visual content a crucial element in MSME promotional strategies. However, many MSME actors still face limitations in producing attractive product photographs that align with the characteristics of social media platforms. This Community Service Program (PKM) aimed to enhance the understanding and skills of MSME actors in Jomblang Subdistrict in product photography to support the optimization of digital promotion. The implementation method employed...
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Analysis Of Digital Learning Media In Physical Education
Journal of Education and Sport Science
Vol 7
, No 1
(2026)
The development of digital technology has driven the transformation of physical education (PJOK) learning from conventional approaches to more interactive and contextual learning. However, the use of digital learning media in PJOK still faces various challenges, both in terms of the media's suitability to students' needs and the readiness of the learning ecosystem. This article aims to analyze the need for digital learning media in physical education based on a literature review of previous rese...
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Enhancing Speaking Skills through Digital Storytelling: A case study
ETERNAL: English Teaching Journal
Vol 17
, No 1
(2026)
This research assessed how digital storytelling (DST) could enhance the junior high school students' oral proficiency skills in speaking the English language in the context of Islamic schooling in Indonesia. The research deployed a quasi – experimental design within the context of an Islamic school setting. The sample consisted of 64 students. 31 students comprised the experimental class who received instruction through the use of DST while 33 students made the control class who were taught usin...
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Pre-Service EFL Teachers’ Perceptions of Formative Assessment Literacy in Indonesian
ETERNAL: English Teaching Journal
Vol 17
, No 1
(2026)
The current study investigates the formative assessment literacy of Indonesian pre-service English teachers by adopting a sequential mixed-method approach. The survey data revealed that participants had a moderate level of formative assessment literacy (M = 3.02), with varying scores across three components. The conceptual domain scored the highest (M = 3.12), followed by the socio-emotional domain (M = 2.98) and the practical domain (M = 2.96). The second finding gained from the second part of...
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Analysis of Peer Feedback Effects on Students’ Achievement in Writing Fantasy Stories
ETERNAL: English Teaching Journal
Vol 17
, No 1
(2026)
This study aims to examine the effectiveness of peer feedback in improving Grade 11 students’ achievement in writing fantasy stories.. The research used purposive sampling with 36 participants. Employing a mixed-methods approach, the study combines quantitative analysis of pre-test and post-test writing scores with qualitative insights from questionnaires and interviews to examine both the measurable impact and students’ perceptions of peer feedback in writing fantasy stories. Quantitative resul...
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Implementation of Deep Learning Approach on Learning English at SMP Islam Tathmainul Quluub
ETERNAL: English Teaching Journal
Vol 17
, No 1
(2026)
This study analyzes the use of deep learning approaches in English teaching at SMP Islam Tathmainul Quluub, Sindang, Indramayu, focusing on meaningful, mindful, and joyful learning. Using a qualitative case study method, the research includes participatory observation, in-depth interviews, and documentation analysis. The findings indicate that educators successfully apply three main aspects of deep learning while adapting to the local context. Meaningful learning is achieved by connecting lesson...
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