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KNN-Based Handwritten Digit Classification with Accuracy Analysis and Visualization
Maulana, Muhammad Rizky
; Maulana, Muhammad Rizky
; Nugroho, Adiv Prasetyo
; Adinata, Ferdyan Candra
; Haidar, Nova Briyan
; Setiawan, Arif
JUISI : Jurnal Ilmiah Sistem Informasi
Vol 4
, No 2
(2025)
The rapid advancement of information technology has had a significant impact in various fields, particularly in pattern recognition and image processing. One of the ongoing challenges is accurately recognizing handwritten digits, which plays a crucial role in document digitization, automated form reading, and other intelligent systems. This study aims to implement and evaluate the K-Nearest Neighbors (KNN) algorithm, a simple yet effective classification technique, in recognizing handwritten dig...
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Pengaruh Strategi Servo Analisis Terhadap Kinerja Bank Syariah Indonesia KCP Purwokerto Karangkobar
Populer: Jurnal Penelitian Mahasiswa
Vol 4
, No 2
(2025)
Competition within Indonesia's banking landscape, specifically at BSI KCP Purwokerto Karangkobar, necessitates flexible strategies to stay relevant. This research assesses how the utilization of SERVO (Strategy, Environment, Resources, Value, Organization) analysis impacts the performance of the firm. Employing qualitative descriptive techniques, information was gathered through comprehensive interviews, observations, and document reviews. Results reveal that strategies focusing on digital advan...
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Belajar Sambil Bermain: Cara Sekolah Mendukung Motorik Kasar Anak Usia Dini
Early Childhood Research Journal
Vol 7
, No 2
(2025)
Digital learning media, one example of the results of the rapid development of digital technology that has penetrated into the world of education including the stimulation of early childhood cognitive development. The aim of this article are discusses the utilization of digital educational media as a tool to stimulate cognitive optimally and effectively. Through a literature study approach, this article reviews recent literature to emphasize the role of digital media, such as Augmented Reality (...
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The Effect of Educational Media on the Knowledge and Attitude of Personal Hygiene in Food Handlers
Jurnal Kesehatan
Vol 18
, No 1
(2025)
Pendahuluan: Personal hygiene pada penjamah makanan adalah kegiatan menjaga kebersihan diri dan lingkungan kerja untuk mencegah kontaminasi makanan dan memastikan kesehatan konsumen. Penelitian ini bertujuan untuk mengetahui pengaruh media edukasi terhadap perubahan pengetahuan dan sikap penjamah makanan tentang personal hygiene di restoran SMKN 2 Karawang. Metode: Penelitian ini menggunakan pendekatan quasi eksperimen dengan desain one group pre-post test menggunakan Teknik total sampling denga...
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Analysis of Factors Associated with the Incidence of Skin Diseases in the Community of Indralaya District
Trisnaini, Inoy
; Putri, Dini Arista
; Pratiningsih, Widya Ayu
; Wulandari, Khairunnisa Catur
; Kusuma, Liona Ayu Permata
; Damayanti, Khistian
; Hasanah, Nur
; Fijriah, Nuril
; Miagoni, Vince
Jurnal Kesehatan
Vol 18
, No 1
(2025)
Pendahuluan: Kulit manusia merupakan lapisan pertama yang rentan terhadap infeksi terutama di daerah tropis seperti Indonesia, dimana sanitasi lingkungan yang buruk menjadi faktor utama penyebab tingginya angka penyakit kulit. Di daerah lahan basah seperti Kecamatan Indralaya, kondisi lembab dan sumber udara yang tidak memadai meningkatkan risiko terjadinya gangguan kulit pada masyarakat setempat. Metode: Penelitian ini merupakan penelitian deskriptif kuantitatif yang bertujuan untuk mendeskrips...
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PENGARUH ARUS KAS OPERASI, ARUS KAS INVESTASI, DAN LABA AKUNTANSI TERHADAP RETURN SAHAM DI BEI (STUDI KASUS: PERUSAHAAN PERTAMBANGAN PERIODE 2018 – 2023)
Dinamika Akuntansi Keuangan dan Perbankan
Vol 14
, No 1
(2025)
Background : The capital market plays an important role in the Indonesian economy as an investment vehicle for investors and a source of funding for companies. This study aims to analyze the effect of operating cash flow, investment cash flow, and accounting profit on stock returns in mining subsector manufacturing companies listed on the Indonesia Stock Exchange (IDX) for the 2018–2023 period. This finding indicates that financial information, especially operating cash flow and accounting...
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Kontribusi Antara Kelincahan dan Kecepatan Dengan Kemampuan Menggiring Bola Pada SSB Mahesa Dharma Kediri
Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan
Vol 4
, No 2
(2025)
Penelitian ini bertujuan mengidentifikasi peran kelincahan serta kecepatan pada kemampuan menggiring bola pada siswa sepakbola di SSB Mahesa Dharma Kediri. Metode ini menggunakan penelitian kuantitatif non eksperimen dengan pendekatan korelasional. Sampel penelitian ini adalah atlet SSB Mahesa Dharma Kediri usia 13 tahun yang berjumlah 20 pemain yang dipilih melalui teknik total sampling. Adapun pengumpulan data dilaksanakan dengan tes dan pengukuran melalui tes kelincahan dengan Dodging Run Tes...
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Implementation of Inclusive Education in Playgroups
Paudia
Vol 14
, No 2
(2025)
Inclusive education is a reform in the world of education that aims to improve quality, anti-discrimination, equalize or expand access to education and efforts to change the public's view of Children with Special Needs (ABK). This study aims to describe inclusive education services in Playgroups. The study focused on three Playgroups in Jatiuwung District. The research method used was qualitative descriptive and data collection techniques using observation, interviews and documentation. In the o...
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DREB1 Gene in Regulating Drought Tolerance in Cereal Plants
Bioeksperimen: Jurnal Penelitian Biologi
Vol 11
, No 1
(2025)
This study aims to explain the role of the DREB1 gene in increasing drought tolerance in plants with an emphasis on recent advances in genetic engineering. In this research, the method used is a literature review by collecting library data, reading and taking notes, and critically managing research data related to the DREB1 gene. In this research, data analysis starts by examining the results from studies that are most relevant to the research problem. The results of the literature review obtain...
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Compuparts Game Development as Interactive Learning Media About Computer Components Using GDLC Method
Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik)
Vol 3
, No 4
(2025)
This research develops CompuParts Game, a mobile-based educational game that serves as an interactive learning media to understand computer components. The game was designed using the Game Development Life Cycle (GDLC) method which consists of six main stages, namely concept design, pre-production, production, testing, launch, and post-production. By applying gamification principles, the game features levels, leaderboards, and immediate feedback to increase user engagement in the learning proces...
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