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Strategi Pencegahan dan Pengendalian Faktor Risiko Penyakit Kardiovaskular melalui Peningkatan Pengetahuan dan Pengukuran Kesehatan
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 7
, No 1
(2023)
Cardiovascular disease is still a health problem at this time. This can increase the morbidity, disability, and socio-economic burden on society. The main indicator for cardiovascular disease is the quality of life of a person. Therefore, early detection of the risk of cardiovascular disease is needed so that it can be studied further, monitored, and given appropriate interventions by health workers. This community service activity was divided into 3 sessions including carrying out the pretest,...
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PENGARUH MODEL NUMBERED HEAD TOGETHER DENGAN PERMAINAN INDEX CARD MATCH TERHADAP HASIL BELAJAR KELAS III
Jurnal Sinektik
Vol 3
, No 2
(2023)
The purpose of this research is to find out the influence of the application of Numbered Head Together model assisted by Index Card Match media to improve learning outcomes in thematic learning of sub-theme material 1 “ Growth and Development of Living Things SD N 01 Sumbersari. The research design used is One-Group Pretest-Posttest Design. The results stated that there is an influence of NHT learning model with Index Card Match game on learning result on the theme material 1 “Growth and Dev...
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PENGARUH AKTIVITAS LITERASI MATEMATIKA TERHADAP KEMAMPUAN BERPIKIR KRITIS PADA KELAS IV
Jurnal Sinektik
Vol 3
, No 1
(2023)
Research aimed to determine the influence of mathematical literacy activities on the ability of critical thinking in class IV mathematics of State Elementary School 3 Karanganyar where the research was conducted in the elementary School of Negeri 3 Karanganyar. This research sample was a class IV student numbering 36 children. This type of research used quantitative types. Data collection Techniques used: (1) tests; (2) Observation; (3) Documentation; (4) interviews. The data analysis technique...
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SUMBER BELAJAR DAN MEDIA PEMBELAJARAN DALAM PELAKSANAAN KURIKULUM 2013 DI SDN 1 PIDODOWETAN
Jurnal Sinektik
Vol 3
, No 2
(2023)
The purpose of this research is to find out the utilization of learning resources and learning media in the implementation of the 2013 curriculum at SDN 1 Pidodowetan in Patebon Subdistrict, Kendal. This research uses a cauldron method. The data source in this research was obtained from principals, teachers, and students in grades I, II, IV and V of SDN 1 Pidodowetan. Data in the form of observations and interviews. The implementation of thematic learning in the 2013 curriculum at SDN 1 Pidodowe...
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ANALISIS PENERAPAN GERAKAN LITERASI SEKOLAH PADA PEMBELAJARAN TEMATIK INTEGRATIF
Jurnal Sinektik
Vol 3
, No 2
(2023)
The purpose of this research is to find out 1) the application of the stages of the School Literacy Movement, 2) the impact of the implementation of the School Literacy Movement, 3) the spirit of learning of grade V learners through the School Literacy Movement. The research was conducted in grade V of Banjarsari Christian Elementary School Surakarta in the 2019/2020 School Year. Data collection method in this research is through in-depth interview, observation and documentation. Qualitative dat...
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ANALISIS KEMAMPUAN PEMECAHAN MASALAH PADA SOAL CERITA MATEMATIKA DI SD NEGERI BANYUANYAR 3 SURAKARTA
Jurnal Sinektik
Vol 4
, No 1
(2023)
Tujuan penelitian ini adalah untuk mengetahui 1) sejauh mana kemampuan menganalisis pemecahan masalah pada soal cerita peserta didik di SD Negeri Banyuanyar 3 Surakarta, 2) faktor yang mempengaruhi kemampuan pemecahan masalah pada soal cerita matematika peserta didik di SD Negeri Banyuanyar 3 Surakarta. Jenis penelitian yang digunakan ialah penelitian deskriptif kualitatif dengan strategi studi kasus. Hasil penelitian ini yaitu: (1) Peserta didik dengan kategori tinggi mampu menyelesaikan tes so...
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NILAI-NILAI PENDIDIKAN KARAKTER DALAM KEGIATAN GALANG PERSAHABATAN ANAK USIA SEKOLAH DASAR
Jurnal Sinektik
Vol 4
, No 1
(2023)
Penelitian ini bertujuan untuk menganalisis kegiatan Galang Persahabatan, menemukan nilai-nilai pendidikan karakter dalam kegiatan Galang Persahabatan dan mendiskripsikan pola pendidikan karakter dalam kegiatan Galang Persahabatan. Jenis penelitian ini adalah kualitatif deskriptif yang dilakukan di Sekolah Dasar Kecamatan Gayamsari Kota Semarang. Teknik pengumpulan data dilakukan dengan wawancara, observasi, dokumentasi dan angket. Hasil penelitian menunjukkan bahwa 1) kegiatan Galang Persahabat...
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ANALISIS PENGGUNAAN MODEL ROLE PLAYING DALAM PEMBELAJARAN TEMATIK INTEGRATIF PADA PESERTA DIDIK KELAS IIIA
Jurnal Sinektik
Vol 4
, No 1
(2023)
Tujuan penelitian ini adalah 1). Untuk mengetahui kelebihan dan kekurangan model role paying, 2). Untuk mengetahui ke efektivitas penerapan model role playing, 3). Untuk mendeskripsikan faktor-faktor yang dapat mempengaruhi model pembelajaran role playing. Jenis penelitian ini adalah penelitian kualitatif. Berdasarkan analisis data dapat disumpulkan bahwa: 1) Kelebihan dalam penggunaan model role playing yaitu peserta didik bisa langsung ikut aktif dalam bemain, sedangkan dalam kekurangan model...
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Analisis Tingkat Pengangguran Di Daerah Provinsi Banten Akibat Pandemi Covid-19 Tahun 2021
Alfiana, Salma
; Ramadaneta, Tiara Frisach
; Oktafiani, Dini
; Putri, Gabriella Stephanie Regina
; Kencana, Adjie Restu
; Desmawan, Deris
Wawasan : Jurnal Ilmu Manajemen, Ekonomi dan Kewirausahan
Vol 1
, No 2
(2023)
The Covid-19 pandemic has had a significant impact on the global economy, including Indonesia, Banten Province being one of the areas affected, with an increase in the unemployment rate as one indicator. The purpose of this study was to analyze the unemployment rate in the Banten area due to the Covid-19 pandemic. This study used a qualitative approach or secondary data method from the Central Bureau of Statistics (BPS) and analyzed using linear regression. The results of the study show that the...
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E-learning as a Learning Media in the Form of Educational Games for Elementary School Students
Journal of Multimedia Trend and Technology
Vol 2
, No 1
(2023)
The use of games as a means of education is not wrong. Because games are entertaining. Human psychology is more like playing than a serious study. In games, education is given through practice or learning by doing. The aim of this research is to design and build an Educational Game for learning mathematics, sub-materials for addition, subtraction, multiplication, and division on integers, Indonesian, Natural Sciences, Desktop-based IPS, class VI. The purpose of designing this platform is to conc...
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