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Menampilkan 2501–2510 dari 4134 artikel
PEMBERDAYAAN INDUSTRI KECIL MENENGAH (IKM) MELALUI PELATIHAN DAN BIMBINGAN OLAHAN PRODUK MAKANAN BERBASIS PALA DI UPTD SENTRA IKM PALA ACEH SELATAN
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 7
, No 1
(2023)
Nutmeg is one of the most popular export commodities in the world. Starting from seeds, mace, and nutmeg oil, they are targeted in the pharmaceutical, perfume and cosmetic industries as well as the food and beverage industry. However, it is still rare for nutmeg skin to be used and processed into a product of economic value. In society, a lot of nutmeg meat is thrown away and becomes waste. The IKM empowerment program at the Nutmeg IKM center aims to develop the knowledge and skills of nutmeg bu...
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PENGARUH MODEL NUMBERED HEAD TOGETHER DENGAN PERMAINAN INDEX CARD MATCH TERHADAP HASIL BELAJAR KELAS III
Jurnal Sinektik
Vol 3
, No 2
(2023)
The purpose of this research is to find out the influence of the application of Numbered Head Together model assisted by Index Card Match media to improve learning outcomes in thematic learning of sub-theme material 1 “ Growth and Development of Living Things SD N 01 Sumbersari. The research design used is One-Group Pretest-Posttest Design. The results stated that there is an influence of NHT learning model with Index Card Match game on learning result on the theme material 1 “Growth and Dev...
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ANALISIS KESULITAN BELAJAR PADA MATERI OPERASI HITUNG PEMBAGIAN DI SD
Jurnal Sinektik
Vol 3
, No 1
(2023)
This research to determined the difficulty of learning in the calculation of the operation material at elementary school. The background this research is the importance of understanding the devide operations as a basis for learning mathematics. This research was a qualitative and precentage research. The result showed the difficulty of learning the devide operations includes difficulties in understanding the concept of division and difficulty inusing the principle of division; the factors that i...
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2 Sitasi
ANALISIS PENERAPAN GERAKAN LITERASI SEKOLAH PADA PEMBELAJARAN TEMATIK INTEGRATIF
Jurnal Sinektik
Vol 3
, No 2
(2023)
The purpose of this research is to find out 1) the application of the stages of the School Literacy Movement, 2) the impact of the implementation of the School Literacy Movement, 3) the spirit of learning of grade V learners through the School Literacy Movement. The research was conducted in grade V of Banjarsari Christian Elementary School Surakarta in the 2019/2020 School Year. Data collection method in this research is through in-depth interview, observation and documentation. Qualitative dat...
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STUDI KOMPARASI PEMBELAJARAN SENI LUKIS PADA EKSTRAKURIKULER DI SD IT AZ-ZAHRA DAN SD NEGERI BINTORO 04 KABUPATEN DEMAK
Jurnal Sinektik
Vol 3
, No 2
(2023)
This research aims to find out the management management system, administration and extracurricular learning of painting art at SD IT Az-Zahra and SD N Bintoro 04 in encouraging the success of learners in the competition", This type of research is qualitative by presenting descriptive form data. This research uses data collection methods in the form of observations, interviews, questionnaires, and documents. The results of the analysis in this study showed that the management and administration...
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PENGARUH MODEL PEMBELAJARAN MIND MAPPING DENGAN MEDIA PETA TERHADAP HASIL BELAJAR TEMATIK INTEGRATIF
Jurnal Sinektik
Vol 3
, No 2
(2023)
This study aims to find out the influence of mind mapping learning model with map media on integrative thematic learning outcomes in grade 4 students at SDN 03 Bangsri Karangpandan SubDistrict 2018/2019. The sample and population of the study were all 29 students in grade IV. This type of research uses quantitative types. Data collection techniques using tests, observations, documentation and interviews. Analytical techniques and hypothesis testing using paired sample t-test. Based on paired sam...
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NILAI-NILAI PENDIDIKAN KARAKTER DALAM KEGIATAN GALANG PERSAHABATAN ANAK USIA SEKOLAH DASAR
Jurnal Sinektik
Vol 4
, No 1
(2023)
Penelitian ini bertujuan untuk menganalisis kegiatan Galang Persahabatan, menemukan nilai-nilai pendidikan karakter dalam kegiatan Galang Persahabatan dan mendiskripsikan pola pendidikan karakter dalam kegiatan Galang Persahabatan. Jenis penelitian ini adalah kualitatif deskriptif yang dilakukan di Sekolah Dasar Kecamatan Gayamsari Kota Semarang. Teknik pengumpulan data dilakukan dengan wawancara, observasi, dokumentasi dan angket. Hasil penelitian menunjukkan bahwa 1) kegiatan Galang Persahabat...
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ANALISIS PENGGUNAAN MODEL ROLE PLAYING DALAM PEMBELAJARAN TEMATIK INTEGRATIF PADA PESERTA DIDIK KELAS IIIA
Jurnal Sinektik
Vol 4
, No 1
(2023)
Tujuan penelitian ini adalah 1). Untuk mengetahui kelebihan dan kekurangan model role paying, 2). Untuk mengetahui ke efektivitas penerapan model role playing, 3). Untuk mendeskripsikan faktor-faktor yang dapat mempengaruhi model pembelajaran role playing. Jenis penelitian ini adalah penelitian kualitatif. Berdasarkan analisis data dapat disumpulkan bahwa: 1) Kelebihan dalam penggunaan model role playing yaitu peserta didik bisa langsung ikut aktif dalam bemain, sedangkan dalam kekurangan model...
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Analisis Tingkat Pengangguran Di Daerah Provinsi Banten Akibat Pandemi Covid-19 Tahun 2021
Alfiana, Salma
; Ramadaneta, Tiara Frisach
; Oktafiani, Dini
; Putri, Gabriella Stephanie Regina
; Kencana, Adjie Restu
; Desmawan, Deris
Wawasan : Jurnal Ilmu Manajemen, Ekonomi dan Kewirausahan
Vol 1
, No 2
(2023)
The Covid-19 pandemic has had a significant impact on the global economy, including Indonesia, Banten Province being one of the areas affected, with an increase in the unemployment rate as one indicator. The purpose of this study was to analyze the unemployment rate in the Banten area due to the Covid-19 pandemic. This study used a qualitative approach or secondary data method from the Central Bureau of Statistics (BPS) and analyzed using linear regression. The results of the study show that the...
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E-learning as a Learning Media in the Form of Educational Games for Elementary School Students
Journal of Multimedia Trend and Technology
Vol 2
, No 1
(2023)
The use of games as a means of education is not wrong. Because games are entertaining. Human psychology is more like playing than a serious study. In games, education is given through practice or learning by doing. The aim of this research is to design and build an Educational Game for learning mathematics, sub-materials for addition, subtraction, multiplication, and division on integers, Indonesian, Natural Sciences, Desktop-based IPS, class VI. The purpose of designing this platform is to conc...
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3 Sitasi