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Lomba Sekolah Bebas Nyamuk: Sebuah Upaya Pencegahan dan Pengendalian Penyakit DBD di Kabupaten Kudus
Jurnal Inovasi dan Pengabdian Masyarakat Indonesia
Vol 3
, No 4
(2024)
Latar belakang: Demam Berdarah Dengue (DBD) merupakan penyakit menular yang ditularkan melalui gigitan nyamuk Aedes aegpyti. Penyakit ini menjadi masalah global, terutama di negara tropis dan subtropis. Indonesia merupakan salah satu negara endemis kasus DBD dengan angka kejadian yang meningkat setiap tahun. Kabupaten Kudus merupakan salah satu daerah endemis DBD di Provinsi Jawa Tengah dengan kejadian DBD yang cukup tinggi tiap tahunnya. Tujuan: Untuk meningkatkan pengetahuan dan kesadaran masy...
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Innovation of Aksawa Scrapbook Learning Media to Learn Javanese Script for Elementary School Students
Kawruh: Journal of Language Education, Literature and Local Culture
Vol 6
, No 2
(2024)
Javanese language is a compulsory local content in schools from primary to secondary level in Central Java, East Java and Yogyakarta. However, Javanese language lessons, especially Javanese script material for some children, are considered difficult. Based on the results of a survey conducted in several elementary schools in Central Java and Yogyakarta, it is known that almost 90% of students have difficulty reading and writing using Javanese characters. Based on these problems, this research is...
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Workshop Digital Branding UMKM Desa Gajahan, Colomadu, Karanganyar
Indonesian Journal of Empowerment and Community Service
Vol 5
, No 2
(2024)
Digital branding has become a crucial tool for the development of MSMEs in the digital era. This community service activity aims to enhance the understanding and skills of digital branding among MSME practitioners in Gajahan Village, Colomadu Subdistrict, Karanganyar Regency. Through a series of workshops and direct mentoring, participants were taught how to effectively utilize digital platforms such as social media to promote their products. A qualitative method was employed in this study to ev...
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PERANCANGAN SISTEM INFORMASI BERBASIS WEB SEBAGAI MEDIA PENCATATAN PERJALANAN PADA KASUS KANTOR PEMERINTAH KOTA SALATIGA
IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi
Vol 3
, No 3
(2024)
Pencatatan perjalanan dinas pada Kantor Pemerintah Kota Salatiga masih menggunakan cara manual yaitu staf administrasi mencatat satu-persatu laporan dari pegawai yang melakukan perjalanan dinas. Hal itu tidak efektif karena memerlukan waktu yang cukup lama dan tidak efisien karena berkas-berkas laporan menjadi menumpuk dan mengakibatkan rentannya hilang atau tersebar. Oleh karena itu, penelitian ini bertujuan mengembangkan aplikasi untuk mencatat laporan perjalanan dinas berbasis Web. Pegawai da...
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Can Sharia Financial Literacy in Microfinance Customers Increase the Understanding of BPRS Haji Miskin KC Payakumbuh Customers
Proceeding. of The International Conference on Business and Economics
Vol 2
, No 2
(2024)
The main objective of this study is to fill the knowledge gap in Islamic financial literacy experienced by microfinance customers by identifying their experiences in implementing these practices, the challenges they face and the opportunities that exist. Although this research is qualitative descriptive, this research includes field research. Primary and secondary sources of information were used to compile the results of this study. Research Methods This research uses a qualitative method with...
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Upaya Memahami Mindfullness untuk Mendorong Kreativitas Siswa Songsreem Sasana Vitaya, Hatyai, Thailand
Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia
Vol 3
, No 4
(2024)
This international community service was conducted at Songsreem Sasana Vitaya, Hatyai, Thailand which aims to provide training with the theme of Mindfullness to improve student creativity. The problem that often occurs is that to motivate student creativity there is no curriculum that specifically supports children's creativity. Moreover, students equivalent to high school prioritize emotional souls which are sometimes not accompanied by positive creativity. Age is one of the considerations, con...
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Pengembangan Media Web Interaktif (Mathventure) Berbasis Google Sites untuk Meningkatkan Kemampuan Pemecahan Masalah Matematika Materi Perkalian Kelas III SD
Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik)
Vol 3
, No 3
(2024)
This research aims to develop an interactive web learning media called Mathventure based on Google Sites, with a focus on improving the math problem solving skills of third grade elementary school students in multiplication material. The background of this research is driven by students' low understanding of the concept of multiplication and the lack of interesting and contextual learning media. The approach used in this research is the Research and Development (R&D) method with the ADDIE mo...
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The Influence of the Problem Based Learning Model on Learning Outcomes of the Properties of Light at SMP Negeri 1 Karanganyar
JOURNAL OF BIOLOGY LEARNING
Vol 6
, No 2
(2024)
Problem-based learning (PBL) is an instructional model that utilizes problems as a starting point for acquiring and integrating new knowledge. The purpose of this study was to determine the effect of the Problem-Based Learning (PBL) model on improving students' learning outcomes on the topic of light properties in eighth-grade students at SMP Negeri 1 Karanganyar during the 2022/2023 academic year. This research employed a quasi-experimental approach using a Randomized Control-Group Posttest-Onl...
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Model Hybrid Random Forest dan Information Gain untuk meningkatkan Performa Algoritma Machine Learning pada Deteksi Malicious Software
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 6
, No 2
(2024)
The evolution of malware, or malicious software, has raised increasing concerns, targeting not only computers but also other devices like smartphones. Malware is no longer just monomorphic but has evolved into polymorphic, metamorphic, and oligomorphic forms. With this massive development, conventional antivirus software is becoming less effective at countering it. This is due to malware's ability to propagate itself using different fingerprint and behavioral patterns. Therefore, an intelligent...
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Deteksi Serangan Denial of Service (DoS) dan Spoofing pada Internet of Vehicles menggunakan Algoritma K-Nearest Neighbor (KNN)
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 6
, No 2
(2024)
The implementation of Internet of Things (IoT) technology in motor vehicles has been increasing over time and is known as the Internet of Vehicles (IoV). IoV is becoming more essential to society as it provides comfort, safety, and efficiency in driving. Unfortunately, the use of internet technology in IoV brings the potential for cyber-attacks, such as Denial of Service (DoS) and Spoofing. Intrusion Detection Systems in IoV have not yet fully matured, as this technology is still relatively new....
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