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Pengaruh Harga, Service Quality Dan Kualitas Produk Terhadap Kepuasan Konsumen Pada UMKM Jamu Herbal Pare
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 4
, No 4
(2025)
This study aims to analyze the influence of price, service quality, and product quality on consumer satisfaction at Herbal Medicine MSMEs in Pare, Kediri. The research uses a quantitative associative approach to explain the causal relationship between variables. Data were collected through a questionnaire distributed to 133 respondents selected using accidental sampling. The instrument was tested for validity and reliability, followed by classical assumption tests to ensure data normality, linea...
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Hubungan Antara Intensitas Penggunaan Game Online: Mobile Legends dan Perilaku Konsumtif Pada Mahasiswa Universitas PGRI Ronggolawe Tuban
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 4
, No 4
(2025)
This study aims to analyze the relationship between the intensity of playing the online game Mobile Legends and the consumptive behavior of university students at Universitas PGRI Ronggolawe Tuban. The research was motivated by the growing phenomenon of digital consumption among students, particularly through virtual item purchases via microtransactions. A quantitative correlational approach was employed, using purposive sampling involving 40 active student players of Mobile Legends. Research in...
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Analisis Pengaruh Profitabilitas, Solvabilitas, dan Likuiditas pada Sektor Makanan dan Minuman Indonesia (2019-2023)
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 4
, No 4
(2025)
This study aims to analyze the influence of profitability as proxied by Return on Equity (ROE), solvency as proxied by Debt to Equity Ratio (DER), and liquidity as proxied by Current Ratio (CR) on firm value as proxied by Price to Book Value (PBV) in the Indonesian food and beverage sector. The study focuses on the 2019-2023 period, a timeframe uniquely defined by the economic disruption of the COVID-19 pandemic and its initial recovery phase. The research method employed is a quantitative appro...
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TINJAUAN YURIDIS TUNJANGAN HARI RAYA BAGI OJEK ONLINE BERDASARKAN SURAT EDARAN KEMENTRIAN KETENAGAKERAAN REPUBLIK INDONESIA
DINAMIKA HUKUM
Vol 26
, No 2
(2025)
Religious Holiday Allowance is a mandatory worker's right that companies in Indonesia must fulfill as part of their legal responsibilities, which should also extend to online motorcycle taxi drivers. The platform worker status of online motorcycles taxi, who are typically bound only by work agreements, raises questions regarding their entitlement to this Religious Holiday Allowance. This paper aims to highlight the Circular Letter from the Ministry of Manpower Number M/3/HK.04.00/III/...
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KAJIAN PENGALIHAN HAK MORAL TERHADAP KARYA CIPTA LAGU YANG DIBELI MELALUI PERJANJIAN JUAL BELI DITINJAU DARI KITAB UNDANG-UNDANG HUKUM PERDATA Jo. UNDANG-UNDANG REPUBLIK INDONESIA NOMOR 28 TAHUN 2014
DINAMIKA HUKUM
Vol 26
, No 2
(2025)
The absolute nature of moral rights creates practical legal issues. Under the concept of a sales agreement, the ownership of the sold object is transferred from the seller to the buyer. Conversely, the concept of moral rights, as stipulated in Law Number 28 of 2014, dictates that moral rights cannot be transferred for any reason whatsoever as long as the creator is alive. The conceptual and juridical ambiguity arises from the contradictory nature of a copyright and/or copyrighted work sales agre...
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Analisis pengaruh penerapan aplikasi Quizizz terhadap minat belajar siswa
IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi
Vol 4
, No 3
(2025)
This study aims to examine the impact of using the Quizizz application on students’ learning interest in the Information Technology subject at SMK Negeri 3 Salatiga. The research employed a quantitative approach with a quasi-experimental design, involving an experimental class that utilized Quizizz as a learning medium and a control class that used conventional teaching methods. Data on students’ learning interest were collected through questionnaires and analyzed using the Independent Sample T-...
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Pengembangan sistem informasi geografis untuk pemetaan bangunan gedung pemerintah di kota Bandung
Hafsah Islamiati Ayuningtyas
; Wahyu Purnama Sari
; Bintang Bahari
; Triansyah Amarullah Ahmad Prayoga
; Prawira Setia Ramdhani
IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi
Vol 4
, No 3
(2025)
Advancements in information technology have created significant opportunities for more efficient spatial data management, including the mapping of government buildings. To support this effort, this study develops a web-based geographic information system for mapping government buildings in Bandung City using Leaflet.js. The system aims to facilitate interactive map visualization and provide more accurate and structured access to spatial data. The Agile method is applied in the system development...
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Rancang bangun sistem presensi berbasis artificial intelligence menggunakan microservice pada flask
IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi
Vol 4
, No 3
(2025)
Conventional attendance systems often face various problems such as inefficiency, inaccuracies in attendance logging, and limitations in recapitulation processes. Manual systems are prone to human error and time-consuming, while fingerprint-based systems may fail when the sensor is affected by dirty, wet, or damaged fingers. This study aims to develop an attendance system based on Artificial Intelligence (AI) by utilizing the face_recognition function in Python and implementing a microservice ar...
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Analisis sentimen kinerja bea cukai Republik Indonesia pada barang luar negeri dengan support vector machine
IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi
Vol 4
, No 3
(2025)
Bea Cukai has recently been in the public spotlight, especially regarding the supervision of goods from abroad. News and public responses regarding Bea Cukai's supervision create pros and cons, thus triggering a variety of responses from the public. This study aims to analyze the sentiment of Indonesian people towards the performance of Bea Cukai in monitoring goods from abroad by utilizing Twitter social media. In this research, the Support Vector Machine (SVM) algorithm is applied to classify...
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Implementasi algoritma random walk untuk menghasilkan procedural map pada game scrollbearer
IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi
Vol 4
, No 3
(2025)
The rapid growth of the gaming industry demands innovation in map design to maintain dynamic and non-repetitive gameplay experiences. This study aims to implement the Random Walk algorithm to generate procedural maps for Scrollbearer, a roguelike game developed using C# in Unity. The algorithm constructs random corridors and rooms from a starting point, integrated with dead end handling and Corridor First mechanics to ensure map connectivity. The research applies a Research and Development (R&am...
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