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Menampilkan 11–20 dari 31 artikel
EXPERT SYSTEM FOR DIAGNOSING CORN DISEASES USING WEB-BASED FORWARD CHAINING METHOD
Jurnal Elektronika dan Komputer
Vol 17
, No 1
(2024)
Abstract - Corn plants are one of the plants that are easy to grow and relatively fast to get results but also a plant that is vulnerable to pests and diseases. The symptoms that arise require an expert or agricultural expert to be able to diagnose. Limited time and expert labor is one of the causes of delayed diagnosis, causing a decrease in farmers' yields. This is the basis for making this expert system by adopting knowledge from agricultural experts about the symptoms of corn disease u...
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PENGEMBANGAN GAME PEMBELAJARAN INTERAKTIF MATEMATIKA BANGUN RUANG SISWA KELAS 6 SD
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world.
Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of le...
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Motion Graphic Video Design as a Marketing Media Case Study at PT. Bakool Nusantara
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
PT. Bakool Nusantara is a startup that provides fresh vegetable products with an online BTB and BTC business concept. This research aims to enhance brand recognition and introduce the Bakool Apps application to PT. Bakool Nusantara customers through the design of motion graphic videos as a marketing medium. The company has encountered challenges in effectively introducing the Bakool Apps brand and application to customers, thus requiring innovation in marketing strategy. This study employs a cas...
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Penerapan Teknologi Dalam Manajemen Sumber Daya Pengelolaan Keuangan: Studi pada CV. Landel Elektrik Semarang
KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi
Vol 17
, No 1
(2024)
Technological developments have changed the landscape in various sectors, including health, education and industry. However, its influence in Human Resource Management (HR) and financial management is still an important research topic. This research was conducted at CV. Landel Elektrik Semarang, a company engaged in the distributorship of electrical equipment. This project, which employs forty-three people, aims to investigate the relationship between the use of technology and the management of...
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BUDIKDAMBER SEBAGAI UPAYA PENINGKATAN KETAHANAN PANGAN KELUARGA DISABILITAS DI INKLUSI CENTER KECAMATAN KARANGANOM (ICKK)
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 8
, No 1
(2024)
Karanganom (ICKK) Bakti Negeri adalah keterbatasan ekonomi yang berakibat ketidakmampuan mencukupi kebutuhan pangan bergizi untuk keluarganya. Adanya pandemic Covid 19 lebih memperburuk kondisi keluarga disabilitas yang berasal dari keluarga prasejahtera. Kegiatan pengabdian dilakukan di ICKK Bakti Negeri Kecamatan Karanganom. Tujuan pengabdian adalah (1) melatih ketrampilan anak disabilitas dalam budidaya lele dalam ember (budikdamber), (2) memenuhi kebutuhan pangan keluarga disabilitas. Tujuan...
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PEMBUATAN MURAL TEMA PENDIDIKAN UNTUK PENGUATAN SEKOLAH ADIWIYATA DI SDN SAMBIREMBE 2 KALIJAMBE SRAGEN
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 8
, No 1
(2024)
Tujuan pengabdian yang akan dilakukan adalah pembuatan mural untuk penguatan program sekolah adiwiyata dan media pembelajaran seni budaya dan prakarya anak Sekolah Dasar di Kalijambe Sragen. Dikarenakan (1) belum terciptanya lingkungan sekolah yang bersih, rapi, indah, nyaman, dan menarik sebagai pendukung program adiwiyata sekolah, (2) Sarana/media pembelajaran seni budaya dan prakarya kurang maksimal. Solusi yang dilakukan adalah Penerapan seni mural dengan menggambar tembok sekolah sebagai sa...
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LEARNING MEDIA PLANNING FOR CLASS XII BLENDER ANIMATION SUBJECTS SMK KANAAN UNGARAN
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 16
, No 2
(2023)
The aim of this research is to create flash-based animation learning media for students at Kanaan Ungaran Vocational School, as well as increasing students' interest in learning animation. The method used is Research and Development, namely a method that develops a particular product such as animation-based learning media. This research was motivated by the discovery of a lack of media for learning animation at Kanaan Ungaran Vocational School, especially in class XI Multimedia animation lessons...
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MEDIA INFORMASI VIRTUAL REALITY UNTUK MEMPROMOSIKAN SEKOLAH DI MASA PANDEMI
Jurnal Elektronika dan Komputer
Vol 16
, No 1
(2023)
School promotions were carried out directly by visiting junior high
schools, during a pandemic this can’t be done. In an effort to attract
prospective new students at SMK PGRI 2 Salatiga, it is necessary to
innovate by adding promotional media that can be accessed by the wider
community. Information distribution can be done through social media
and the school's YouTube channel. Information media was chosen as
virtual reality in the form of 360° videos to display school facilities and
privileges....
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3 Sitasi
SEDENTARY LIFESTYLE DAN KECERDASAN EMOSIONAL PADA REMAJA SELAMA PANDEMI COVID-19
Nursing Science Journal
Vol 4
, No 1
(2023)
Latar belakang: Kondisi pandemi covid-19 berdampak pada aktifitas remaja, dimana banyak remaja yang mengalami sedentary lifestyle. Selain itu, permasalahan emosional juga banyak dialami oleh remaja pada saat pandemi. Diduga terdapat hubungan antara sedentary lifestyle dengan kecerdasan emosional pada remaja. Tujuan: Untuk mengetahui hubungan sedentary lifestyle dengan kecerdasan emosional pada remaja selama masa pandemi Covid-19. Metode penelitian: Jenis penelitian ini adalah penelitian non-eksp...
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Pengembangan Game Edukasi Pengenalan Rambu-Rambu Lalu Lintas TK Kemala Bhayangkari 31 Salatiga
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 2
(2022)
Educational game is a game which is specifically designed as a tool to accomplish educational needs. Therefore, it has to be projected in an exact precision to achieve its goal: educating, and increasing the user knowledge and skills.
There are some problems which frequently happened at TK Kemala Bhayangkari 31 Salatiga, firstly, the number of props of traffic signs is limited so it is not proportional to the number of meetings in the existing curriculum and students must repeat the same materi...
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